πŸš€ go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.unreal
Article #174523

U.S. Army Licenses Unreal Engine 3

#174523
From: video gamer
Date: Wed, 11 May 2005 00:08
52 lines
4306 bytes
 http://news.teamxbox.com/xbox/8208/US-Army-Licenses-Unreal-Engine-3/

U.S. Army Licenses Unreal Engine 3
By: CΓ©sar A. Berardini - "Cesar"
May. 10th, 2005 4:06 pm

The U.S. Army today announced that it is expanding its technology agreement 
with Epic Games. Since 2000, Epic's Unreal Engine 2 has served as the 
foundation for America's Army, the Official U.S. Army Game. To take 
advantage of leap-ahead capabilities afforded by Epic Games' newest engine, 
the Army will begin developing its next generation versions of America's 
Army on the Unreal Engine 3 in the coming months.

"The Unreal Engine has enabled us to develop one of the most popular games 
in the world. At the same time, the Unreal Engine has provided us the power 
and flexibility to develop revolutionary training and education applications 
for use across the government," said Colonel Casey Wardynski, project 
director and originator of the "America's Army" concept.


"The gameplay, environments and immersive action generated using Unreal 
Engine 3 will allow us to create ever more realistic scenarios and 
environments through which young adults can learn about Soldiering and 
through which Soldiers can master skills ranging from lifesaving to 
countering IEDs in the Global War on Terrorism."

The America's Army game has placed Soldiering into popular culture by 
providing young adults the means to explore key Soldier lifecycle 
experiences from basic training to operations in the Global War on 
Terrorism. Since the America's Army game launched, gamers have completed 
more than 1.34 billion missions and 94 million hours virtually exploring 
progressive developmental experiences ranging from basic training to the 
Special Forces Qualification Course. Upcoming versions of the game include 
America's Army: Special Forces Overmatch, which will release this fall; and 
America's Army: Stryker-Overmatch to be released this winter.

By harnessing the power of the Unreal Engine, America's Army produces 
extraordinarily engaging and realistic environments and experiences. As a 
result, a wide variety of agencies from the U.S. Navy to national 
laboratories have repurposed America's Army for applications ranging from 
appended training devices for weapon systems to adaptive thinking and 
leadership training simulations.

"Our relationship with the Army has proven that Unreal Engine 3's 
flexibility, versatility and wide array of features can be deployed for 
greater purposes beyond traditional gaming," said Mark Rein, vice president 
of Epic Games. "We are delighted that our technology is supporting the Army 
in achieving its mission of showcasing the Army and helping to drive the 
America's Army game series to new levels. It's also really exciting for us 
to see how our technology can be used to help the Army prepare its Soldiers 
for the challenges they confront in real-life scenarios." 
Technical Details
Message-ID: <ZvWdnU6W1uG70BzfRVn-uw@comcast.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail
NNTP-Posting-Date: Tue, 10 May 2005 19:09:09 -0500
Reply-To: "video gamer" <videogamer777@hotmail.com>
From: "video gamer" <videogamer777@hotmail.com>
Newsgroups: alt.games.halo, alt.games.unreal, alt.games.video.fps, alt.games.video.xbox, comp.sys.ibm.pc.games.action, microsoft.public.xbox, microsoft.public.xbox.halo, us.military, us.military.army
Subject: U.S. Army Licenses Unreal Engine 3
Date: Tue, 10 May 2005 19:08:59 -0500
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2180
X-RFC2646: Format=Flowed; Original
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180
Message-ID: <ZvWdnU6W1uG70BzfRVn-uw@comcast.com>
Lines: 54
NNTP-Posting-Host: 67.165.155.126
X-Trace: sv3-wq6cdtXcgPIySS4BnPfgapFRtAZ29q4yFFiNKXJ8uEjudIQRulgN3s4+o+zEPoQcrwddXEywAF7n/K/!4C0SNitbkgKBLxyPqbRJI4h/Lv4syjp9/qV1Otg+11u3QPlJdMwfkNDveGC3soA=
X-Complaints-To: abuse@comcast.net
X-DMCA-Complaints-To: dmca@comcast.net
X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers
X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly
X-Postfilter: 1.3.32
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit