Article View: alt.games.unreal
Article #186Re: Unreal resolution settings
From: 8ball
Date: Wed, 27 May 1998 00:00
Date: Wed, 27 May 1998 00:00
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1288 bytes
Yeah, I noticed that. I also noticed that in some large areas with lots of lighting efects, 640x480 works faster than 512x384. erste...@hotmail.com wrote in message <6kg9uj$4qg$1...@nnrp1.dejanews.com>... >Has anyone noticed that the frame rate of UNREAL doesn't >increase much when the res is dropped from 640/480 to 512/384? >The game averages around the 50 msec mark through the game, and >it hardly makes any diff at all on my system, maybe 2-3 msec >on the stat fps results, when set to a lower res... Big Deal. >The quality is significantly better at 640, I find. >800x600 with the V2 must be awesome. > >My system > >MMX 200 o/c to 250/83 >voodoo1 @ 51 Mhz >64 MB RAM > >-----== Posted via Deja News, The Leader in Internet Discussion ==----- >http://www.dejanews.com/ Now offering spam-free web-based newsreading
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From: "8ball" <v...@pacbell.net> Subject: Re: Unreal resolution settings Date: 1998/05/27 Message-ID: <6kgh75$scl$1@nnrp2.snfc21.pbi.net> X-Deja-AN: 356916039 References: <6kg9uj$4qg$1@nnrp1.dejanews.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Pacific Bell Internet Services Newsgroups: alt.games.unreal MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit