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Article #174770

Re: unreal4ever question?

#174770
From: ()mG.Killerbee
Date: Fri, 29 Jan 2010 07:25
81 lines
4760 bytes
Heeeeej Gopo! (amd the many others!)


Since a few months we have a U4E server up.
Also some mods we brought together on our dl page
visit http://www.online-multigaming.com/e107/download.php?list.4 (be sure 
set view to 10!)

and for the U4E server adres visit: unreal://81.68.211.23:1777
drop us a visit, your welcome!

grtzz

KB



"Petey" <peeteedee@comcast.net> schreef in bericht 
news:T9WdnY-rCI4ubsXW4p2dnAA@giganews.com...
> Heh, MeltDown.  Now there's a name from the past.  Who was that guy who
> used to spam here too with the iron hand and a supposedly big penis? ;-)
>
> No, I'm not playing anything on a server.  I suck too much for that :-D. 
> I
> guess that ut4e just doesn't like running under Wine on Linux or under a 
> 64
> bit CPU, or something :-/.  I had a few things that spontaneously started
> working for me under ut4e (not any of the external skins or voice packs
> though), they seem to work once, and the next time you start ut4e up 
> again,
> they are gone (as in not working) again. :-(
>
> Ah well, thanks anyway for all your help!  Having the replacement weapons
> working in it has been fun enough.
>
> goPostal wrote:
>
>> <Don't tell MeltDown I'm top posting>
>>
>> If you play on a server, you'll have to add the "ServerPackages=" lines
>> from the readme. Offline (local) it should all be fine. Basically any .u
>> package you add to a server you need to create a sp line for. This lets
>> the engine know to replicate the mod to all clients.
>>
>> There's still some groups still playing, though it's dried up
>> considerably in the past year. If you run a decent server you can expect
>> a few public players but most everyone is clan affiliated out of
>> necessity to find enough players.
>>
>>
>> "Petey" <peeteedee@comcast.net> wrote in message
>> news:r_mdnRvkutRMPcrWRVn_vwA@giganews.com...
>>> Hi goPostal,
>>>
>>> Okay, thanks! (for letting me archive your e-mail address).
>>>
>>> I guess I spoke too soon though.  I can bring up how the new skins look
>>> in the setup menu, but they don't show up in the actual game maps when I
>>> go to
>>> play them.  I think I remember reading years back that in order to use a
>>> new skin and voice pack in Unreal Tournament, you have too add a few
>>> lines in one of the *.ini files somewhere (I was hoping not to have to
>>> do that
>>> running it under Wine in Linux with it's "faked" C:\ drive :-( ).
>>> Anyway,
>>> do you know what I'm talking about here?  I thought I had an old text
>>> file saved from my Windows days that explained exactly how to go about
>>> doing that (adding new skins and v.p.'s to the game), but can't seem to
>>> find the
>>> archived text file now.  It's no big deal though if you can't help me
>>> with this, I did get to see how the new ut4e skins looked like, and I
>>> agree with
>>> others who basically said they looked like crap. ;-)
>>>
>>> It's really a shame that Unreal Tournament isn't played much anymore,
>>> it's still a fun game, especially with the add-on Mods circulating out
>>> there. Much more exciting to me than stuff like Left4Dead where the
>>> endless stream
>>> of zombie enemies get tedious after awhile.
>
> 
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Reply-To: "\(\)mG.Killerbee" <killerbee@online-multigaming.com>
From: "\(\)mG.Killerbee" <killerbee@online-multigaming.com>
Newsgroups: alt.games.unreal
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Subject: Re: unreal4ever question?
Date: Fri, 29 Jan 2010 08:25:24 +0100
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