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Thread View: alt.games.unreal.tournament
13 messages
13 total messages Started by bbf Sun, 19 Sep 1999 00:00
UTv Q3
#437
Author: bbf
Date: Sun, 19 Sep 1999 00:00
7 lines
904 bytes
Well I gotta say that if Net coding is gonna win the day the iD have it in
the bag - I am getting a 100-120 ping in UK and the game is 'almost'
unplayable  in my opinion . The gfx are cool - the controls and air effects
are cool - the weapons are cool. BUT its gonna be UNREAL all over again for
me ie  Gathering dust in a box on top of a cupboard.

bbf
Re: UTv Q3
#438
Author: Jack Moreno
Date: Sun, 19 Sep 1999 00:00
13 lines
994 bytes
Smooth as silk for me.

--Jack

bbf wrote:
> 
> Well I gotta say that if Net coding is gonna win the day the iD have it in
> the bag - I am getting a 100-120 ping in UK and the game is 'almost'
> unplayable  in my opinion . The gfx are cool - the controls and air effects
> are cool - the weapons are cool. BUT its gonna be UNREAL all over again for
> me ie  Gathering dust in a box on top of a cupboard.
> 
> bbf
Re: UTv Q3
#439
Author: Ultimator
Date: Mon, 20 Sep 1999 00:00
20 lines
1252 bytes
no problems either works better than q3

Jack Moreno <jgmo...@pacbell.net> wrote in message
news:37E5AEF1.6B612548@pacbell.net...
> Smooth as silk for me.
>
> --Jack
>
> bbf wrote:
> >
> > Well I gotta say that if Net coding is gonna win the day the iD have it
in
> > the bag - I am getting a 100-120 ping in UK and the game is 'almost'
> > unplayable  in my opinion . The gfx are cool - the controls and air
effects
> > are cool - the weapons are cool. BUT its gonna be UNREAL all over again
for
> > me ie  Gathering dust in a box on top of a cupboard.
> >
> > bbf
Re: UTv Q3
#440
Author: Madfish
Date: Mon, 20 Sep 1999 00:00
36 lines
1637 bytes
Quite.

Try using the lightning gun in Q3 - wo - all over the shop.  It's shit.
Shotgun? Shoot 5 ft in front to hit anyone.

UT however, the plasma beems is STRAIGHT and hits.  The chain gun is
accurate. The only weapon that suffers is the Shock Rifle.

Madfish

Ultimator <ulti...@optusnet.com.au> wrote in message
news:7s4ouq$cei$1@news1.mpx.com.au...
> no problems either works better than q3
>
> Jack Moreno <jgmo...@pacbell.net> wrote in message
> news:37E5AEF1.6B612548@pacbell.net...
> > Smooth as silk for me.
> >
> > --Jack
> >
> > bbf wrote:
> > >
> > > Well I gotta say that if Net coding is gonna win the day the iD have
it
> in
> > > the bag - I am getting a 100-120 ping in UK and the game is 'almost'
> > > unplayable  in my opinion . The gfx are cool - the controls and air
> effects
> > > are cool - the weapons are cool. BUT its gonna be UNREAL all over
again
> for
> > > me ie  Gathering dust in a box on top of a cupboard.
> > >
> > > bbf
>
>
Re: UTv Q3
#441
Author: RichieH
Date: Mon, 20 Sep 1999 00:00
25 lines
1477 bytes
Madfish <gen...@dial.pipex.com> wrote in message
news:7s4ui9$m8t$1@uk25.supernews.com...
> Quite.
>
> Try using the lightning gun in Q3 - wo - all over the shop.  It's shit.
> Shotgun? Shoot 5 ft in front to hit anyone.
>
> UT however, the plasma beems is STRAIGHT and hits.  The chain gun is
> accurate. The only weapon that suffers is the Shock Rifle.
>
> Madfish

How do you use the shock rifle? Hang on... do you mean the AMSD or the
crappy thing you get when all other weapons are used up? That's the one I'd
like to know how to use.


--
Seeya
RichieH

Simpson's Petition, somewhat redundant with the new episodes on
Louise's Bits, 280 pics
Both at www.harding46.freeserve.co.uk
Re: UTv Q3
#442
Author: David OBrien
Date: Mon, 20 Sep 1999 00:00
27 lines
1677 bytes
RichieH <news...@harding46.freeserve.co.uk> wrote in message
news:7s61hc$2nem$12@quince.news.easynet.net...
>
> Madfish <gen...@dial.pipex.com> wrote in message
> news:7s4ui9$m8t$1@uk25.supernews.com...
> > Quite.
> >
> > Try using the lightning gun in Q3 - wo - all over the shop.  It's shit.
> > Shotgun? Shoot 5 ft in front to hit anyone.
> >
> > UT however, the plasma beems is STRAIGHT and hits.  The chain gun is
> > accurate. The only weapon that suffers is the Shock Rifle.
> >
> > Madfish
>
> How do you use the shock rifle? Hang on... do you mean the AMSD or the
> crappy thing you get when all other weapons are used up? That's the one
I'd
> like to know how to use.
>

The best way to use the AMSD is to use secondary fire, then hit the ball
with primary fire. The crappy first weapon is best used by holding down the
primary button and charging it up. Then just physically touch an opponent
and they shred immediately. I'm not even sure if the secondary fire inflicts
damage, or whether it just pushes the opponent away.
Re: UTv Q3
#447
Author: Danzanti6 Void
Date: Mon, 20 Sep 1999 00:00
17 lines
1267 bytes
In article <vbdF3.6104$O4.2...@nnrp4.clara.net>, bbf
<sewe...@hotmail.com> writes
>Well I gotta say that if Net coding is gonna win the day the iD have it in
>the bag - I am getting a 100-120 ping in UK and the game is 'almost'
>unplayable  in my opinion . The gfx are cool - the controls and air effects
>are cool - the weapons are cool. BUT its gonna be UNREAL all over again for
>me ie  Gathering dust in a box on top of a cupboard.
>
>bbf
>
>
I've been having some probs with UK net servers, Dabs isn't running as
well as it should and it's always packed solid anyway :(
   Try it out on Wireplays servers and you'll see a big diff, I suspect
the servers that are running it aren't as good as they should be...
-- 
Danzanti6[Void]
Re: UTv Q3
#448
Author: bbf
Date: Mon, 20 Sep 1999 00:00
16 lines
1219 bytes
Danzanti6[Void] <stu...@ancarraig.clara.co.uk> wrote in message
> I've been having some probs with UK net servers, Dabs isn't running as
> well as it should and it's always packed solid anyway :(
>    Try it out on Wireplays servers and you'll see a big diff, I suspect
> the servers that are running it aren't as good as they should be...
> --
> Danzanti6[Void]

Well I gonna try this later , I do hope its the servers, coz it has the
makings of a good game - I do like the single player bots, Try duelling a
GOD-LIKE - Jeez

   (Still prefer the 'solidity' of Q2 tho)

bbf
Re: UTv Q3
#443
Author: RichieH
Date: Tue, 21 Sep 1999 00:00
47 lines
2292 bytes
David O'Brien <david_...@esatclear.ie> wrote in message
news:7s61ou$o9a$1@fraggle.esatclear.ie...
>
> RichieH <news...@harding46.freeserve.co.uk> wrote in message
> news:7s61hc$2nem$12@quince.news.easynet.net...
> >
> > Madfish <gen...@dial.pipex.com> wrote in message
> > news:7s4ui9$m8t$1@uk25.supernews.com...
> > > Quite.
> > >
> > > Try using the lightning gun in Q3 - wo - all over the shop.  It's
shit.
> > > Shotgun? Shoot 5 ft in front to hit anyone.
> > >
> > > UT however, the plasma beems is STRAIGHT and hits.  The chain gun is
> > > accurate. The only weapon that suffers is the Shock Rifle.
> > >
> > > Madfish
> >
> > How do you use the shock rifle? Hang on... do you mean the AMSD or the
> > crappy thing you get when all other weapons are used up? That's the one
> I'd
> > like to know how to use.
> >
>
> The best way to use the AMSD is to use secondary fire, then hit the ball
> with primary fire.

I know this one, yeah... Instagib is great...

> The crappy first weapon is best used by holding down the
> primary button and charging it up. Then just physically touch an opponent
> and they shred immediately. I'm not even sure if the secondary fire
inflicts
> damage, or whether it just pushes the opponent away.

I'll try that then.


--
Seeya
RichieH

Simpson's Petition, somewhat redundant with the new episodes on
Louise's Bits, 280 pics
Both at www.harding46.freeserve.co.uk
Re: UTv Q3
#444
Author: Jack Moreno
Date: Tue, 21 Sep 1999 00:00
58 lines
2621 bytes
You're talking about the Impact Hammer. Here's a post (from CliffyB no
less) I found on http://forums.gtgames.com/ that explains how to use it:

*****************************************************************************
Okay, I go onto a lot of servers and I see people not knowing how to use
this gun. It is covered in the tutorial that ships with UT, which we did
not include in the demo, so you get to hear it straight from me on how
to use it.

1. Press fire.
2. Hold fire. (KEEP IT HELD! NEVER LET GO!)
3. Walk up to and touch someone.
4. POP!

There.

Now, the alt fire can deflect projectiles, but it is extremely hard to
do. If you're starting off I'd suggest using the regular fire for
offense.

You can charge the regular fire of the hammer and look down, release,
and jump to get a nice impact jump. This is how you get the Damage Amp
in Turbine.
*****************************************************************************

Good advice, although I use the secondary fire for impact jumps, as it
seems to cause less damage. Oh, and BTW, the ASMD is now known as the
Shock Rifle.

HTH,

--Jack

RichieH wrote:
> 
> Madfish <gen...@dial.pipex.com> wrote in message
> news:7s4ui9$m8t$1@uk25.supernews.com...
> > Quite.
> >
> > Try using the lightning gun in Q3 - wo - all over the shop.  It's shit.
> > Shotgun? Shoot 5 ft in front to hit anyone.
> >
> > UT however, the plasma beems is STRAIGHT and hits.  The chain gun is
> > accurate. The only weapon that suffers is the Shock Rifle.
> >
> > Madfish
> 
> How do you use the shock rifle? Hang on... do you mean the AMSD or the
> crappy thing you get when all other weapons are used up? That's the one I'd
> like to know how to use.
> 
> --
> Seeya
> RichieH
> 
> Simpson's Petition, somewhat redundant with the new episodes on
> Louise's Bits, 280 pics
> Both at www.harding46.freeserve.co.uk
Re: UTv Q3
#445
Author: Jack Moreno
Date: Tue, 21 Sep 1999 00:00
10 lines
1203 bytes
Hehe, I guess I just suck then, cause I still can't seem to get a frag with the
damned thing. :-) I found it to be quite handy for boosting jumps, though, so
much so that it's all I use now (that is, if the translocator isn't available).

--Jack

-Retr0virus- wrote: 
> It kicks ass.  After reading that post by CliffyB yesterday, I went
> and played some maps and used ONLY the Impact Hammer.  OMG, that thing
> rocks.
Re: UTv Q3 (-Impact Hammer-)
#446
Author: chaosc... Slug
Date: Tue, 21 Sep 1999 00:00
27 lines
2217 bytes
In article <37E7F95D...@pacbell.net>, jgmo...@pacbell.net says...
> Hehe, I guess I just suck then, cause I still can't seem to get a frag with the
> damned thing. :-) I found it to be quite handy for boosting jumps, though, so
> much so that it's all I use now (that is, if the translocator isn't available).

I'm afraid they may have to tone it down, at some point. I win matches 
using it exclusively. Its the *only* weapon I can win matches with, with 
any regularity. And I figure that if *I* can win with it, then something 
must be terribly wrong.

And besides that, I think it just hasnt caught on, yet. I'm afraid that 
when it does, we'll see everyone running around, trying to pummel 
eachother with it, and I think that would totally detract from the game 
play. Its fine when a few people use it, on and off, but if too many 
people start using it all the time, it will get rediculous.

btw, part of why it works so well- it will go off, as soon as your touch 
your opponent *server side*, whether you can see that you're close enough 
or not, client side. So very little LPB advantage. You barely even need 
good reflexes, just enough to make sure you face the right direction.

And it does enough damage to kill a freshly spawned player in one hit, so 
at over 100 pts, I think it may be a bit overpowered, to be a default 
weapon. I'd suggest maybe the damage being reduced to about 60 pts or so, 
and put a more powerful version of it in the game, as a pickup...

.
Re: UTv Q3
#449
Author: gr... Graham
Date: Wed, 22 Sep 1999 00:00
36 lines
1595 bytes
On Sun, 19 Sep 1999 22:10:35 GMT, "bbf" <sewe...@hotmail.com> wrote:

>Well I gotta say that if Net coding is gonna win the day the iD have it in
>the bag - I am getting a 100-120 ping in UK and the game is 'almost'
>unplayable  in my opinion . The gfx are cool - the controls and air effects
>are cool - the weapons are cool. BUT its gonna be UNREAL all over again for
>me ie  Gathering dust in a box on top of a cupboard.
>
>bbf

100-200!!
Blimey thats luxury!!
8-)

I've connected to the States via my 56k and had a 350-400 ping and
found it perfectly playable......just have to lead with your shot's
more.

Another solution might be to lower you rnetspeed to reduce packet
loss.

Bring down the console and type:

netspeed xxxx

Where xxxx is the variable.
Try reducing it at 100 unit intervals.

HTH
 
-
Grim(Co30-UK)
Crusties Homepage, Unreal NG FAQ , SP Walkthru, Custom Maps for Playland and Uglydogs Jump House plus other Unreal goodies at:
http://www.grim.clara.net/
Mappers Monastery Reviews.
http://mapmon.quake3nation.com/ 
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