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Thread View: alt.games.unreal
8 messages
8 total messages Started by video gamer Wed, 11 May 2005 00:08
U.S. Army Licenses Unreal Engine 3
#174523
Author: video gamer
Date: Wed, 11 May 2005 00:08
52 lines
4306 bytes
 http://news.teamxbox.com/xbox/8208/US-Army-Licenses-Unreal-Engine-3/

U.S. Army Licenses Unreal Engine 3
By: CΓ©sar A. Berardini - "Cesar"
May. 10th, 2005 4:06 pm

The U.S. Army today announced that it is expanding its technology agreement 
with Epic Games. Since 2000, Epic's Unreal Engine 2 has served as the 
foundation for America's Army, the Official U.S. Army Game. To take 
advantage of leap-ahead capabilities afforded by Epic Games' newest engine, 
the Army will begin developing its next generation versions of America's 
Army on the Unreal Engine 3 in the coming months.

"The Unreal Engine has enabled us to develop one of the most popular games 
in the world. At the same time, the Unreal Engine has provided us the power 
and flexibility to develop revolutionary training and education applications 
for use across the government," said Colonel Casey Wardynski, project 
director and originator of the "America's Army" concept.


"The gameplay, environments and immersive action generated using Unreal 
Engine 3 will allow us to create ever more realistic scenarios and 
environments through which young adults can learn about Soldiering and 
through which Soldiers can master skills ranging from lifesaving to 
countering IEDs in the Global War on Terrorism."

The America's Army game has placed Soldiering into popular culture by 
providing young adults the means to explore key Soldier lifecycle 
experiences from basic training to operations in the Global War on 
Terrorism. Since the America's Army game launched, gamers have completed 
more than 1.34 billion missions and 94 million hours virtually exploring 
progressive developmental experiences ranging from basic training to the 
Special Forces Qualification Course. Upcoming versions of the game include 
America's Army: Special Forces Overmatch, which will release this fall; and 
America's Army: Stryker-Overmatch to be released this winter.

By harnessing the power of the Unreal Engine, America's Army produces 
extraordinarily engaging and realistic environments and experiences. As a 
result, a wide variety of agencies from the U.S. Navy to national 
laboratories have repurposed America's Army for applications ranging from 
appended training devices for weapon systems to adaptive thinking and 
leadership training simulations.

"Our relationship with the Army has proven that Unreal Engine 3's 
flexibility, versatility and wide array of features can be deployed for 
greater purposes beyond traditional gaming," said Mark Rein, vice president 
of Epic Games. "We are delighted that our technology is supporting the Army 
in achieving its mission of showcasing the Army and helping to drive the 
America's Army game series to new levels. It's also really exciting for us 
to see how our technology can be used to help the Army prepare its Soldiers 
for the challenges they confront in real-life scenarios." 
Re: U.S. Army Licenses Unreal Engine 3
#174524
Author: Stephen Birmingham
Date: Wed, 11 May 2005 01:46
9 lines
1823 bytes
"video gamer" <videogamer777@hotmail.com> wrote in message...

>    The gameplay, environments and immersive action generated using
>    Unreal Engine 3 will allow us to create ever more realistic scenarios
>    and environments through which young adults can learn about
>    Soldiering and through which Soldiers can master skills ranging from
>    lifesaving to countering IEDs in the Global War [of] Terrorism.

But can players look forward to an armoured Humvee patch? 
Re: U.S. Army Licenses Unreal Engine 3
#174525
Author: turk
Date: Wed, 11 May 2005 05:49
21 lines
2455 bytes
"Stephen Birmingham" <sb-usenet@blueyonder.co.uk> wrote in message 
news:Ftdge.29600$G8.4412@text.news.blueyonder.co.uk...
> "video gamer" <videogamer777@hotmail.com> wrote in message...
>
>>    The gameplay, environments and immersive action generated using
>>    Unreal Engine 3 will allow us to create ever more realistic scenarios
>>    and environments through which young adults can learn about
>>    Soldiering and through which Soldiers can master skills ranging from
>>    lifesaving to countering IEDs in the Global War [of] Terrorism.
>
> But can players look forward to an armoured Humvee patch?

You go to game with the game you have, not the game you want.

turk
-- 
"As democracy is perfected, the office represents, more and more closely, 
the inner soul of the people. We move toward a lofty ideal. On some great 
and glorious day the plain folks of the land will reach their heart's desire 
at last, and the White House will be adorned by a downright moron." - H. L. 
Mencken, in the Baltimore Sun, July 26, 1920. 
Re: U.S. Army Licenses Unreal Engine 3
#174526
Author: Keith Schiffner
Date: Wed, 11 May 2005 12:33
38 lines
2704 bytes
"turk" <turk96@comcast.net> wrote in message 
news:IfednViaePCbABzfRVn-jA@comcast.com...
> "Stephen Birmingham" 
> <sb-usenet@blueyonder.co.uk> wrote in message 
> news:Ftdge.29600$G8.4412@text.news.blueyonder.co.uk...
>> "video gamer" <videogamer777@hotmail.com> wrote 
>> in message...
>>
>>>    The gameplay, environments and immersive 
>>> action generated using
>>>    Unreal Engine 3 will allow us to create 
>>> ever more realistic scenarios
>>>    and environments through which young adults 
>>> can learn about
>>>    Soldiering and through which Soldiers can 
>>> master skills ranging from
>>>    lifesaving to countering IEDs in the Global 
>>> War [of] Terrorism.
>>
>> But can players look forward to an armoured 
>> Humvee patch?
>
> You go to game with the game you have, not the 
> game you want.
>
> turk

Exactly! You adapt YOUR gaming style to suit the 
situation with the profiles you have...gamer 
customization is expected. 8^) Trust me I'm Cav!

-- 
Keith Schiffner
RCOS #7
Assistant to the Assistant Undersecretary of the 
Ministry of Silly Walks.
"terrorist organization" is a redundancy 
Re: U.S. Army Licenses Unreal Engine 3
#174527
Author: Doug Jacobs
Date: Wed, 11 May 2005 20:21
6 lines
1282 bytes
In alt.games.video.xbox turk <turk96@comcast.net> wrote:

> You go to game with the game you have, not the game you want.

Why bother patching a game when it's just, you know, going to crash 
anyways.
Re: U.S. Army Licenses Unreal Engine 3
#174528
Author: Stephen Birmingham
Date: Wed, 11 May 2005 21:42
5 lines
1547 bytes
"turk" <turk96@comcast.net> wrote in message...

> You go to game with the game you have, not the game you want.

Only if it's a game of necessity, and not of choice. 
Re: U.S. Army Licenses Unreal Engine 3
#174529
Author: Nomad
Date: Thu, 12 May 2005 14:16
22 lines
2100 bytes
"turk" <turk96@comcast.net> wrote in message
news:IfednViaePCbABzfRVn-jA@comcast.com...
> "Stephen Birmingham" <sb-usenet@blueyonder.co.uk> wrote in message
> news:Ftdge.29600$G8.4412@text.news.blueyonder.co.uk...
> > "video gamer" <videogamer777@hotmail.com> wrote in message...
> >
> >>    The gameplay, environments and immersive action generated using
> >>    Unreal Engine 3 will allow us to create ever more realistic
scenarios
> >>    and environments through which young adults can learn about
> >>    Soldiering and through which Soldiers can master skills ranging from
> >>    lifesaving to countering IEDs in the Global War [of] Terrorism.
> >
> > But can players look forward to an armoured Humvee patch?
>
> You go to game with the game you have, not the game you want.

...yes, but going "to game" with body armour that just doesn't work, is akin
to playing the game without "the patch" to fix a game glitch.
--
Nomad
Re: U.S. Army Licenses Unreal Engine 3
#174530
Author: Keith Schiffner
Date: Thu, 12 May 2005 14:25
49 lines
2995 bytes
"Nomad" <doesntwork@hotmail.com> wrote in message 
news:jzJge.106145$3V3.51699@edtnps89...
>
> "turk" <turk96@comcast.net> wrote in message
> news:IfednViaePCbABzfRVn-jA@comcast.com...
>> "Stephen Birmingham" 
>> <sb-usenet@blueyonder.co.uk> wrote in message
>> news:Ftdge.29600$G8.4412@text.news.blueyonder.co.uk...
>> > "video gamer" <videogamer777@hotmail.com> 
>> > wrote in message...
>> >
>> >>    The gameplay, environments and immersive 
>> >> action generated using
>> >>    Unreal Engine 3 will allow us to create 
>> >> ever more realistic
> scenarios
>> >>    and environments through which young 
>> >> adults can learn about
>> >>    Soldiering and through which Soldiers can 
>> >> master skills ranging from
>> >>    lifesaving to countering IEDs in the 
>> >> Global War [of] Terrorism.
>> >
>> > But can players look forward to an armoured 
>> > Humvee patch?
>>
>> You go to game with the game you have, not the 
>> game you want.
>
> ...yes, but going "to game" with body armour 
> that just doesn't work, is akin
> to playing the game without "the patch" to fix a 
> game glitch.
> --
> Nomad
>
>

Well if you know how to play without it you play 
smarter. Being smart and cautious is the best way 
to win the game. BTDT...

-- 
Keith Schiffner
RCOS #7
Assistant to the Assistant Undersecretary of the 
Ministry of Silly Walks.
"terrorist organization" is a redundancy 
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