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Article #191501

Re: LCD's suck

#191501
From: Folk
Date: Tue, 09 Jun 2009 16:41
73 lines
3596 bytes
On Mon, 8 Jun 2009 17:09:46 GMT, "§ï×darts" <sixdartsREMOVE@hotmail.com>
wrote:

>The cpu speed switch didn't work for me... but I solved my problem by
>changing my OC settings a bit to match the way Windows understood my
>multiplier.  Currently, with VSync on, I'm running about as well or better
>than I ever have.
>
>So, what are your system specs?  What sort of CPU are you using?  If it is
>an AMD dual core, there is a known problem and a fix. 
>http://www.hardforum.com/showthread.php?t=983781
>
>Barring that, you could try taking the opengl renderer portion of your
>unrealtournament.ini down to the bare essentials and adding your custom
>settings one by one.  Start with this
>
>[OpenGLDrv.OpenGLRenderDevice]
>Translucency=True
>VolumetricLighting=False
>ShinySurfaces=True
>Coronas=True
>HighDetailActors=True
>DetailTextures=True
>
>No matter what those values are set to doesn't matter true or false.
>
>And in the windows client section, do the same.  Just take it down to the
>bare essentials and add your custom settings one by one to see which one is
>screwing you up.  Start with someting like this:
>
>
>[WinDrv.WindowsClient]
>WindowedViewportX=640
>WindowedViewportY=480
>WindowedColorBits=32
>FullscreenViewportX=1680
>FullscreenViewportY=1050
>FullscreenColorBits=32
>Brightness=0.800000
>MipFactor=1.000000
>UseDirectDraw=True
>UseJoystick=False
>CaptureMouse=True
>StartupFullscreen=True
>CurvedSurfaces=False
>LowDetailTextures=False
>ScreenFlashes=True
>NoLighting=False
>SlowVideoBuffering=True
>DeadZoneXYZ=True
>DeadZoneRUV=False
>InvertVertical=False
>ScaleXYZ=1000.000000
>ScaleRUV=2000.000000
>MinDesiredFrameRate=28.000000
>Decals=True
>NoDynamicLights=True
>SkinDetail=High
>UseDirectInput=False
>ParticleDensity=0
>NoFractalAnim=False
>TextureDetail=High

Hey Six,

It's not a performance issue.  I have enough horsepower to run UT99 with
ridiculously high framerates, but because I'm on an LCD I'm stuck at 60fps
and that's simply not enough to give me smooth gameplay.

My LCD monitor is four years old now and maybe there's been improvements
in this area that I'm not aware of.  All my research shows me improvements
in *ghosting* i.e. response time but I don't think that's my problem.  Is
there such a thing as an LCD monitor that runs at > 60 fps with vsync on?
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From: Folk <Folk@folk.com.invalid>
Newsgroups: alt.games.unreal.tournament
Subject: Re: LCD's suck
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