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Thread View: alt.games.unreal
3 messages
3 total messages Started by xyz Fri, 17 Oct 2003 09:07
How do you turn the SearchLight and JumpBoots on and off in UT?
#174107
Author: xyz
Date: Fri, 17 Oct 2003 09:07
12 lines
1186 bytes
How do you turn the SearchLight and JumpBoots on and off in UT?

Also, a friend of mine said when ever she runs Unreal maps on her UT server the 
weapons "dissapear" after she picks them up. I assume she means they don't 
respawn.

Unreal maps (mine and everyone else's I know) rum perfectly fine in UT with the 
exception of the missing redeemer, (and KevlarVest reverts to KneePads).

Anyone know what causes this?

Thx
Re: How do you turn the SearchLight and JumpBoots on and off in UT?
#174108
Author: mongeau(CoA)
Date: Sat, 18 Oct 2003 13:20
23 lines
2312 bytes
<xyz@yahoo.com> wrote in message
news:bmobg7$p1d64$1@ID-41099.news.uni-berlin.de...
> How do you turn the SearchLight and JumpBoots on and off in UT?
No idea
> Also, a friend of mine said when ever she runs Unreal maps on her UT
server the
> weapons "dissapear" after she picks them up. I assume she means they don't
> respawn.
weapon stay has to be turned on.. it's in the server options

> Unreal maps (mine and everyone else's I know) rum perfectly fine in UT
with the
> exception of the missing redeemer, (and KevlarVest reverts to KneePads).
> Anyone know what causes this?
The deemer would have to be added to the map with UED there isn't an unreal
equivolent.
There is no kevlar vest in UT it is the thigh pads :o)
> Thx
no problem
>
>
>
Re: How do you turn the SearchLight and JumpBoots on and off in UT?
#174109
Author: Goldenpi
Date: Tue, 17 Aug 2004 12:53
33 lines
2105 bytes
xyz@yahoo.com wrote:

> How do you turn the SearchLight and JumpBoots on and off in UT?
> 

You dont. Cant be done. UT is designed as a fast-pace game, players 
arn't supposed to worry about inventory control.

> Also, a friend of mine said when ever she runs Unreal maps on her UT server the 
> weapons "dissapear" after she picks them up. I assume she means they don't 
> respawn.
> 

Weapon stay. Somewhere in the options dialogs. I think, not sure.

> Unreal maps (mine and everyone else's I know) rum perfectly fine in UT with the 
> exception of the missing redeemer, (and KevlarVest reverts to KneePads).
> 

There is no kevlar vest, so its converted to the closest equivilent. 
There is no redeemer either, you can either edit the level to put it in 
or use the console command "summon warheadlauncher" in the game to 
create one (Press tab key or ' to get to console. Works in 
single-player, in MP games you need to adminlogin before you can use the 
summon command)

> Anyone know what causes this?
> 
> Thx
> 
> 
> 
> 
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