Article View: alt.games.unreal
Article #187Re: Unreal resolution settings
From: hppav... 5150 Joker
Date: Wed, 27 May 1998 00:00
Date: Wed, 27 May 1998 00:00
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1459 bytes
On Wed, 27 May 1998 00:55:30 -0700, "8ball" <v...@pacbell.net> wrote: >Yeah, I noticed that. I also noticed that in some large areas with lots of >lighting efects, 640x480 works faster than 512x384. > > > >erste...@hotmail.com wrote in message ><6kg9uj$4qg$1...@nnrp1.dejanews.com>... >>Has anyone noticed that the frame rate of UNREAL doesn't >>increase much when the res is dropped from 640/480 to 512/384? >>The game averages around the 50 msec mark through the game, and >>it hardly makes any diff at all on my system, maybe 2-3 msec >>on the stat fps results, when set to a lower res... Big Deal. >>The quality is significantly better at 640, I find. >>800x600 with the V2 must be awesome. >> >>My system >> >>MMX 200 o/c to 250/83 >>voodoo1 @ 51 Mhz >>64 MB RAM >> >>-----== Posted via Deja News, The Leader in Internet Discussion ==----- >>http://www.dejanews.com/ Now offering spam-free web-based newsreading > > Believe it or not, mine runs faster at 640 X 480...
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From: hppav...@hotmail.com (5150 Joker) Subject: Re: Unreal resolution settings Date: 1998/05/27 Message-ID: <356c5d25.695832@news.earthlink.net> X-Deja-AN: 357073257 References: <6kg9uj$4qg$1@nnrp1.dejanews.com> <6kgh75$scl$1@nnrp2.snfc21.pbi.net> Organization: EarthLink Network, Inc. Reply-To: hppav...@hotmail.com Newsgroups: alt.games.unreal MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit