Thread View: alt.games.unreal.tournament
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12 total messages
Started by Folk
Sat, 06 Jun 2009 01:45
LCD's suck
Author: Folk
Date: Sat, 06 Jun 2009 01:45
Date: Sat, 06 Jun 2009 01:45
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I reinstalled UT99 the other day. Downloaded Chris Dohnal's OGL renderer, turned on vsync and tried her out for a bit. The last time I tried installing UT99 on this rig I couldn't get the gamespeed right, but then I read here the other day about the CPU switch in the shortcut (forgot about that the first time... heh; old age sucks) so I used that this time and the gamespeed seemed right. But even though the gamespeed was right the gameplay wasn't smooth at all. I was playing against bots at Adept and they were mopping the floor with me. It was as if they were on top of me before I could react. I fooled around with it for a while and then realized that the LCD had me locked in at 60fps. I tried turning off vsync but that made the game run too fast again. I then tried using the framerate-limiting switch in the .ini and that got me to 100fps with vsync off, but gameplay still wasn't smooth. Then I dragged my system downstairs to my office where I still have my trusty old Hitachi Superscan CRT and lo and behold the gameplay was as smooth as silk with vsync turned on. So, is there a cure for this? I'm not going back to a CRT. For one thing you can't even find a new CRT these days and besides a 21" model weighs a freaking metric ton and on top of that I'm spoiled with the lightweight, reflection-free goodness of an LCD monitor. Is there a way to get smooth 100fps gaming on an LCD? All my research says "no". :(
Re: LCD's suck
Author: §ď×darts
Date: Mon, 08 Jun 2009 17:09
Date: Mon, 08 Jun 2009 17:09
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The cpu speed switch didn't work for me... but I solved my problem by changing my OC settings a bit to match the way Windows understood my multiplier. Currently, with VSync on, I'm running about as well or better than I ever have. So, what are your system specs? What sort of CPU are you using? If it is an AMD dual core, there is a known problem and a fix. http://www.hardforum.com/showthread.php?t=983781 Barring that, you could try taking the opengl renderer portion of your unrealtournament.ini down to the bare essentials and adding your custom settings one by one. Start with this [OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True No matter what those values are set to doesn't matter true or false. And in the windows client section, do the same. Just take it down to the bare essentials and add your custom settings one by one to see which one is screwing you up. Start with someting like this: [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 WindowedColorBits=32 FullscreenViewportX=1680 FullscreenViewportY=1050 FullscreenColorBits=32 Brightness=0.800000 MipFactor=1.000000 UseDirectDraw=True UseJoystick=False CaptureMouse=True StartupFullscreen=True CurvedSurfaces=False LowDetailTextures=False ScreenFlashes=True NoLighting=False SlowVideoBuffering=True DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=28.000000 Decals=True NoDynamicLights=True SkinDetail=High UseDirectInput=False ParticleDensity=0 NoFractalAnim=False TextureDetail=High
Re: LCD's suck
Author: goPostal
Date: Tue, 09 Jun 2009 01:47
Date: Tue, 09 Jun 2009 01:47
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"§ď×darts" <sixdartsREMOVE@hotmail.com> wrote in message news:XeqdnUNDz5V_2LDXnZ2dnUVZ_hCdnZ2d@giganews.com... > The cpu speed switch didn't work for me... but I solved my problem by > changing my OC settings a bit to match the way Windows understood my > multiplier. Currently, with VSync on, I'm running about as well or better > than I ever have. I'm with you Folk. Maybe I'm just old school but I hate LCD's too. I'd love to find a stash of good crt monitors cause I swear I'd buy them all.
Re: LCD's suck
Author: §ď×darts
Date: Tue, 09 Jun 2009 05:26
Date: Tue, 09 Jun 2009 05:26
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On 8-Jun-2009, "goPostal" <agutgopostal@hotmail.com> wrote: > I'd love > to find a stash of good crt monitors cause I swear I'd buy them all. Well, any time you find yourself in my neck of the woods, there are maybe ten or a dozen in my storage shed. I'm too cheap to give the dump the $6 fee they get for TVs and monitors. I will admit it is difficult to calibrate an LCD (especially TN panels) to give accurate color representation, but I'd never want to give up this 22" widescreen I'm sitting at now.
Re: LCD's suck
Author: goPostal
Date: Tue, 09 Jun 2009 05:38
Date: Tue, 09 Jun 2009 05:38
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"§ď×darts" <sixdartsREMOVE@hotmail.com> wrote in message news:XtGdnWur3vYEb7DXnZ2dnUVZ_hednZ2d@giganews.com... > > On 8-Jun-2009, "goPostal" <agutgopostal@hotmail.com> wrote: > >> I'd love >> to find a stash of good crt monitors cause I swear I'd buy them all. > > Well, any time you find yourself in my neck of the woods, there are maybe > ten or a dozen in my storage shed. I'm too cheap to give the dump the $6 > fee they get for TVs and monitors. > > I will admit it is difficult to calibrate an LCD (especially TN panels) to > give accurate color representation, but I'd never want to give up this 22" > widescreen I'm sitting at now. I'm with you on the real estate issue. Mapping with a 1440X900 is so nice, I have room for all the viewports. For just pure fragging though, I do like the CRT's. They are not as "cartoony" as LCD. You ever clean out your shed, I'm bringing a truck :)
Re: LCD's suck
Author: Andrew
Date: Tue, 09 Jun 2009 06:00
Date: Tue, 09 Jun 2009 06:00
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On Mon, 8 Jun 2009 18:47:05 -0700, "goPostal" <agutgopostal@hotmail.com> wrote: >I'm with you Folk. Maybe I'm just old school but I hate LCD's too. I'd love >to find a stash of good crt monitors cause I swear I'd buy them all. CRT's were destroying my eyesight. I wouldn't go back to a CRT if you paid me. -- Andrew, contact via http://interpleb.googlepages.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question.
Re: LCD's suck
Author: Folk
Date: Tue, 09 Jun 2009 16:41
Date: Tue, 09 Jun 2009 16:41
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On Mon, 8 Jun 2009 17:09:46 GMT, "§ï×darts" <sixdartsREMOVE@hotmail.com> wrote: >The cpu speed switch didn't work for me... but I solved my problem by >changing my OC settings a bit to match the way Windows understood my >multiplier. Currently, with VSync on, I'm running about as well or better >than I ever have. > >So, what are your system specs? What sort of CPU are you using? If it is >an AMD dual core, there is a known problem and a fix. >http://www.hardforum.com/showthread.php?t=983781 > >Barring that, you could try taking the opengl renderer portion of your >unrealtournament.ini down to the bare essentials and adding your custom >settings one by one. Start with this > >[OpenGLDrv.OpenGLRenderDevice] >Translucency=True >VolumetricLighting=False >ShinySurfaces=True >Coronas=True >HighDetailActors=True >DetailTextures=True > >No matter what those values are set to doesn't matter true or false. > >And in the windows client section, do the same. Just take it down to the >bare essentials and add your custom settings one by one to see which one is >screwing you up. Start with someting like this: > > >[WinDrv.WindowsClient] >WindowedViewportX=640 >WindowedViewportY=480 >WindowedColorBits=32 >FullscreenViewportX=1680 >FullscreenViewportY=1050 >FullscreenColorBits=32 >Brightness=0.800000 >MipFactor=1.000000 >UseDirectDraw=True >UseJoystick=False >CaptureMouse=True >StartupFullscreen=True >CurvedSurfaces=False >LowDetailTextures=False >ScreenFlashes=True >NoLighting=False >SlowVideoBuffering=True >DeadZoneXYZ=True >DeadZoneRUV=False >InvertVertical=False >ScaleXYZ=1000.000000 >ScaleRUV=2000.000000 >MinDesiredFrameRate=28.000000 >Decals=True >NoDynamicLights=True >SkinDetail=High >UseDirectInput=False >ParticleDensity=0 >NoFractalAnim=False >TextureDetail=High Hey Six, It's not a performance issue. I have enough horsepower to run UT99 with ridiculously high framerates, but because I'm on an LCD I'm stuck at 60fps and that's simply not enough to give me smooth gameplay. My LCD monitor is four years old now and maybe there's been improvements in this area that I'm not aware of. All my research shows me improvements in *ghosting* i.e. response time but I don't think that's my problem. Is there such a thing as an LCD monitor that runs at > 60 fps with vsync on?
Re: LCD's suck
Author: §ď×darts
Date: Wed, 10 Jun 2009 15:21
Date: Wed, 10 Jun 2009 15:21
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On 9-Jun-2009, Folk <Folk@folk.com.invalid> wrote: > My LCD monitor is four years old now and maybe there's been improvements > in this area that I'm not aware of. All my research shows me improvements > in *ghosting* i.e. response time but I don't think that's my problem. Is > there such a thing as an LCD monitor that runs at > 60 fps with vsync on? Yes. 120Hz LCDs are hitting the market now. Or maybe a better way to say it: There are a couple on the market now and a few more coming Newegg has a good price on the one that's been drawing a lot of attention because of the size and price. Reviews are a little mixed, so I think I would suggest reading a few professional reviews before making a purchase decision.. http://www.newegg.com/Product/Product.aspx?Item=N82E16824116402&Tpk=vx2265wm .
Re: LCD's suck
Author: Folk
Date: Wed, 10 Jun 2009 16:14
Date: Wed, 10 Jun 2009 16:14
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On Wed, 10 Jun 2009 15:21:34 GMT, "§ï×darts" <sixdartsREMOVE@hotmail.com> wrote: > >On 9-Jun-2009, Folk <Folk@folk.com.invalid> wrote: > >> My LCD monitor is four years old now and maybe there's been improvements >> in this area that I'm not aware of. All my research shows me improvements >> in *ghosting* i.e. response time but I don't think that's my problem. Is >> there such a thing as an LCD monitor that runs at > 60 fps with vsync on? > >Yes. 120Hz LCDs are hitting the market now. Or maybe a better way to say >it: There are a couple on the market now and a few more coming Newegg has >a good price on the one that's been drawing a lot of attention because of >the size and price. Reviews are a little mixed, so I think I would suggest >reading a few professional reviews before making a purchase decision.. >http://www.newegg.com/Product/Product.aspx?Item=N82E16824116402&Tpk=vx2265wm >. I'm not sure that Hz relates directly to refresh rate. My LCD has the ability to run at either 60 or 75Hz. If I run at 75Hz UT still shows that it's running at 60FPS?
Re: LCD's suck
Author: §ď×darts
Date: Thu, 11 Jun 2009 00:49
Date: Thu, 11 Jun 2009 00:49
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On 10-Jun-2009, Folk <Folk@folk.com.invalid> wrote: > I'm not sure that Hz relates directly to refresh rate. My LCD has the > ability to run at either 60 or 75Hz. If I run at 75Hz UT still shows that > it's running at 60FPS? Your monitor might accept 75 input and then convert it. I've read about it some. I think the 120hz LCDs are supposed to act more like a CRT with refresh being tied to hz. At least, that's what the marketing stuff looks like. LCDs really don't have a "refresh" rate, though. The science is different than a CRT because it's all about the response time of changing the color of each pixel rather than the speed of drawing lines across a screen. - The marketing stuff does seem to indicate that you should be able to acheive 120 fps with vsync on in some games... but honestly, Folk - I haven't tried one myself, so all I can go by is what I've read.
Re: LCD's suck
Author: goPostal
Date: Thu, 11 Jun 2009 13:59
Date: Thu, 11 Jun 2009 13:59
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"§ď×darts" <sixdartsREMOVE@hotmail.com> wrote in message news:Ku-dnTIuaaAsya3XnZ2dnUVZ_rCdnZ2d@giganews.com... > > On 10-Jun-2009, Folk <Folk@folk.com.invalid> wrote: > >> I'm not sure that Hz relates directly to refresh rate. My LCD has the >> ability to run at either 60 or 75Hz. If I run at 75Hz UT still shows >> that >> it's running at 60FPS? > > Your monitor might accept 75 input and then convert it. I've read about > it > some. > > I think the 120hz LCDs are supposed to act more like a CRT with refresh > being tied to hz. At least, that's what the marketing stuff looks like. > LCDs really don't have a "refresh" rate, though. The science is different > than a CRT because it's all about the response time of changing the color > of > each pixel rather than the speed of drawing lines across a screen. - The > marketing stuff does seem to indicate that you should be able to acheive > 120 > fps with vsync on in some games... but honestly, Folk - I haven't tried > one > myself, so all I can go by is what I've read. Seeing may very well be a different thing too. I'd check one out at the electronics store first, just to be sure.
Re: LCD's suck
Author: Folk
Date: Thu, 11 Jun 2009 16:01
Date: Thu, 11 Jun 2009 16:01
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On Thu, 11 Jun 2009 06:59:01 -0700, "goPostal" <agutgopostal@hotmail.com> wrote: > >"§ï×darts" <sixdartsREMOVE@hotmail.com> wrote in message >news:Ku-dnTIuaaAsya3XnZ2dnUVZ_rCdnZ2d@giganews.com... >> >> On 10-Jun-2009, Folk <Folk@folk.com.invalid> wrote: >> >>> I'm not sure that Hz relates directly to refresh rate. My LCD has the >>> ability to run at either 60 or 75Hz. If I run at 75Hz UT still shows >>> that >>> it's running at 60FPS? >> >> Your monitor might accept 75 input and then convert it. I've read about >> it >> some. >> >> I think the 120hz LCDs are supposed to act more like a CRT with refresh >> being tied to hz. At least, that's what the marketing stuff looks like. >> LCDs really don't have a "refresh" rate, though. The science is different >> than a CRT because it's all about the response time of changing the color >> of >> each pixel rather than the speed of drawing lines across a screen. - The >> marketing stuff does seem to indicate that you should be able to acheive >> 120 >> fps with vsync on in some games... but honestly, Folk - I haven't tried >> one >> myself, so all I can go by is what I've read. > >Seeing may very well be a different thing too. I'd check one out at the >electronics store first, just to be sure. Good info guys. Thanks for the feedback.
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