🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.unreal
Article #185

Unreal resolution settings

#185
From: erste...
Date: Wed, 27 May 1998 00:00
17 lines
1062 bytes
Has anyone noticed that the frame rate of UNREAL doesn't
increase much when the res is dropped from 640/480 to 512/384?
The game averages around the 50 msec mark through the game, and
it hardly makes any diff at all on my system, maybe 2-3 msec
on the stat fps results, when set to a lower res... Big Deal.
The quality is significantly better at 640, I find.
800x600 with the V2 must be awesome.

My system

MMX 200 o/c to 250/83
voodoo1 @ 51 Mhz
64 MB RAM

-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/   Now offering spam-free web-based newsreading
Technical Details
Message-ID: <6kg9uj$4qg$1@nnrp1.dejanews.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
From: erste...@hotmail.com
Subject: Unreal resolution settings
Date: 1998/05/27
Message-ID: <6kg9uj$4qg$1@nnrp1.dejanews.com>
X-Deja-AN: 356868114
X-Http-User-Agent: Mozilla/4.04 [en] (Win95; I)
Organization: Deja News - The Leader in Internet Discussion
X-Article-Creation-Date: Wed May 27 05:56:35 1998 GMT
Newsgroups: alt.games.unreal
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit