Thread View: alt.games.thief-dark-project
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Started by reborn rolla
Sun, 05 Nov 2006 02:17
How Hard is it?
Author: reborn rolla
Date: Sun, 05 Nov 2006 02:17
Date: Sun, 05 Nov 2006 02:17
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To make a Thief fan mission? Some of the authors claim months and months. Do you have to be a computer expert to assemble a decent product?
Re: How Hard is it?
Author: Albert Conklin
Date: Sun, 05 Nov 2006 02:57
Date: Sun, 05 Nov 2006 02:57
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reborn rolla wrote: > To make a Thief fan mission? Some of the authors claim months and months. > Do you have to be a computer expert to assemble a decent product? > > Just a guess, no. Yes, some take months and months, but that depends on the quality and story line of the game. I have never taken the time to do it, but some decent come out with just weeks of work. Albert
Re: How Hard is it?
Author: reborn rolla
Date: Sun, 05 Nov 2006 03:10
Date: Sun, 05 Nov 2006 03:10
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"Albert Conklin" wrote: > reborn rolla wrote: > >> To make a Thief fan mission? Some of the authors claim months and >> months. Do you have to be a computer expert to assemble a decent product? > Just a guess, no. Yes, some take months and months, but that depends on > the quality and story line of the game. I have never taken the time to do > it, but some decent come out with just weeks of work. > Albert Say once you have made the complete mission couldn't you just play it through yourself to test it? Instead of getting 5 beta testers to preview it.
Re: How Hard is it?
Author: MosNot
Date: Sun, 05 Nov 2006 05:22
Date: Sun, 05 Nov 2006 05:22
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"reborn rolla" <zzrollazz@King2.com> wrote in message news:5Dc3h.262667$R63.32926@pd7urf1no... > > "Albert Conklin" wrote: > >> reborn rolla wrote: >> >>> To make a Thief fan mission? Some of the authors claim months and >>> months. Do you have to be a computer expert to assemble a decent >>> product? >> Just a guess, no. Yes, some take months and months, but that depends on >> the quality and story line of the game. I have never taken the time to do >> it, but some decent come out with just weeks of work. >> Albert If I may: it does take a lot of work. Dromed (the editing program) often seems to have it's characteristics. And no matter how frustrating it can be, it's a bit habit forming to have something come to life like it does. As per being a computer expert....well....no, but it depends on what aspect of computer work a person does. I run an intranet for the government, and making a FM is totally different in most concepts than what I do every day. How well and fast a FM is done, depends a lot of how much time and detail the maker has to put into it. I can only devote about 1-2 hours a day to it, but right now, am taking a break and playing Oblivian. Anyway, areas have to be hollowed out, others filled in. Placement of objects isn't always as easy as it may look. Having the AIs do some of the things they do can be a major task. Lighting, textures, sounds, effects, objects, etc, all have to be placed to make things work right. If you want, take a look at some of the subjects the makers of FMs talk about. http://www.ttlg.com/forums/forumdisplay.php?f=85 Since I started dromeding (working on FMs), my respect for anybody that has worked on a game, even the crappy ones, has grown. If it was easy, everybody would be doing it. > Say once you have made the complete mission couldn't you just play it > through yourself to test it? Instead of getting 5 beta testers to preview > it. The author of the game knows what he is looking for and what to do. Beta testers go into it not knowing exactly what is what. They see that things do work for the players (who don't know exactly what is where), notice errors the maker may have missed so they can be corrected. Nightwalker is one that often does beta testing, see how it plays, and I don't envy her job to find the mistakes and let the author know so they can be corrected. Sometimes different eyes can see what others can not.
Re: How Hard is it?
Author: Spud
Date: Sun, 05 Nov 2006 20:39
Date: Sun, 05 Nov 2006 20:39
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On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz@King2.com> wrote: > > Say once you have made the complete mission couldn't you just play it >through yourself to test it? Instead of getting 5 beta testers to preview >it. > This would work if you are infallible, but the very best of the existing authors always use several testers because: Some missions work OK on one set of hardware and fail on another. Players approach a mission in different ways - a mission that works OK if played the way the author intended may crash horribly if something different is tried. Remember the old adage - you never find all the bugs! So for testing I would recommend at least 5 testers, ranging from experienced through to newbie, and including at least one DromEder . Several testers = several hardware combinations = several play styles.
Re: How Hard is it?
Author: reborn rolla
Date: Mon, 06 Nov 2006 01:49
Date: Mon, 06 Nov 2006 01:49
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"Spud" wrote: > On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz@King2.com> > wrote: > >> >> Say once you have made the complete mission couldn't you just play it >>through yourself to test it? Instead of getting 5 beta testers to preview >>it. >> > > This would work if you are infallible, but the very best of the > existing authors always use several testers because: > > Some missions work OK on one set of hardware and fail on another. > Players approach a mission in different ways - a mission that works > OK if played the way the author intended may crash horribly if > something different is tried. Remember the old adage - you never > find all the bugs! > > So for testing I would recommend at least 5 testers, ranging from > experienced through to newbie, and including at least one DromEder . > Several testers = several hardware combinations = several play styles. Thanks for the explanation. I want to make a mission with no un-dead, zombies, "we're gonna have fun gutting you" black guards, hidden in ridiculous places switches, 132 scrolls or books or notes to read, large spiders etc. My ideal mission would be a huge castle and....
Re: How Hard is it?
Author: Albert Conklin
Date: Mon, 06 Nov 2006 02:41
Date: Mon, 06 Nov 2006 02:41
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reborn rolla wrote: > "Spud" wrote: > > >>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz@King2.com> >>wrote: >> >> >>> Say once you have made the complete mission couldn't you just play it >>>through yourself to test it? Instead of getting 5 beta testers to preview >>>it. >>> >> >>This would work if you are infallible, but the very best of the >>existing authors always use several testers because: >> >>Some missions work OK on one set of hardware and fail on another. >>Players approach a mission in different ways - a mission that works >>OK if played the way the author intended may crash horribly if >>something different is tried. Remember the old adage - you never >>find all the bugs! >> >>So for testing I would recommend at least 5 testers, ranging from >>experienced through to newbie, and including at least one DromEder . >>Several testers = several hardware combinations = several play styles. > > > > > Thanks for the explanation. I want to make a mission with no un-dead, > zombies, "we're gonna have fun gutting you" black guards, hidden in > ridiculous places switches, 132 scrolls or books or notes to read, large > spiders etc. > > My ideal mission would be a huge castle and.... > > Not bad except for the 132 scrolls or books. I hope you are joking on that part. Albert
Re: How Hard is it?
Author: reborn rolla
Date: Mon, 06 Nov 2006 03:17
Date: Mon, 06 Nov 2006 03:17
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"Albert Conklin" wrote: > reborn rolla wrote: > >> "Spud" wrote: >> >> >>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz@King2.com> >>>wrote: >>> >>> >>>> Say once you have made the complete mission couldn't you just play it >>>>through yourself to test it? Instead of getting 5 beta testers to >>>>preview >>>>it. >>>> >>> >>>This would work if you are infallible, but the very best of the >>>existing authors always use several testers because: >>> >>>Some missions work OK on one set of hardware and fail on another. >>>Players approach a mission in different ways - a mission that works >>>OK if played the way the author intended may crash horribly if >>>something different is tried. Remember the old adage - you never >>>find all the bugs! >>> >>>So for testing I would recommend at least 5 testers, ranging from >>>experienced through to newbie, and including at least one DromEder . >>>Several testers = several hardware combinations = several play styles. >> >> >> >> >> Thanks for the explanation. I want to make a mission with no un-dead, >> zombies, "we're gonna have fun gutting you" black guards, hidden in >> ridiculous places switches, 132 scrolls or books or notes to read, large >> spiders etc. >> >> My ideal mission would be a huge castle and.... > Not bad except for the 132 scrolls or books. I hope you are joking on > that part. No was for all of them. Wonder which mission has the most reading material? > Albert
Re: How Hard is it?
Author: Mother Farquhar
Date: Mon, 06 Nov 2006 07:45
Date: Mon, 06 Nov 2006 07:45
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>>> My ideal mission would be a huge castle and.... >> Not bad except for the 132 scrolls or books. I hope you are joking on >> that part. > No was for all of them. Wonder which mission has the most reading > material? If a scroll is more than a couple of pages I just don't bother reading it.
Re: How Hard is it?
Author: Michael Cecil
Date: Mon, 06 Nov 2006 07:55
Date: Mon, 06 Nov 2006 07:55
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On Mon, 06 Nov 2006 07:45:39 GMT, "Mother Farquhar" <fake@ddress.com> wrote: >>>> My ideal mission would be a huge castle and.... >>> Not bad except for the 132 scrolls or books. I hope you are joking on >>> that part. > >> No was for all of them. Wonder which mission has the most reading >> material? > >If a scroll is more than a couple of pages I just don't bother reading it. I much prefer overhearing some guards talking, giving away secrets, as I observe them from the shadows. -- Michael Cecil http://home.comcast.net/~macecil/ http://home.comcast.net/~safehex/ http://home.comcast.net/~macecil/hackingvista/
Re: How Hard is it?
Author: Albert Conklin
Date: Mon, 06 Nov 2006 13:40
Date: Mon, 06 Nov 2006 13:40
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Mother Farquhar wrote: >>>> My ideal mission would be a huge castle and.... >>> >>> Not bad except for the 132 scrolls or books. I hope you are joking on >>>that part. > > >> No was for all of them. Wonder which mission has the most reading >>material? > > > If a scroll is more than a couple of pages I just don't bother reading it. > > I agree. A note with combinations or passwords is much better then having to read a book, diary, log books or whatever. Also agree with Michael as long as it isn't a long winded conversation. Albert
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