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Article #174109

Re: How do you turn the SearchLight and JumpBoots on and off in UT?

#174109
From: Goldenpi
Date: Tue, 17 Aug 2004 12:53
33 lines
2105 bytes
xyz@yahoo.com wrote:

> How do you turn the SearchLight and JumpBoots on and off in UT?
> 

You dont. Cant be done. UT is designed as a fast-pace game, players 
arn't supposed to worry about inventory control.

> Also, a friend of mine said when ever she runs Unreal maps on her UT server the 
> weapons "dissapear" after she picks them up. I assume she means they don't 
> respawn.
> 

Weapon stay. Somewhere in the options dialogs. I think, not sure.

> Unreal maps (mine and everyone else's I know) rum perfectly fine in UT with the 
> exception of the missing redeemer, (and KevlarVest reverts to KneePads).
> 

There is no kevlar vest, so its converted to the closest equivilent. 
There is no redeemer either, you can either edit the level to put it in 
or use the console command "summon warheadlauncher" in the game to 
create one (Press tab key or ' to get to console. Works in 
single-player, in MP games you need to adminlogin before you can use the 
summon command)

> Anyone know what causes this?
> 
> Thx
> 
> 
> 
> 
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Subject: Re: How do you turn the SearchLight and JumpBoots on and off in UT?
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