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Article #191218

Re: UT3 on PS3

#191218
From: goPostal
Date: Tue, 29 Jul 2008 12:55
31 lines
2870 bytes
"Flash" <NOSPAM@digdilem.org> wrote in message 
news:36OdnS48cvX24BXVnZ2dnUVZ8rOdnZ2d@eclipse.net.uk...
> goPostal wrote:
>
>> BTW, have you guys read the forums lately? Modders are having a hell of a 
>> time doing their thing because so much is hard coded, all the way down to 
>> skins and voicepacks. PC port of a console if ever there was one.
>
> I remember the frustration the first and only time I tried to install a 
> user map on ut3, before the forums had guides on how to do it.
>
> Completely different to any other UT, paths are randomly invented and 
> useless, and very untuitive (to the player, what's cooked and uncooked? 
> Why do they need to know?)  No package handling system like .umod.
>
> The best bit though was that map was a rewrite of CTF-Andaction. A map 
> famous because it was small - only 48kb for ut99. Under UT3 the same map 
> was 17 *megabytes*. Okay - the mapper got carried away with events and 
> textures but it was still just a box!

I opened the editor to just take a look, and its quickly become something 
that no normal level person can use. Each editor has become increasingly 
complex for no real reason. I have a book here: "Mastering Unreal", great 
book for learning beginning mapping skills. It weighs in at nearly 1000 
pages. How many chapters on UScript? None. How many mentions? One: Use the 
built in editor to modify code.

It's all just too much. Release an editor "lite" that a majority of people 
can use and if they need the more robust tools, let them use (and learn) the 
full editor. 
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From: "goPostal" <agutgopostal@hotmail.com>
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Subject: Re: UT3 on PS3
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