Article View: alt.games.unreal
Article #174527Re: U.S. Army Licenses Unreal Engine 3
From: Doug Jacobs
Date: Wed, 11 May 2005 20:21
Date: Wed, 11 May 2005 20:21
6 lines
1282 bytes
1282 bytes
In alt.games.video.xbox turk <turk96@comcast.net> wrote: > You go to game with the game you have, not the game you want. Why bother patching a game when it's just, you know, going to crash anyways.
Technical Details
Message-ID:
<1184q9piq7ov9e6@corp.supernews.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!postnews.google.com!news4.google.com!news3.google.com!sn-xit-04!sn-xit-12!sn-xit-08!sn-post-01!supernews.com!corp.supernews.com!not-for-mailReferences:
<ZvWdnU6W1uG70BzfRVn-uw@comcast.com> <Ftdge.29600$G8.4412@text.news.blueyonder.co.uk> <IfednViaePCbABzfRVn-jA@comcast.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!postnews.google.com!news4.google.com!news3.google.com!sn-xit-04!sn-xit-12!sn-xit-08!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
From: Doug Jacobs <djacobs@shell.rawbw.com>
Newsgroups: alt.games.halo, alt.games.unreal, alt.games.video.fps, alt.games.video.xbox, comp.sys.ibm.pc.games.action, microsoft.public.xbox, microsoft.public.xbox.halo, us.military, us.military.army
Subject: Re: U.S. Army Licenses Unreal Engine 3
Date: Wed, 11 May 2005 20:21:13 -0000
Organization: Posted via Supernews, http://www.supernews.com
Message-ID: <1184q9piq7ov9e6@corp.supernews.com>
References: <ZvWdnU6W1uG70BzfRVn-uw@comcast.com> <Ftdge.29600$G8.4412@text.news.blueyonder.co.uk> <IfednViaePCbABzfRVn-jA@comcast.com>
User-Agent: tin/1.6.2-20030910 ("Pabbay") (UNIX) (FreeBSD/4.10-STABLE (i386))
X-Complaints-To: abuse@supernews.com
Lines: 6
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit