🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.thief-dark-project
Article #37193

Re: Thief & System Shock 2: Major Patch fixes many bugs, extends editor capabilities

#37193
From: Xocyll
Date: Sat, 29 Sep 2012 16:06
36 lines
2635 bytes
Tim O <timo56REMOVE@hotmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>On Tue, 25 Sep 2012 19:38:31 -0600, "rms"
><rsquiresMOO@MOOflashMOO.net> wrote:
>
>>Judging by this thread, this looks to be a big deal for running these 
>>classic games on newer systems, and for modders creating new missions, etc. 
>>Download links are shown too:
>>http://www.ttlg.com/forums/showthread.php?t=140085
>>
>>rms 
>
>Maybe I should re-visit System Shock 2... I bought it when it was new,
>but didn't get very far. Can't even remember the specifics, there was
>some section with endlessly respawning enemies, I got irritated by it
>and just moved on to something else.

Technically that's all areas since it used a "living environment"
scenario where eventually things would move into any are you
depopulated.

Like the weapon wear there was a configuration setting where you could
turn this down, but not off.

There were a few points of constant spawning enemies until you
accomplished something as well.   You have to destroy X, they don't want
you to destroy X so they send waves of enemies against you until you
managed to do it.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Technical Details
Message-ID: <fv6e689ln1c20pm48q3tm8hdju0un0u5bs@4ax.com>
Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!nntp.giganews.com!feed.xsnews.nl!border-2.ams.xsnews.nl!news.mixmin.net!eternal-september.org!feeder.eternal-september.org!mx04.eternal-september.org!.POSTED!not-for-mail
References: <k3tmam$2dr$1@dont-email.me> <fdvd68h5jq074er0d7bh1q5tj432ret4mb@4ax.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!nntp.giganews.com!feed.xsnews.nl!border-2.ams.xsnews.nl!news.mixmin.net!eternal-september.org!feeder.eternal-september.org!mx04.eternal-september.org!.POSTED!not-for-mail
From: Xocyll <Xocyll@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.thief-dark-project
Subject: Re: Thief & System Shock 2:  Major Patch fixes many bugs, extends editor capabilities
Date: Sat, 29 Sep 2012 11:06:34 -0500
Organization: A noiseless patient Spider
Lines: 36
Message-ID: <fv6e689ln1c20pm48q3tm8hdju0un0u5bs@4ax.com>
References: <k3tmam$2dr$1@dont-email.me> <fdvd68h5jq074er0d7bh1q5tj432ret4mb@4ax.com>
Mime-Version: 1.0
Injection-Info: mx04.eternal-september.org; posting-host="3948b912e233398edd752318e39ad7c6";  logging-data="9166"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18vDX+YgLve1rEMrEKTGY0X"
X-Newsreader: Forte Agent 2.0/32.640
Cancel-Lock: sha1:ORYT5sZCO8rjlE9FUdu2Um4RI+Y=
Bytes: 2613
X-Original-Bytes: 2538
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit