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Article View: alt.games.unreal
Article #186

Re: Unreal resolution settings

#186
From: 8ball
Date: Wed, 27 May 1998 00:00
24 lines
1288 bytes
Yeah, I noticed that. I also noticed that in some large areas with lots of
lighting efects, 640x480 works faster than 512x384.



erste...@hotmail.com wrote in message
<6kg9uj$4qg$1...@nnrp1.dejanews.com>...
>Has anyone noticed that the frame rate of UNREAL doesn't
>increase much when the res is dropped from 640/480 to 512/384?
>The game averages around the 50 msec mark through the game, and
>it hardly makes any diff at all on my system, maybe 2-3 msec
>on the stat fps results, when set to a lower res... Big Deal.
>The quality is significantly better at 640, I find.
>800x600 with the V2 must be awesome.
>
>My system
>
>MMX 200 o/c to 250/83
>voodoo1 @ 51 Mhz
>64 MB RAM
>
>-----== Posted via Deja News, The Leader in Internet Discussion ==-----
>http://www.dejanews.com/   Now offering spam-free web-based newsreading
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From: "8ball" <v...@pacbell.net>
Subject: Re: Unreal resolution settings
Date: 1998/05/27
Message-ID: <6kgh75$scl$1@nnrp2.snfc21.pbi.net>
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