Article View: alt.games.unreal
Article #174768Re: unreal4ever question?
From: goPostal
Date: Thu, 21 Jan 2010 03:50
Date: Thu, 21 Jan 2010 03:50
39 lines
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3288 bytes
<Don't tell MeltDown I'm top posting> If you play on a server, you'll have to add the "ServerPackages=" lines from the readme. Offline (local) it should all be fine. Basically any .u package you add to a server you need to create a sp line for. This lets the engine know to replicate the mod to all clients. There's still some groups still playing, though it's dried up considerably in the past year. If you run a decent server you can expect a few public players but most everyone is clan affiliated out of necessity to find enough players. "Petey" <peeteedee@comcast.net> wrote in message news:r_mdnRvkutRMPcrWRVn_vwA@giganews.com... > Hi goPostal, > > Okay, thanks! (for letting me archive your e-mail address). > > I guess I spoke too soon though. I can bring up how the new skins look in > the setup menu, but they don't show up in the actual game maps when I go > to > play them. I think I remember reading years back that in order to use a > new skin and voice pack in Unreal Tournament, you have too add a few lines > in one of the *.ini files somewhere (I was hoping not to have to do that > running it under Wine in Linux with it's "faked" C:\ drive :-( ). Anyway, > do you know what I'm talking about here? I thought I had an old text file > saved from my Windows days that explained exactly how to go about doing > that (adding new skins and v.p.'s to the game), but can't seem to find the > archived text file now. It's no big deal though if you can't help me with > this, I did get to see how the new ut4e skins looked like, and I agree > with > others who basically said they looked like crap. ;-) > > It's really a shame that Unreal Tournament isn't played much anymore, it's > still a fun game, especially with the add-on Mods circulating out there. > Much more exciting to me than stuff like Left4Dead where the endless > stream > of zombie enemies get tedious after awhile.
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!newsfe17.iad.POSTED!7564ea0f!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal References: <MK2dndBxactlVs7W4p2dnAA@giganews.com> <kO15n.1940$SJ7.1024@newsfe07.iad> <eYmdnWVpvoj4Y8nWRVn_vwA@giganews.com> <Mto5n.38$1m3.4@newsfe11.iad> <QZ6dnffjep1P_cvW4p2dnAA@giganews.com> <wGD5n.620$kQ5.510@newsfe08.iad> <r_mdnRvkutRMPcrWRVn_vwA@giganews.com> Subject: Re: unreal4ever question? Lines: 41 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5843 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Message-ID: <baQ5n.1533$PI7.1497@newsfe17.iad> NNTP-Posting-Host: lldiflehhlcaajfdkkpjobnljdpfndkg X-Complaints-To: abuse@charter.net X-Trace: lohomekffeimhpgdjcgmplepfogblcmlblfnljpemaobpimflldiflehhlcaajfdgmpmaabccgamknbalkilfaebcpebpfmgcpafhpfohaggmfnepfmbhkneandkjkoofdlbpmaelemcakjp NNTP-Posting-Date: Thu, 21 Jan 2010 03:50:31 UTC Date: Wed, 20 Jan 2010 19:50:30 -0800 Bytes: 3173 X-Original-Bytes: 3130 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit