Thread View: alt.games.unreal
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Started by Petey
Mon, 18 Jan 2010 02:46
unreal4ever question?
Author: Petey
Date: Mon, 18 Jan 2010 02:46
Date: Mon, 18 Jan 2010 02:46
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Hi, This is probably a stupid question (because I'm sure nobody reads this newsgroup anymore, much less plays UT99), but does anyone know how to get the "monsterclass chooser" (or whatever it's called?) working in ut4e (the thing where you can supposedly pick a Teddy Bear, Devil, etc.?). Documentation seems very vague about this. Thanks for any assistance!
Re: unreal4ever question?
Author: goPostal
Date: Mon, 18 Jan 2010 18:31
Date: Mon, 18 Jan 2010 18:31
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"Petey" <peeteedee@comcast.net> wrote in message news:MK2dndBxactlVs7W4p2dnAA@giganews.com... > Hi, > > This is probably a stupid question (because I'm sure nobody reads this > newsgroup anymore, much less plays UT99), but does anyone know how to get > the "monsterclass chooser" (or whatever it's called?) working in ut4e (the > thing where you can supposedly pick a Teddy Bear, Devil, etc.?). > Documentation seems very vague about this. Thanks for any assistance! > Yeah its pretty dead. I'll hook you up though. Do you have the full U4E install?
Re: unreal4ever question?
Author: Petey
Date: Tue, 19 Jan 2010 00:35
Date: Tue, 19 Jan 2010 00:35
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OK, cool, thanks! ;-) For full U4E install, do you mean patched up to version 602? If so, yes. I'm running UT99 under Mandriva '09 (Spring) Wine on a dual core AMD system (new to Linux gaming, so please be gentle! :-) ), but everything else in the U4E Mod seems to be working fine. I just don't understand how to add the monsters to the game (I assume by pressing a certain key(s)?). I don't see anything in the Mod configuration menu or in the documentation text files on how to go about doing that. Anyway, thanks again for you offer of help! :-) goPostal wrote: > > "Petey" <peeteedee@comcast.net> wrote in message > news:MK2dndBxactlVs7W4p2dnAA@giganews.com... >> Hi, >> >> This is probably a stupid question (because I'm sure nobody reads this >> newsgroup anymore, much less plays UT99), but does anyone know how to >> get the "monsterclass chooser" (or whatever it's called?) working in >> ut4e (the thing where you can supposedly pick a Teddy Bear, Devil, >> etc.?). >> Documentation seems very vague about this. Thanks for any assistance! >> > > Yeah its pretty dead. I'll hook you up though. Do you have the full U4E > install?
Re: unreal4ever question?
Author: goPostal
Date: Tue, 19 Jan 2010 20:19
Date: Tue, 19 Jan 2010 20:19
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"Petey" <peeteedee@comcast.net> wrote in message news:eYmdnWVpvoj4Y8nWRVn_vwA@giganews.com... > OK, cool, thanks! ;-) > > For full U4E install, do you mean patched up to version 602? If so, yes. > > I'm running UT99 under Mandriva '09 (Spring) Wine on a dual core AMD > system > (new to Linux gaming, so please be gentle! :-) ), but everything else in > the U4E Mod seems to be working fine. > > I just don't understand how to add the monsters to the game (I assume by > pressing a certain key(s)?). I don't see anything in the Mod > configuration > menu or in the documentation text files on how to go about doing that. > > Anyway, thanks again for you offer of help! :-) > IIRC the extra "monsters" are actually skins to be used by the players. When I get home this evening I'll take a look at the source code and give a definate answer.
Re: unreal4ever question?
Author: Petey
Date: Wed, 20 Jan 2010 00:41
Date: Wed, 20 Jan 2010 00:41
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Skins and voice-packs, I believe? Kind of like the "helper" German Shepherds you could use against the enemies in the original Quake game, I thought? Anyway, thanks! I do appreciate the help! goPostal wrote: > > > IIRC the extra "monsters" are actually skins to be used by the players. > When I get home this evening I'll take a look at the source code and give > a definate answer.
Re: unreal4ever question?
Author: Petey
Date: Wed, 20 Jan 2010 01:48
Date: Wed, 20 Jan 2010 01:48
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hi goPostal, Yes, you are right! I went and looked under the player set-up and the new ut4e skins are there. I feel so stupid that something this simple eluded me. Anyway, thank you again for your offer of assistance! Now let's just see how filthy Teddy bears mouth really is! ;-) goPostal wrote: > > IIRC the extra "monsters" are actually skins to be used by the players. > When I get home this evening I'll take a look at the source code and give > a definate answer.
Re: unreal4ever question?
Author: goPostal
Date: Wed, 20 Jan 2010 13:37
Date: Wed, 20 Jan 2010 13:37
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"Petey" <peeteedee@comcast.net> wrote in message news:QZ6dnffjep1P_cvW4p2dnAA@giganews.com... > hi goPostal, > > Yes, you are right! I went and looked under the player set-up and the new > ut4e skins are there. > > I feel so stupid that something this simple eluded me. Anyway, thank you > again for your offer of assistance! > > Now let's just see how filthy Teddy bears mouth really is! ;-) > > goPostal wrote: > >> >> IIRC the extra "monsters" are actually skins to be used by the players. >> When I get home this evening I'll take a look at the source code and give >> a definate answer. > > Np, glad to help. I've pretty much left UT, but you are welcome to archive my email if you ever need a question answered. It's a hotmail account and the name is agutgopostal
Re: unreal4ever question?
Author: Petey
Date: Thu, 21 Jan 2010 00:33
Date: Thu, 21 Jan 2010 00:33
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Hi goPostal, Okay, thanks! (for letting me archive your e-mail address). I guess I spoke too soon though. I can bring up how the new skins look in the setup menu, but they don't show up in the actual game maps when I go to play them. I think I remember reading years back that in order to use a new skin and voice pack in Unreal Tournament, you have too add a few lines in one of the *.ini files somewhere (I was hoping not to have to do that running it under Wine in Linux with it's "faked" C:\ drive :-( ). Anyway, do you know what I'm talking about here? I thought I had an old text file saved from my Windows days that explained exactly how to go about doing that (adding new skins and v.p.'s to the game), but can't seem to find the archived text file now. It's no big deal though if you can't help me with this, I did get to see how the new ut4e skins looked like, and I agree with others who basically said they looked like crap. ;-) It's really a shame that Unreal Tournament isn't played much anymore, it's still a fun game, especially with the add-on Mods circulating out there. Much more exciting to me than stuff like Left4Dead where the endless stream of zombie enemies get tedious after awhile. goPostal wrote: > > Np, glad to help. I've pretty much left UT, but you are welcome to > archive my email if you ever need a question answered. It's a hotmail > account and the name is agutgopostal
Re: unreal4ever question?
Author: goPostal
Date: Thu, 21 Jan 2010 03:50
Date: Thu, 21 Jan 2010 03:50
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<Don't tell MeltDown I'm top posting> If you play on a server, you'll have to add the "ServerPackages=" lines from the readme. Offline (local) it should all be fine. Basically any .u package you add to a server you need to create a sp line for. This lets the engine know to replicate the mod to all clients. There's still some groups still playing, though it's dried up considerably in the past year. If you run a decent server you can expect a few public players but most everyone is clan affiliated out of necessity to find enough players. "Petey" <peeteedee@comcast.net> wrote in message news:r_mdnRvkutRMPcrWRVn_vwA@giganews.com... > Hi goPostal, > > Okay, thanks! (for letting me archive your e-mail address). > > I guess I spoke too soon though. I can bring up how the new skins look in > the setup menu, but they don't show up in the actual game maps when I go > to > play them. I think I remember reading years back that in order to use a > new skin and voice pack in Unreal Tournament, you have too add a few lines > in one of the *.ini files somewhere (I was hoping not to have to do that > running it under Wine in Linux with it's "faked" C:\ drive :-( ). Anyway, > do you know what I'm talking about here? I thought I had an old text file > saved from my Windows days that explained exactly how to go about doing > that (adding new skins and v.p.'s to the game), but can't seem to find the > archived text file now. It's no big deal though if you can't help me with > this, I did get to see how the new ut4e skins looked like, and I agree > with > others who basically said they looked like crap. ;-) > > It's really a shame that Unreal Tournament isn't played much anymore, it's > still a fun game, especially with the add-on Mods circulating out there. > Much more exciting to me than stuff like Left4Dead where the endless > stream > of zombie enemies get tedious after awhile.
Re: unreal4ever question?
Author: Petey
Date: Fri, 22 Jan 2010 00:39
Date: Fri, 22 Jan 2010 00:39
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Heh, MeltDown. Now there's a name from the past. Who was that guy who used to spam here too with the iron hand and a supposedly big penis? ;-) No, I'm not playing anything on a server. I suck too much for that :-D. I guess that ut4e just doesn't like running under Wine on Linux or under a 64 bit CPU, or something :-/. I had a few things that spontaneously started working for me under ut4e (not any of the external skins or voice packs though), they seem to work once, and the next time you start ut4e up again, they are gone (as in not working) again. :-( Ah well, thanks anyway for all your help! Having the replacement weapons working in it has been fun enough. goPostal wrote: > <Don't tell MeltDown I'm top posting> > > If you play on a server, you'll have to add the "ServerPackages=" lines > from the readme. Offline (local) it should all be fine. Basically any .u > package you add to a server you need to create a sp line for. This lets > the engine know to replicate the mod to all clients. > > There's still some groups still playing, though it's dried up > considerably in the past year. If you run a decent server you can expect > a few public players but most everyone is clan affiliated out of > necessity to find enough players. > > > "Petey" <peeteedee@comcast.net> wrote in message > news:r_mdnRvkutRMPcrWRVn_vwA@giganews.com... >> Hi goPostal, >> >> Okay, thanks! (for letting me archive your e-mail address). >> >> I guess I spoke too soon though. I can bring up how the new skins look >> in the setup menu, but they don't show up in the actual game maps when I >> go to >> play them. I think I remember reading years back that in order to use a >> new skin and voice pack in Unreal Tournament, you have too add a few >> lines in one of the *.ini files somewhere (I was hoping not to have to >> do that >> running it under Wine in Linux with it's "faked" C:\ drive :-( ). >> Anyway, >> do you know what I'm talking about here? I thought I had an old text >> file saved from my Windows days that explained exactly how to go about >> doing that (adding new skins and v.p.'s to the game), but can't seem to >> find the >> archived text file now. It's no big deal though if you can't help me >> with this, I did get to see how the new ut4e skins looked like, and I >> agree with >> others who basically said they looked like crap. ;-) >> >> It's really a shame that Unreal Tournament isn't played much anymore, >> it's still a fun game, especially with the add-on Mods circulating out >> there. Much more exciting to me than stuff like Left4Dead where the >> endless stream >> of zombie enemies get tedious after awhile.
Re: unreal4ever question?
Author: ()mG.Killerbee
Date: Fri, 29 Jan 2010 07:25
Date: Fri, 29 Jan 2010 07:25
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Heeeeej Gopo! (amd the many others!) Since a few months we have a U4E server up. Also some mods we brought together on our dl page visit http://www.online-multigaming.com/e107/download.php?list.4 (be sure set view to 10!) and for the U4E server adres visit: unreal://81.68.211.23:1777 drop us a visit, your welcome! grtzz KB "Petey" <peeteedee@comcast.net> schreef in bericht news:T9WdnY-rCI4ubsXW4p2dnAA@giganews.com... > Heh, MeltDown. Now there's a name from the past. Who was that guy who > used to spam here too with the iron hand and a supposedly big penis? ;-) > > No, I'm not playing anything on a server. I suck too much for that :-D. > I > guess that ut4e just doesn't like running under Wine on Linux or under a > 64 > bit CPU, or something :-/. I had a few things that spontaneously started > working for me under ut4e (not any of the external skins or voice packs > though), they seem to work once, and the next time you start ut4e up > again, > they are gone (as in not working) again. :-( > > Ah well, thanks anyway for all your help! Having the replacement weapons > working in it has been fun enough. > > goPostal wrote: > >> <Don't tell MeltDown I'm top posting> >> >> If you play on a server, you'll have to add the "ServerPackages=" lines >> from the readme. Offline (local) it should all be fine. Basically any .u >> package you add to a server you need to create a sp line for. This lets >> the engine know to replicate the mod to all clients. >> >> There's still some groups still playing, though it's dried up >> considerably in the past year. If you run a decent server you can expect >> a few public players but most everyone is clan affiliated out of >> necessity to find enough players. >> >> >> "Petey" <peeteedee@comcast.net> wrote in message >> news:r_mdnRvkutRMPcrWRVn_vwA@giganews.com... >>> Hi goPostal, >>> >>> Okay, thanks! (for letting me archive your e-mail address). >>> >>> I guess I spoke too soon though. I can bring up how the new skins look >>> in the setup menu, but they don't show up in the actual game maps when I >>> go to >>> play them. I think I remember reading years back that in order to use a >>> new skin and voice pack in Unreal Tournament, you have too add a few >>> lines in one of the *.ini files somewhere (I was hoping not to have to >>> do that >>> running it under Wine in Linux with it's "faked" C:\ drive :-( ). >>> Anyway, >>> do you know what I'm talking about here? I thought I had an old text >>> file saved from my Windows days that explained exactly how to go about >>> doing that (adding new skins and v.p.'s to the game), but can't seem to >>> find the >>> archived text file now. It's no big deal though if you can't help me >>> with this, I did get to see how the new ut4e skins looked like, and I >>> agree with >>> others who basically said they looked like crap. ;-) >>> >>> It's really a shame that Unreal Tournament isn't played much anymore, >>> it's still a fun game, especially with the add-on Mods circulating out >>> there. Much more exciting to me than stuff like Left4Dead where the >>> endless stream >>> of zombie enemies get tedious after awhile. > >
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