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Article #40

Re: New way of moving units in Warcraft

#40
From: rl... Robert Lang
Date: Tue, 01 Aug 1995 00:00
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r...@tiac.net (Robert Costello) writes:

>Mark or Carlin <markcln> wrote:

>>     You're confused.  Your units automatically attack any enemies that come within a 
>>certain distance.  They are not set to "guard."  Most importantly, you cannot get 
>>them to not attack a nearby enemy.  This is a source of MANY frustrations.

>Actually, this is incorrect.  They will attack anything that comes
>into their viewing range if they are just standing around.  They will
>also attack anything that attacks them if they are just standing
>around.  The important thing to notice here, is that your troops can't
>be doing anything.  If you tell a troop to go somewhere, the will walk
>there no matter what, even if they are getting pelted by arrows.  This
>is sometimes annoying but it's the only way you can retreat without
>attacking whoever is following you.

Yeah, that is annoying.  Perhaps they need two types of move - sort of a
"move aware" and a "move regardless".  The former makes them move but respond
to attacks along the way, the latter is for a retreat or pursuit and makes them
move no matter what.

Awesome game, come on WC2.

Also, I must commend Blizzard on doing what I have always wanted someone to
do: authorise copying the game for the purpose of network game.  My friend
bought it (I'm going to buy WC2!) and so I've only played network because
we're allowed to install the network portion on my computer.  Awesome idea
guys - keep it up!

(Hey, the network starting interface where you see their pointer moving about
it damn good too...)

Rob.
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From: rl...@mocha.newcastle.edu.au (Robert Lang)
Subject: Re: New way of moving units in Warcraft
Date: 1995/08/01
Message-ID: <rlang.807318263@mocha.newcastle.edu.au>
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organization: The University of Newcastle
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