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Article #103Re: Warcraft2: Nowhere To Run,Nowhere To Hide
From: ru... Rudy Amid
Date: Sat, 16 Dec 1995 00:00
Date: Sat, 16 Dec 1995 00:00
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DOYAMA JASON (doy...@ecf.toronto.edu) wrote: : > : >1 town hall -> 1 farm -> 4 more peons -> 1 farm -> 4 more peons -> : >lumber mill -> gurad tower -> blacksmith -> cannon tower -> cannon tower : > : Thanks. I'll try that. I never built guard towers in the single : player game, so I didn't see a need in the custom scenarios. I guess in : these tight situations, they're pretty good. Your best defense are walls and towers. The computer will not attack the wall. It will however produce dragons and blow you away from the sky. So you'll need both canon and guard towers, for better defense. -- Rudy Amid (ru...@hcl.com) // alt: ra...@nyx.cs.du.edu Systems Administrator \X/ URL: http://nyx10.cs.du.edu:8001/~ramid Hummingbird Communications, Ltd. #include <std.disclaimer> 1 Sparks Ave. Toronto, Canada. M2H 2W1 /* This message is only my opinion */
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From: ru...@hcl.com (Rudy Amid) Subject: Re: Warcraft2: Nowhere To Run,Nowhere To Hide Date: 1995/12/16 Message-ID: <4av4b9$t8t@mailhub.hcl.com> X-Deja-AN: 122112491 references: <DJJJ4q.12n@ecf.toronto.edu> <4aosj9$8a0@decaxp.harvard.edu> <DJLE43.I2y@ecf.toronto.edu> followup-to: comp.sys.ibm.pc.games.strategic,alt.games.warcraft organization: Hummingbird Communications Ltd. newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit