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Article #37185

Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities

#37185
From: noman
Date: Thu, 27 Sep 2012 19:20
31 lines
2570 bytes
On 9/26/2012 7:07 PM, John Lewis wrote:
> On Tue, 25 Sep 2012 19:38:31 -0600, "rms"
> <rsquiresMOO@MOOflashMOO.net> wrote:
> 
>> Judging by this thread, this looks to be a big deal for running these 
>> classic games on newer systems, and for modders creating new missions, etc. 
>> Download links are shown too:
>> http://www.ttlg.com/forums/showthread.php?t=140085
>>
>> rms 
>>
> 
> Thanks for the info. These hot-off-the-press patches are from a
> mysterious French source. Speculation is that the originator is
> somebody with access to the game source-code, considering the depth
> and extent of the patch changes, including fixes for modern CPUs.
> (Requires DX9 and Visual Studio 2008 SP1 C++ runtimes installed)
> 
> The TTLG forum is buzzing like a bunch of bees that just discovered a
> vast new source of nectar.

It truly is an astonishing patch. Not only, the game fixes are there,
but the editors are also massively overhauled speeding up the world
creation by a factor of ten in some cases, and adding proper hardware
rendering in editor view-ports. The allowed visible poly-count was
increased from 1024 to 20480!

Simply amazing. I have Thief 2 in my backlog. The patch is much
appreciated. Thanks for posting the link.
--
Noman
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From: noman <no_m_an@zzzyahoo.yycom>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.thief-dark-project
Subject: Re: Thief & System Shock 2:  Major Patch fixes many bugs, extends editor capabilities
Date: Thu, 27 Sep 2012 12:20:29 -0700
Organization: A noiseless patient Spider
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