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Article #36587

Re: How Hard is it?

#36587
From: reborn rolla
Date: Mon, 06 Nov 2006 03:17
50 lines
2743 bytes
"Albert Conklin"  wrote:

> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz@King2.com>
>>>wrote:
>>>
>>>
>>>>  Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to 
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways -  a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried.   Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend  at least 5 testers,  ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>>    Thanks for the explanation. I want to make a mission with no un-dead, 
>> zombies, "we're gonna have fun gutting you" black guards, hidden in 
>> ridiculous places switches, 132 scrolls or books or notes to read, large 
>> spiders etc.
>>
>>   My ideal mission would be a huge castle and....
>  Not bad except for the 132 scrolls or books. I hope you are joking on 
> that part.


   No was for all of them. Wonder which mission has the most reading 
material?



> Albert 
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