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Thread View: alt.games.unreal.tournament
8 messages
8 total messages Started by Skybuck Flying Sat, 06 Sep 2008 06:34
UT sound pack for BF2 ?
#191287
Author: Skybuck Flying
Date: Sat, 06 Sep 2008 06:34
26 lines
1623 bytes
Hello,

I would like to play BF2 like UT:

"Unstoppable"
"Godlike"
"Holyshit"
"Headshot"

And that kind of stuff... maybe I will like it for a while ;)

Kinda like this but without the stupid hacks <- don't need those anyway ;) 
<- me good enough and more fun too >=D

http://www.youtube.com/watch?v=X-ElwpRghVM

This one has a funny "headshot" voice clip in it:

http://www.youtube.com/watch?v=AMUJ5g_quBY&feature=related

Anybody know any good sound packs for bf2 ???

Links pls ???

Bye,
  Skybuck.
Re: UT sound pack for BF2 ?
#191309
Author: Skybuck Flying
Date: Sat, 06 Sep 2008 06:39
8 lines
1373 bytes
This one has "rocket scientist hahahaah" and a very evil funny laugh ! LOL.

Made me laugh a bit LOL.

http://www.youtube.com/watch?v=Yvchnirp2J0&feature=related

Bye,
  Skybuck. 
Re: UT sound pack for BF2 ?
#191311
Author: Skybuck Flying
Date: Sat, 06 Sep 2008 06:46
10 lines
1389 bytes
Wow,

Some things you just gotta see to believe it:

http://www.youtube.com/watch?v=34LtrnnXQTc&feature=related

Simpons map/mod for quake 3... that makes me go HOLYSHIT.

Bye,
  Skybuck ;) 
Re: UT sound pack for BF2 ?
#191318
Author: goPostal
Date: Sat, 06 Sep 2008 23:21
18 lines
1941 bytes
"Skybuck Flying" <BloodyShame@hotmail.com> wrote in message 
news:aaf78$48c22749$541981e1$31320@cache2.tilbu1.nb.home.nl...
> Wow,
>
> Some things you just gotta see to believe it:
>
> http://www.youtube.com/watch?v=34LtrnnXQTc&feature=related
>
> Simpons map/mod for quake 3... that makes me go HOLYSHIT.
>
> Bye,
>  Skybuck ;)
>

Make your own and release it. It'll take about as much time to export the 
announcer sounds and build a BF2 package as it will to find one (if there is 
indeed one out there, I have my doubts). 
Re: UT sound pack for BF2 ?
#191314
Author: Folk
Date: Mon, 08 Sep 2008 16:28
35 lines
1820 bytes
On Sat, 6 Sep 2008 08:34:30 +0200, "Skybuck Flying"
<BloodyShame@hotmail.com> wrote:

>Hello,
>
>I would like to play BF2 like UT:
>
>"Unstoppable"
>"Godlike"
>"Holyshit"
>"Headshot"
>
>And that kind of stuff... maybe I will like it for a while ;)
>
>Kinda like this but without the stupid hacks <- don't need those anyway ;) 
><- me good enough and more fun too >=D
>
>http://www.youtube.com/watch?v=X-ElwpRghVM
>
>This one has a funny "headshot" voice clip in it:
>
>http://www.youtube.com/watch?v=AMUJ5g_quBY&feature=related
>
>Anybody know any good sound packs for bf2 ???
>
>Links pls ???
>
>Bye,
>  Skybuck.
>
>

Sigh.  I guess I have to killfile this nutjob globally.

<plonk>
Re: UT sound pack for BF2 ?*HIJACKED*
#191307
Author: goPostal
Date: Wed, 10 Sep 2008 13:50
16 lines
1818 bytes
>
> Sigh.  I guess I have to killfile this nutjob globally.
>
> <plonk>

Hey Folk, before you blast this thread let's hijack it :)

I have a friend with a UT99 server getting this error on crash:
Critical: AActor::TestCanSeeMe
Critical: AActor::PlayerCanSeeMe

Did a little google and some think it has to do with replication of the 
little pieces of stuff that fly around on explosions but others think it's 
netspeed related. I couldn't find any definates though. Have you ever seen 
it? I tried to reproduce it on a home ded server but couldn't. 
Re: UT sound pack for BF2 ?*HIJACKED*
#191310
Author: Folk
Date: Wed, 10 Sep 2008 16:06
23 lines
2022 bytes
On Wed, 10 Sep 2008 06:50:38 -0700, "goPostal"
<agutgopostal@hotmail.com> wrote:

>
>>
>> Sigh.  I guess I have to killfile this nutjob globally.
>>
>> <plonk>
>
>Hey Folk, before you blast this thread let's hijack it :)
>
>I have a friend with a UT99 server getting this error on crash:
>Critical: AActor::TestCanSeeMe
>Critical: AActor::PlayerCanSeeMe
>
>Did a little google and some think it has to do with replication of the 
>little pieces of stuff that fly around on explosions but others think it's 
>netspeed related. I couldn't find any definates though. Have you ever seen 
>it? I tried to reproduce it on a home ded server but couldn't. 

I'm not much of a resource GP.  Haven't played UT99 for ages.  I don't
recall ever seeing that error, but OTOH I don't recall what I had for
breakfast. ;-)
Re: UT sound pack for BF2 ?*HIJACKED*
#191308
Author: goPostal
Date: Thu, 11 Sep 2008 23:44
38 lines
2770 bytes
"Folk" <Folk@folk.com> wrote in message 
news:b0sfc4tl6aeh7eao1b8de2hfd6djspf3o1@4ax.com...
> On Wed, 10 Sep 2008 06:50:38 -0700, "goPostal"
> <agutgopostal@hotmail.com> wrote:
>
>>
>>>
>>> Sigh.  I guess I have to killfile this nutjob globally.
>>>
>>> <plonk>
>>
>>Hey Folk, before you blast this thread let's hijack it :)
>>
>>I have a friend with a UT99 server getting this error on crash:
>>Critical: AActor::TestCanSeeMe
>>Critical: AActor::PlayerCanSeeMe
>>
>>Did a little google and some think it has to do with replication of the
>>little pieces of stuff that fly around on explosions but others think it's
>>netspeed related. I couldn't find any definates though. Have you ever seen
>>it? I tried to reproduce it on a home ded server but couldn't.
>
> I'm not much of a resource GP.  Haven't played UT99 for ages.  I don't
> recall ever seeing that error, but OTOH I don't recall what I had for
> breakfast. ;-)

LOL....getting older sucks.

Well, it happened. I played a little monster hunt on a couple of UT99 
servers to understand how to organize the maps and mod stuff for download. 
Now I'm totally hooked (again) on UT. Just finished modding a server 
specific map for a server I play on a lot. Man, I forgot how much fun UT 
was. I like the graphics in 2K4 but you just cant beat the sounds and 
gameplay of 99.

Thanks for your help. I'm trying to help a really great admin out and I keep 
hitting stone as I dig. 
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