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Article #190997

Re: First Impressions on UT3

#190997
From: GTD
Date: Thu, 22 Nov 2007 20:10
33 lines
2531 bytes
Folk wrote:
> On Wed, 21 Nov 2007 15:15:02 -0700, "skippi" <spam@spam.net> wrote:
> 
>> If the mutator and MOD community get on board for UT3, then UT3 will be 
>> great. But, why did Epic do such a half way job on UT3. At least that's what 
>> it look like to me. I'll keep UT3 on my hard drive for a while, but if the 
>> modding and mapping community doesn't get to work then I'll go back to the 
>> other Unreal games for deathmatch botting.
> 
> UT3 suffered from two problems...
> 
> 1.  Rush job, just like you say.  It was obviously pushed out the door
> to catch holiday sales.  But then *that* problem was compounded by...
> 
> 2.  The success of GoW.  All the talent at Epic games was siphoned off
> to work on Gears.  UT3 got the second string talent and it shows.
> 
> It's going to be a couple of patches before some of the most glaring
> issues are addressed.  But it's not just the clients that are
> suffering.  I've talked to a couple of server admins and they also are
> faced with a ton of problems.  An emergency beta patch for servers is
> supposed to go out next week.  I haven't heard about a client patch
> yet, but it's sorely needed.

I'm not seeing patches fixing everything that IMO are problems. I'm not 
sure if they can up the limit of bots to 32 or more with a patch, but 
that's a big one, , but, , if they don't add some gametypes, I have 
little use for it. The (lack of) Adrenaline system is another thing I 
doubt can be fixed with a patch, and even if it was, the maps would need 
  fixing also.

I spent more on this than '04 was when it came out, yet there is what 
feels like half the content, maybe less.
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From: GTD <Stooopid@duuuh.net>
Newsgroups: alt.games.unreal.tournament
Subject: Re: First Impressions on UT3
Date: Thu, 22 Nov 2007 11:10:11 -0900
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