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Article #102Re: Warcraft2: Nowhere To Run,Nowhere To Hide
From: doy... DOYAMA JASON
Date: Thu, 14 Dec 1995 00:00
Date: Thu, 14 Dec 1995 00:00
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In article <4aosj9$8...@decaxp.harvard.edu>, Yidong Ding <di...@fas.harvard.edu> wrote: >In article <DJJJ4...@ecf.toronto.edu>, > doy...@ecf.toronto.edu (DOYAMA JASON) wrote: >> Ok finished the game with Humans. Found it to be really easy, >>except the last 2 but only provided minor annoyance. So go over to the >>custom scenarios and try: Nowhere to run, nowhere to hide. The map's the >>same size as the first mission, very small. I choose (to my later utter >>fright) 3 comp players, thinking that would be challenging. >> >> Jason Doyama >> > >Interesting. I read your post and tried it with 3 cpu opponents, and I beat it >withing 15 minutes without any cheating. Though I saved several times, I never >loaded. This level is so straight forward if you play it right. > >Hint hint, don't ever let the thin wooded area be broken, not even a small >gap. Build 3 towers at the 3 cornors facing the enemy will kill off anyone >who's chopping trees. Once they can't get any more lumber. the cpu players >will send waves and waves of peons to get lumber, and hence to be killed by >your towers. They will also send any army they already have to stand in front >of the wood barrier to feed your towers. Just take care of your peons and let >them always leave some trees there when they are chopping. By the time you can >not get ang lumber without breaking the tree barrier yourself, you are already >rich enogh to build an army to wipe out all the 3 components, who have no army >other than a couple of peons. > >Of course at the beginning you have to build fast enough so that you can get >guard/cannon towers before their peons break the tree barrier. What I built >were > >1 town hall -> 1 farm -> 4 more peons -> 1 farm -> 4 more peons -> >lumber mill -> gurad tower -> blacksmith -> cannon tower -> cannon tower > Thanks. I'll try that. I never built guard towers in the single player game, so I didn't see a need in the custom scenarios. I guess in these tight situations, they're pretty good. I did try to keep the peon army from breaking through the wood barrier to no avail the first time. Maybe cuz it was the first time I was a little overwhelmed (yeah lousy excuse I know :>) I'll try again using your strategy. Jason Doyama -- _-----------------------------------------------------------------_ | "Once you have eliminated the impossible, whatever remains, no | | matter how improbable, must be the truth." Sherlock Holmes | -_________________________________________________________________-
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From: doy...@ecf.toronto.edu (DOYAMA JASON) Subject: Re: Warcraft2: Nowhere To Run,Nowhere To Hide Date: 1995/12/14 Message-ID: <DJLE43.I2y@ecf.toronto.edu> X-Deja-AN: 121839661 sender: ne...@ecf.toronto.edu (News Administrator) x-nntp-posting-host: spark4.ecf references: <DJJJ4q.12n@ecf.toronto.edu> <4aosj9$8a0@decaxp.harvard.edu> organization: University of Toronto, Engineering Computing Facility newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit