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Article #102

Re: Warcraft2: Nowhere To Run,Nowhere To Hide

#102
From: doy... DOYAMA JASON
Date: Thu, 14 Dec 1995 00:00
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In article <4aosj9$8...@decaxp.harvard.edu>,
Yidong Ding <di...@fas.harvard.edu> wrote:
>In article <DJJJ4...@ecf.toronto.edu>,
>   doy...@ecf.toronto.edu (DOYAMA  JASON) wrote:
>>	Ok finished the game with Humans.  Found it to be really easy, 
>>except the last 2 but only provided minor annoyance.  So go over to the 
>>custom scenarios and try: Nowhere to run, nowhere to hide.  The map's the 
>>same size as the first mission, very small.  I choose (to my later utter 
>>fright) 3 comp players, thinking that would be challenging.
>>
>>	Jason Doyama
>>
>
>Interesting. I read your post and tried it with 3 cpu opponents, and I beat it 
>withing 15 minutes without any cheating. Though I saved several times, I never 
>loaded. This level is so straight forward if you play it right.
>
>Hint hint, don't ever let the thin wooded area be broken, not even a small 
>gap. Build 3 towers at the 3 cornors facing the enemy will kill off anyone 
>who's chopping trees. Once they can't get any more lumber. the cpu players 
>will send waves and waves of peons to get lumber, and hence to be killed by 
>your towers.  They will also send any army they already have to stand in front
>of the wood barrier to feed your towers. Just take care of your peons and let 
>them always leave some trees there when they are chopping. By the time you can 
>not get ang lumber without breaking the tree barrier yourself, you are already 
>rich enogh to build an army to wipe out all the 3 components, who have no army 
>other than a couple of peons.
>
>Of course at the beginning you have to build fast enough so that you can  get 
>guard/cannon towers before their peons break the tree barrier. What I built 
>were
>
>1 town hall -> 1 farm -> 4 more peons -> 1  farm -> 4 more peons ->
>lumber mill -> gurad tower -> blacksmith -> cannon tower -> cannon tower
>
	Thanks.  I'll try that.  I never built guard towers in the single 
player game, so I didn't see a need in the custom scenarios.  I guess in 
these tight situations, they're pretty good.

	I did try to keep the peon army from breaking through the wood 
barrier to no avail the first time.  Maybe cuz it was the first time I 
was a little overwhelmed (yeah lousy excuse I know :>)  I'll try again 
using your strategy.
	
	Jason Doyama
-- 
_-----------------------------------------------------------------_
|  "Once you have eliminated the impossible, whatever remains, no |
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From: doy...@ecf.toronto.edu (DOYAMA  JASON)
Subject: Re: Warcraft2: Nowhere To Run,Nowhere To Hide
Date: 1995/12/14
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