Thread View: alt.games.unreal.tournament
13 messages
13 total messages
Started by bbf
Sun, 19 Sep 1999 00:00
UTv Q3
Author: bbf
Date: Sun, 19 Sep 1999 00:00
Date: Sun, 19 Sep 1999 00:00
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Well I gotta say that if Net coding is gonna win the day the iD have it in the bag - I am getting a 100-120 ping in UK and the game is 'almost' unplayable in my opinion . The gfx are cool - the controls and air effects are cool - the weapons are cool. BUT its gonna be UNREAL all over again for me ie Gathering dust in a box on top of a cupboard. bbf
Re: UTv Q3
Author: Jack Moreno
Date: Sun, 19 Sep 1999 00:00
Date: Sun, 19 Sep 1999 00:00
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Smooth as silk for me. --Jack bbf wrote: > > Well I gotta say that if Net coding is gonna win the day the iD have it in > the bag - I am getting a 100-120 ping in UK and the game is 'almost' > unplayable in my opinion . The gfx are cool - the controls and air effects > are cool - the weapons are cool. BUT its gonna be UNREAL all over again for > me ie Gathering dust in a box on top of a cupboard. > > bbf
Re: UTv Q3
Author: Ultimator
Date: Mon, 20 Sep 1999 00:00
Date: Mon, 20 Sep 1999 00:00
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no problems either works better than q3 Jack Moreno <jgmo...@pacbell.net> wrote in message news:37E5AEF1.6B612548@pacbell.net... > Smooth as silk for me. > > --Jack > > bbf wrote: > > > > Well I gotta say that if Net coding is gonna win the day the iD have it in > > the bag - I am getting a 100-120 ping in UK and the game is 'almost' > > unplayable in my opinion . The gfx are cool - the controls and air effects > > are cool - the weapons are cool. BUT its gonna be UNREAL all over again for > > me ie Gathering dust in a box on top of a cupboard. > > > > bbf
Re: UTv Q3
Author: Madfish
Date: Mon, 20 Sep 1999 00:00
Date: Mon, 20 Sep 1999 00:00
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Quite. Try using the lightning gun in Q3 - wo - all over the shop. It's shit. Shotgun? Shoot 5 ft in front to hit anyone. UT however, the plasma beems is STRAIGHT and hits. The chain gun is accurate. The only weapon that suffers is the Shock Rifle. Madfish Ultimator <ulti...@optusnet.com.au> wrote in message news:7s4ouq$cei$1@news1.mpx.com.au... > no problems either works better than q3 > > Jack Moreno <jgmo...@pacbell.net> wrote in message > news:37E5AEF1.6B612548@pacbell.net... > > Smooth as silk for me. > > > > --Jack > > > > bbf wrote: > > > > > > Well I gotta say that if Net coding is gonna win the day the iD have it > in > > > the bag - I am getting a 100-120 ping in UK and the game is 'almost' > > > unplayable in my opinion . The gfx are cool - the controls and air > effects > > > are cool - the weapons are cool. BUT its gonna be UNREAL all over again > for > > > me ie Gathering dust in a box on top of a cupboard. > > > > > > bbf > >
Re: UTv Q3
Author: RichieH
Date: Mon, 20 Sep 1999 00:00
Date: Mon, 20 Sep 1999 00:00
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Madfish <gen...@dial.pipex.com> wrote in message news:7s4ui9$m8t$1@uk25.supernews.com... > Quite. > > Try using the lightning gun in Q3 - wo - all over the shop. It's shit. > Shotgun? Shoot 5 ft in front to hit anyone. > > UT however, the plasma beems is STRAIGHT and hits. The chain gun is > accurate. The only weapon that suffers is the Shock Rifle. > > Madfish How do you use the shock rifle? Hang on... do you mean the AMSD or the crappy thing you get when all other weapons are used up? That's the one I'd like to know how to use. -- Seeya RichieH Simpson's Petition, somewhat redundant with the new episodes on Louise's Bits, 280 pics Both at www.harding46.freeserve.co.uk
Re: UTv Q3
Author: David OBrien
Date: Mon, 20 Sep 1999 00:00
Date: Mon, 20 Sep 1999 00:00
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RichieH <news...@harding46.freeserve.co.uk> wrote in message news:7s61hc$2nem$12@quince.news.easynet.net... > > Madfish <gen...@dial.pipex.com> wrote in message > news:7s4ui9$m8t$1@uk25.supernews.com... > > Quite. > > > > Try using the lightning gun in Q3 - wo - all over the shop. It's shit. > > Shotgun? Shoot 5 ft in front to hit anyone. > > > > UT however, the plasma beems is STRAIGHT and hits. The chain gun is > > accurate. The only weapon that suffers is the Shock Rifle. > > > > Madfish > > How do you use the shock rifle? Hang on... do you mean the AMSD or the > crappy thing you get when all other weapons are used up? That's the one I'd > like to know how to use. > The best way to use the AMSD is to use secondary fire, then hit the ball with primary fire. The crappy first weapon is best used by holding down the primary button and charging it up. Then just physically touch an opponent and they shred immediately. I'm not even sure if the secondary fire inflicts damage, or whether it just pushes the opponent away.
Re: UTv Q3
Author: Danzanti6 Void
Date: Mon, 20 Sep 1999 00:00
Date: Mon, 20 Sep 1999 00:00
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In article <vbdF3.6104$O4.2...@nnrp4.clara.net>, bbf <sewe...@hotmail.com> writes >Well I gotta say that if Net coding is gonna win the day the iD have it in >the bag - I am getting a 100-120 ping in UK and the game is 'almost' >unplayable in my opinion . The gfx are cool - the controls and air effects >are cool - the weapons are cool. BUT its gonna be UNREAL all over again for >me ie Gathering dust in a box on top of a cupboard. > >bbf > > I've been having some probs with UK net servers, Dabs isn't running as well as it should and it's always packed solid anyway :( Try it out on Wireplays servers and you'll see a big diff, I suspect the servers that are running it aren't as good as they should be... -- Danzanti6[Void]
Re: UTv Q3
Author: bbf
Date: Mon, 20 Sep 1999 00:00
Date: Mon, 20 Sep 1999 00:00
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Danzanti6[Void] <stu...@ancarraig.clara.co.uk> wrote in message > I've been having some probs with UK net servers, Dabs isn't running as > well as it should and it's always packed solid anyway :( > Try it out on Wireplays servers and you'll see a big diff, I suspect > the servers that are running it aren't as good as they should be... > -- > Danzanti6[Void] Well I gonna try this later , I do hope its the servers, coz it has the makings of a good game - I do like the single player bots, Try duelling a GOD-LIKE - Jeez (Still prefer the 'solidity' of Q2 tho) bbf
Re: UTv Q3
Author: RichieH
Date: Tue, 21 Sep 1999 00:00
Date: Tue, 21 Sep 1999 00:00
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David O'Brien <david_...@esatclear.ie> wrote in message news:7s61ou$o9a$1@fraggle.esatclear.ie... > > RichieH <news...@harding46.freeserve.co.uk> wrote in message > news:7s61hc$2nem$12@quince.news.easynet.net... > > > > Madfish <gen...@dial.pipex.com> wrote in message > > news:7s4ui9$m8t$1@uk25.supernews.com... > > > Quite. > > > > > > Try using the lightning gun in Q3 - wo - all over the shop. It's shit. > > > Shotgun? Shoot 5 ft in front to hit anyone. > > > > > > UT however, the plasma beems is STRAIGHT and hits. The chain gun is > > > accurate. The only weapon that suffers is the Shock Rifle. > > > > > > Madfish > > > > How do you use the shock rifle? Hang on... do you mean the AMSD or the > > crappy thing you get when all other weapons are used up? That's the one > I'd > > like to know how to use. > > > > The best way to use the AMSD is to use secondary fire, then hit the ball > with primary fire. I know this one, yeah... Instagib is great... > The crappy first weapon is best used by holding down the > primary button and charging it up. Then just physically touch an opponent > and they shred immediately. I'm not even sure if the secondary fire inflicts > damage, or whether it just pushes the opponent away. I'll try that then. -- Seeya RichieH Simpson's Petition, somewhat redundant with the new episodes on Louise's Bits, 280 pics Both at www.harding46.freeserve.co.uk
Re: UTv Q3
Author: Jack Moreno
Date: Tue, 21 Sep 1999 00:00
Date: Tue, 21 Sep 1999 00:00
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You're talking about the Impact Hammer. Here's a post (from CliffyB no less) I found on http://forums.gtgames.com/ that explains how to use it: ***************************************************************************** Okay, I go onto a lot of servers and I see people not knowing how to use this gun. It is covered in the tutorial that ships with UT, which we did not include in the demo, so you get to hear it straight from me on how to use it. 1. Press fire. 2. Hold fire. (KEEP IT HELD! NEVER LET GO!) 3. Walk up to and touch someone. 4. POP! There. Now, the alt fire can deflect projectiles, but it is extremely hard to do. If you're starting off I'd suggest using the regular fire for offense. You can charge the regular fire of the hammer and look down, release, and jump to get a nice impact jump. This is how you get the Damage Amp in Turbine. ***************************************************************************** Good advice, although I use the secondary fire for impact jumps, as it seems to cause less damage. Oh, and BTW, the ASMD is now known as the Shock Rifle. HTH, --Jack RichieH wrote: > > Madfish <gen...@dial.pipex.com> wrote in message > news:7s4ui9$m8t$1@uk25.supernews.com... > > Quite. > > > > Try using the lightning gun in Q3 - wo - all over the shop. It's shit. > > Shotgun? Shoot 5 ft in front to hit anyone. > > > > UT however, the plasma beems is STRAIGHT and hits. The chain gun is > > accurate. The only weapon that suffers is the Shock Rifle. > > > > Madfish > > How do you use the shock rifle? Hang on... do you mean the AMSD or the > crappy thing you get when all other weapons are used up? That's the one I'd > like to know how to use. > > -- > Seeya > RichieH > > Simpson's Petition, somewhat redundant with the new episodes on > Louise's Bits, 280 pics > Both at www.harding46.freeserve.co.uk
Re: UTv Q3
Author: Jack Moreno
Date: Tue, 21 Sep 1999 00:00
Date: Tue, 21 Sep 1999 00:00
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Hehe, I guess I just suck then, cause I still can't seem to get a frag with the damned thing. :-) I found it to be quite handy for boosting jumps, though, so much so that it's all I use now (that is, if the translocator isn't available). --Jack -Retr0virus- wrote: > It kicks ass. After reading that post by CliffyB yesterday, I went > and played some maps and used ONLY the Impact Hammer. OMG, that thing > rocks.
Re: UTv Q3 (-Impact Hammer-)
Author: chaosc... Slug
Date: Tue, 21 Sep 1999 00:00
Date: Tue, 21 Sep 1999 00:00
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In article <37E7F95D...@pacbell.net>, jgmo...@pacbell.net says... > Hehe, I guess I just suck then, cause I still can't seem to get a frag with the > damned thing. :-) I found it to be quite handy for boosting jumps, though, so > much so that it's all I use now (that is, if the translocator isn't available). I'm afraid they may have to tone it down, at some point. I win matches using it exclusively. Its the *only* weapon I can win matches with, with any regularity. And I figure that if *I* can win with it, then something must be terribly wrong. And besides that, I think it just hasnt caught on, yet. I'm afraid that when it does, we'll see everyone running around, trying to pummel eachother with it, and I think that would totally detract from the game play. Its fine when a few people use it, on and off, but if too many people start using it all the time, it will get rediculous. btw, part of why it works so well- it will go off, as soon as your touch your opponent *server side*, whether you can see that you're close enough or not, client side. So very little LPB advantage. You barely even need good reflexes, just enough to make sure you face the right direction. And it does enough damage to kill a freshly spawned player in one hit, so at over 100 pts, I think it may be a bit overpowered, to be a default weapon. I'd suggest maybe the damage being reduced to about 60 pts or so, and put a more powerful version of it in the game, as a pickup... .
Re: UTv Q3
Author: gr... Graham
Date: Wed, 22 Sep 1999 00:00
Date: Wed, 22 Sep 1999 00:00
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On Sun, 19 Sep 1999 22:10:35 GMT, "bbf" <sewe...@hotmail.com> wrote: >Well I gotta say that if Net coding is gonna win the day the iD have it in >the bag - I am getting a 100-120 ping in UK and the game is 'almost' >unplayable in my opinion . The gfx are cool - the controls and air effects >are cool - the weapons are cool. BUT its gonna be UNREAL all over again for >me ie Gathering dust in a box on top of a cupboard. > >bbf 100-200!! Blimey thats luxury!! 8-) I've connected to the States via my 56k and had a 350-400 ping and found it perfectly playable......just have to lead with your shot's more. Another solution might be to lower you rnetspeed to reduce packet loss. Bring down the console and type: netspeed xxxx Where xxxx is the variable. Try reducing it at 100 unit intervals. HTH - Grim(Co30-UK) Crusties Homepage, Unreal NG FAQ , SP Walkthru, Custom Maps for Playland and Uglydogs Jump House plus other Unreal goodies at: http://www.grim.clara.net/ Mappers Monastery Reviews. http://mapmon.quake3nation.com/
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