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Thread View: alt.games.thief-dark-project
17 messages
17 total messages Started by rms Wed, 26 Sep 2012 01:38
Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37184
Author: rms
Date: Wed, 26 Sep 2012 01:38
6 lines
1483 bytes
Judging by this thread, this looks to be a big deal for running these 
classic games on newer systems, and for modders creating new missions, etc. 
Download links are shown too:
http://www.ttlg.com/forums/showthread.php?t=140085

rms 
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37189
Author: John Lewis
Date: Thu, 27 Sep 2012 02:07
28 lines
2438 bytes
On Tue, 25 Sep 2012 19:38:31 -0600, "rms"
<rsquiresMOO@MOOflashMOO.net> wrote:

>Judging by this thread, this looks to be a big deal for running these 
>classic games on newer systems, and for modders creating new missions, etc. 
>Download links are shown too:
>http://www.ttlg.com/forums/showthread.php?t=140085
>
>rms 
>

Thanks for the info. These hot-off-the-press patches are from a
mysterious French source. Speculation is that the originator is
somebody with access to the game source-code, considering the depth
and extent of the patch changes, including fixes for modern CPUs.
(Requires DX9 and Visual Studio 2008 SP1 C++ runtimes installed)

The TTLG forum is buzzing like a bunch of bees that just discovered a
vast new source of nectar.

Current guesses about the originator point to somebody at Arkane
Studios (Lyon, France). or maybe somebody who migrated to Ubisoft from
Looking Glass. EA has the current copyright rights for SS2. Since
Arkane and Ubi are not part of the EA 'stable',  anonymity may be the
best policy and a bunch of SS2 and Thief1/2 modders seem hugely
grateful for the unknown developer's efforts..

John Lewis
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37185
Author: noman
Date: Thu, 27 Sep 2012 19:20
31 lines
2570 bytes
On 9/26/2012 7:07 PM, John Lewis wrote:
> On Tue, 25 Sep 2012 19:38:31 -0600, "rms"
> <rsquiresMOO@MOOflashMOO.net> wrote:
> 
>> Judging by this thread, this looks to be a big deal for running these 
>> classic games on newer systems, and for modders creating new missions, etc. 
>> Download links are shown too:
>> http://www.ttlg.com/forums/showthread.php?t=140085
>>
>> rms 
>>
> 
> Thanks for the info. These hot-off-the-press patches are from a
> mysterious French source. Speculation is that the originator is
> somebody with access to the game source-code, considering the depth
> and extent of the patch changes, including fixes for modern CPUs.
> (Requires DX9 and Visual Studio 2008 SP1 C++ runtimes installed)
> 
> The TTLG forum is buzzing like a bunch of bees that just discovered a
> vast new source of nectar.

It truly is an astonishing patch. Not only, the game fixes are there,
but the editors are also massively overhauled speeding up the world
creation by a factor of ten in some cases, and adding proper hardware
rendering in editor view-ports. The allowed visible poly-count was
increased from 1024 to 20480!

Simply amazing. I have Thief 2 in my backlog. The patch is much
appreciated. Thanks for posting the link.
--
Noman
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37186
Author: rms
Date: Fri, 28 Sep 2012 15:28
10 lines
1787 bytes
>> Judging by this thread, this looks to be a big deal for running these
>> classic games on newer systems, and for modders creating new missions, 
>> etc.
>> Download links are shown too:
>> http://www.ttlg.com/forums/showthread.php?t=140085

    BTW, GOG has all the Thief games onsale this weekend, yay!
http://www.gog.com/en/promo/square_enix_weekend_promo_28_09_12/

rms 
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37187
Author: John Lewis
Date: Sat, 29 Sep 2012 04:53
24 lines
2508 bytes
On Fri, 28 Sep 2012 09:28:17 -0600, "rms"
<rsquiresMOO@MOOflashMOO.net> wrote:

>>> Judging by this thread, this looks to be a big deal for running these
>>> classic games on newer systems, and for modders creating new missions, 
>>> etc.
>>> Download links are shown too:
>>> http://www.ttlg.com/forums/showthread.php?t=140085
>
>    BTW, GOG has all the Thief games onsale this weekend, yay!
>http://www.gog.com/en/promo/square_enix_weekend_promo_28_09_12/

Thanks. I noticed that a few hours ago and bought the complete Thief
series and Deus Ex (1).  All for $3.99 each and DRM-free. Have started
a thread  on this  GOG/Square Enix promo in the relevant newsgroups.

I have the original boxes, discs and manuals for all these games. Now
I have copies all playable on a modern PC/OS and completely DRM-free.
Lovely !! Thanks again GOG. You are THE best !!...

John Lewis
>
>rms 
>
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37188
Author: Tim O
Date: Sat, 29 Sep 2012 13:56
14 lines
1663 bytes
On Tue, 25 Sep 2012 19:38:31 -0600, "rms"
<rsquiresMOO@MOOflashMOO.net> wrote:

>Judging by this thread, this looks to be a big deal for running these 
>classic games on newer systems, and for modders creating new missions, etc. 
>Download links are shown too:
>http://www.ttlg.com/forums/showthread.php?t=140085
>
>rms 

Maybe I should re-visit System Shock 2... I bought it when it was new,
but didn't get very far. Can't even remember the specifics, there was
some section with endlessly respawning enemies, I got irritated by it
and just moved on to something else.
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37190
Author: Mike S.
Date: Sat, 29 Sep 2012 14:09
13 lines
1654 bytes
On Sat, 29 Sep 2012 09:56:08 -0400, Tim O <timo56REMOVE@hotmail.com>
wrote:

>Maybe I should re-visit System Shock 2... I bought it when it was new,
>but didn't get very far. Can't even remember the specifics, there was
>some section with endlessly respawning enemies, I got irritated by it
>and just moved on to something else.

Engineering level. The long corridor leading toward the cargo bays.
I've seen it referred to as 'The Gauntlet'.

I use a rebalancing mod myself but I am pretty sure there is a mod for
killing respawns as well.
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37193
Author: Xocyll
Date: Sat, 29 Sep 2012 16:06
36 lines
2635 bytes
Tim O <timo56REMOVE@hotmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>On Tue, 25 Sep 2012 19:38:31 -0600, "rms"
><rsquiresMOO@MOOflashMOO.net> wrote:
>
>>Judging by this thread, this looks to be a big deal for running these 
>>classic games on newer systems, and for modders creating new missions, etc. 
>>Download links are shown too:
>>http://www.ttlg.com/forums/showthread.php?t=140085
>>
>>rms 
>
>Maybe I should re-visit System Shock 2... I bought it when it was new,
>but didn't get very far. Can't even remember the specifics, there was
>some section with endlessly respawning enemies, I got irritated by it
>and just moved on to something else.

Technically that's all areas since it used a "living environment"
scenario where eventually things would move into any are you
depopulated.

Like the weapon wear there was a configuration setting where you could
turn this down, but not off.

There were a few points of constant spawning enemies until you
accomplished something as well.   You have to destroy X, they don't want
you to destroy X so they send waves of enemies against you until you
managed to do it.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37191
Author: Tim O
Date: Sat, 29 Sep 2012 16:29
23 lines
2168 bytes
On Sat, 29 Sep 2012 10:09:07 -0400, Mike S. <Mike_S@nowhere.com>
wrote:

>On Sat, 29 Sep 2012 09:56:08 -0400, Tim O <timo56REMOVE@hotmail.com>
>wrote:
>
>>Maybe I should re-visit System Shock 2... I bought it when it was new,
>>but didn't get very far. Can't even remember the specifics, there was
>>some section with endlessly respawning enemies, I got irritated by it
>>and just moved on to something else.
>
>Engineering level. The long corridor leading toward the cargo bays.
>I've seen it referred to as 'The Gauntlet'.
>
>I use a rebalancing mod myself but I am pretty sure there is a mod for
>killing respawns as well.

Thats the spot! I was remembering it as a long hallway, but wasn't
100% sure. I probably would have stuck with it nowadays, but there
were a lot more distractions then. 

Sometimes 2 or 3 great games would come out in a single month. It
didn't take a lot for an annoying game to get itself  bounced.
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37192
Author: Mike S.
Date: Sat, 29 Sep 2012 17:38
11 lines
1567 bytes
On Sat, 29 Sep 2012 12:29:38 -0400, Tim O <timo56REMOVE@hotmail.com>
wrote:

>Sometimes 2 or 3 great games would come out in a single month. It
>didn't take a lot for an annoying game to get itself  bounced.

I'm the same way now.

As a teenager, I was able to focus entirely on one game at a time.
Nowadays, once I find a reason to put one game down, I do so, and
immediately start on another one that was catching my attention.
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37194
Author: Trimble Bracegirdle
Date: Sat, 29 Sep 2012 21:14
9 lines
1855 bytes
I'm thinking of re installing Thief II .
I have an old 'in a box' copy.
This new Mod Patch will be useful.
But does anybody know of any source for general upgrades / New Textures etc. 
etc.
that will up the basic game ?
(\__/)
(='.'=)
(")_(")  mouse (Ay a Sneaking & Snivelling fill a pocket well good) 
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37195
Author: JJ (UK)
Date: Sat, 29 Sep 2012 22:00
5 lines
1464 bytes
Just to clarify, are we/they saying that this patch (which costs...nothing?) 
will let us play Thief on a contemporary PC (such as the Dell XPS laptop I'm 
using here)?

JJ (UK) 
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37196
Author: rms
Date: Sat, 29 Sep 2012 23:21
8 lines
1912 bytes
Just to clarify, are we/they saying that this patch (which costs...nothing?)
will let us play Thief on a contemporary PC (such as the Dell XPS laptop I'm
using here)?

    Yep!  Mind you, I haven't tried it yet myself, but it looks like the 
real deal.

rms 
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37197
Author: noman
Date: Mon, 01 Oct 2012 18:51
38 lines
3126 bytes
On 9/29/2012 4:21 PM, rms wrote:
> JJ wrote:
>> Just to clarify, are we/they saying that this patch (which
>> costs...nothing?)
>> will let us play Thief on a contemporary PC (such as the Dell XPS >>
>> laptop. I'm using here)?
>
> Yep!  Mind you, I haven't tried it yet myself, but it looks like the
> real deal.

I tried it yesterday and it worked great, on Thief 1! Even though the
patch is officially (or unofficially..) for Thief 2, support for the
first game in the series is also there.

You need to install the base game and the last official patch.
Alternatively you can get the game from GoG, which is what I did making
use of the great promotional deals this weekend. The GoG version is
fully updated to begin with.

Once the game is installed and updated, you need to make the following
changes:

1) Unzip the patch and copy the *contents* of "contrib.zip" and
"new_dark.zip" wherever Thief 1 is installed.
2) Create a directory "patch" where Thief 1 is installed.
3) Unzip a file T1.7z present in new_dark/doc folder, and copy the file
interface.crf to the patch directory created in step 2.
4) In main Thief 1 folder, edit the file cam_ext.cfg and add a line
"dark1" (without the quotes) anywhere.
5) Run Thief2.exe binary (should be in main Thief 1 directory, after you
copy new_dark contents), and you'll see Thief1 using this new updated
engine.

Updating Thief 2 is of course much simpler. You need the base game,
updated with official V1.18 patch. Then just copy the contrib.zip and
new_dark.zip contents into Thief 2 main folder.
--
Noman
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37199
Author: Zaghadka
Date: Tue, 02 Oct 2012 15:15
23 lines
1750 bytes
On Tue, 25 Sep 2012 19:38:31 -0600, in comp.sys.ibm.pc.games.action, rms
wrote: 

>Judging by this thread, this looks to be a big deal for running these 
>classic games on newer systems, and for modders creating new missions, etc. 
>Download links are shown too:
>http://www.ttlg.com/forums/showthread.php?t=140085
>
>rms 

This is a great find. Beats the pants off of hex editing the binary to
use ddfix.dll.

I can't wait to try it out. Maybe I won't have to run Shock as admin any
more.

Thanks.

-- 
Zag

No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37200
Author: noman
Date: Tue, 02 Oct 2012 18:13
23 lines
2151 bytes
On 10/2/2012 8:15 AM, Zaghadka wrote:
> On Tue, 25 Sep 2012 19:38:31 -0600, in comp.sys.ibm.pc.games.action, rms
> wrote: 
> 
>> Judging by this thread, this looks to be a big deal for running these 
>> classic games on newer systems, and for modders creating new missions, etc. 
>> Download links are shown too:
>> http://www.ttlg.com/forums/showthread.php?t=140085
>>
>> rms 
> 
> This is a great find. Beats the pants off of hex editing the binary to
> use ddfix.dll.
> 
> I can't wait to try it out. Maybe I won't have to run Shock as admin any
> more.

It's just a great update all around and solves so many problems these
games had on modern PCs. The videos play without a problem; EAX can be
activated (using the OpenAl driver); wide screen is fully supported with
proper aspect ratio, FOV and a UI that's not stretched.
--
Noman
Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities
#37198
Author: John Lewis
Date: Wed, 03 Oct 2012 06:52
49 lines
3341 bytes
On Mon, 01 Oct 2012 11:51:55 -0700, noman <no_m_an@zzzyahoo.yycom>
wrote:

>On 9/29/2012 4:21 PM, rms wrote:
>> JJ wrote:
>>> Just to clarify, are we/they saying that this patch (which
>>> costs...nothing?)
>>> will let us play Thief on a contemporary PC (such as the Dell XPS >>
>>> laptop. I'm using here)?
>>
>> Yep!  Mind you, I haven't tried it yet myself, but it looks like the
>> real deal.
>
>I tried it yesterday and it worked great, on Thief 1! Even though the
>patch is officially (or unofficially..) for Thief 2, support for the
>first game in the series is also there.
>
>You need to install the base game and the last official patch.
>Alternatively you can get the game from GoG, which is what I did making
>use of the great promotional deals this weekend. The GoG version is
>fully updated to begin with.
>
>Once the game is installed and updated, you need to make the following
>changes:
>
>1) Unzip the patch and copy the *contents* of "contrib.zip" and
>"new_dark.zip" wherever Thief 1 is installed.
>2) Create a directory "patch" where Thief 1 is installed.
>3) Unzip a file T1.7z present in new_dark/doc folder, and copy the file
>interface.crf to the patch directory created in step 2.
>4) In main Thief 1 folder, edit the file cam_ext.cfg and add a line
>"dark1" (without the quotes) anywhere.
>5) Run Thief2.exe binary (should be in main Thief 1 directory, after you
>copy new_dark contents), and you'll see Thief1 using this new updated
>engine.
>
>Updating Thief 2 is of course much simpler. You need the base game,
>updated with official V1.18 patch. Then just copy the contrib.zip and
>new_dark.zip contents into Thief 2 main folder.
>--
>Noman
>
>
Thanks for the info.  I have downloaded the patch and was about
to hunt down the info here that you generously provided., having
purchased the Thief series in the recent GOG sale. DRM-free and 
modern-OS compatibility and now this great new patch.

John Lewis
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