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Article #191308

Re: UT sound pack for BF2 ?*HIJACKED*

#191308
From: goPostal
Date: Thu, 11 Sep 2008 23:44
38 lines
2770 bytes
"Folk" <Folk@folk.com> wrote in message 
news:b0sfc4tl6aeh7eao1b8de2hfd6djspf3o1@4ax.com...
> On Wed, 10 Sep 2008 06:50:38 -0700, "goPostal"
> <agutgopostal@hotmail.com> wrote:
>
>>
>>>
>>> Sigh.  I guess I have to killfile this nutjob globally.
>>>
>>> <plonk>
>>
>>Hey Folk, before you blast this thread let's hijack it :)
>>
>>I have a friend with a UT99 server getting this error on crash:
>>Critical: AActor::TestCanSeeMe
>>Critical: AActor::PlayerCanSeeMe
>>
>>Did a little google and some think it has to do with replication of the
>>little pieces of stuff that fly around on explosions but others think it's
>>netspeed related. I couldn't find any definates though. Have you ever seen
>>it? I tried to reproduce it on a home ded server but couldn't.
>
> I'm not much of a resource GP.  Haven't played UT99 for ages.  I don't
> recall ever seeing that error, but OTOH I don't recall what I had for
> breakfast. ;-)

LOL....getting older sucks.

Well, it happened. I played a little monster hunt on a couple of UT99 
servers to understand how to organize the maps and mod stuff for download. 
Now I'm totally hooked (again) on UT. Just finished modding a server 
specific map for a server I play on a lot. Man, I forgot how much fun UT 
was. I like the graphics in 2K4 but you just cant beat the sounds and 
gameplay of 99.

Thanks for your help. I'm trying to help a really great admin out and I keep 
hitting stone as I dig. 
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From: "goPostal" <agutgopostal@hotmail.com>
Newsgroups: alt.games.unreal.tournament
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Subject: Re: UT sound pack for BF2 ?*HIJACKED*
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