Article View: alt.games.warcraft
Article #42Re: New way of moving units in Warcraft
From: Ji K. Yu
Date: Thu, 27 Jul 1995 00:00
Date: Thu, 27 Jul 1995 00:00
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1808 bytes
k...@digital.net (Kevin) wrote: >DA Svendsen (das...@aurora.cc.monash.edu.au) wrote: >:I've never done this myself, but I _think_ that you can also tell one of your >:troops to attack an _area_. He will move toward the area, attacking anything >:that threatens him along the way (contrast with the simple move command; >:your troops move, totally ignoring enemy troops) > > An area? How do you go about making this happen? I know that every once >in awhile some of my knights wake up to discover their friend 3 blocks >away is being attacked, but not always. > > I either use the grouping command, or move one guy and make others >follow the leader. (A habbit from Dune 2) > >-- > ^ > _' `_ * Kevin Lo -- http://www.geopages.com/SiliconValley/1070/ > .-~' `~-. - k...@digital.net * FDC Merlin >( ' __. ` ) * FreeBSD 2.0.5R / DOS * AKA Radnor on most MUSH/MUSEs > `-'' ``-' GCS/MU/Od+H-s!gp?!aua--w++v++C++++HU+P+L3N+++E----KW+M--V---po+ > Y+t+++5--jRG+@tv++b++D++B---e(+)u++h!f+!rn---x? > Gosh.. 'Attack an area' thing is explained on readme file in WarCraft! Please, read 'readme' file first.. -JI
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From: "Ji K. Yu" <jky...@psu.edu> Subject: Re: New way of moving units in Warcraft Date: 1995/07/27 Message-ID: <3v8aoa$rae@hearst.cac.psu.edu> X-Deja-AN: 107024230 references: <departedDC8K5y.os@netcom.com> <3v1dbv$h5s@harbinger.cc.monash.edu.au> <3v5mca$mpq@ddi2.digital.net> organization: Penn State University, Center for Academic Computing x-url: news:3v5mca$m...@ddi2.digital.net mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft x-mailer: Mozilla 1.1N (X11; I; Linux 1.2.9 i586) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit