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Article #187

Re: Unreal resolution settings

#187
From: hppav... 5150 Joker
Date: Wed, 27 May 1998 00:00
30 lines
1459 bytes
On Wed, 27 May 1998 00:55:30 -0700, "8ball" <v...@pacbell.net> wrote:

>Yeah, I noticed that. I also noticed that in some large areas with lots of
>lighting efects, 640x480 works faster than 512x384.
>
>
>
>erste...@hotmail.com wrote in message
><6kg9uj$4qg$1...@nnrp1.dejanews.com>...
>>Has anyone noticed that the frame rate of UNREAL doesn't
>>increase much when the res is dropped from 640/480 to 512/384?
>>The game averages around the 50 msec mark through the game, and
>>it hardly makes any diff at all on my system, maybe 2-3 msec
>>on the stat fps results, when set to a lower res... Big Deal.
>>The quality is significantly better at 640, I find.
>>800x600 with the V2 must be awesome.
>>
>>My system
>>
>>MMX 200 o/c to 250/83
>>voodoo1 @ 51 Mhz
>>64 MB RAM
>>
>>-----== Posted via Deja News, The Leader in Internet Discussion ==-----
>>http://www.dejanews.com/   Now offering spam-free web-based newsreading
>
>

Believe it or not, mine runs faster at 640 X 480...
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From: hppav...@hotmail.com (5150 Joker)
Subject: Re: Unreal resolution settings
Date: 1998/05/27
Message-ID: <356c5d25.695832@news.earthlink.net>
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References: <6kg9uj$4qg$1@nnrp1.dejanews.com> <6kgh75$scl$1@nnrp2.snfc21.pbi.net>
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