Article View: alt.games.thief-dark-project
Article #36583Re: How Hard is it?
From: MosNot
Date: Sun, 05 Nov 2006 05:22
Date: Sun, 05 Nov 2006 05:22
51 lines
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3807 bytes
"reborn rolla" <zzrollazz@King2.com> wrote in message news:5Dc3h.262667$R63.32926@pd7urf1no... > > "Albert Conklin" wrote: > >> reborn rolla wrote: >> >>> To make a Thief fan mission? Some of the authors claim months and >>> months. Do you have to be a computer expert to assemble a decent >>> product? >> Just a guess, no. Yes, some take months and months, but that depends on >> the quality and story line of the game. I have never taken the time to do >> it, but some decent come out with just weeks of work. >> Albert If I may: it does take a lot of work. Dromed (the editing program) often seems to have it's characteristics. And no matter how frustrating it can be, it's a bit habit forming to have something come to life like it does. As per being a computer expert....well....no, but it depends on what aspect of computer work a person does. I run an intranet for the government, and making a FM is totally different in most concepts than what I do every day. How well and fast a FM is done, depends a lot of how much time and detail the maker has to put into it. I can only devote about 1-2 hours a day to it, but right now, am taking a break and playing Oblivian. Anyway, areas have to be hollowed out, others filled in. Placement of objects isn't always as easy as it may look. Having the AIs do some of the things they do can be a major task. Lighting, textures, sounds, effects, objects, etc, all have to be placed to make things work right. If you want, take a look at some of the subjects the makers of FMs talk about. http://www.ttlg.com/forums/forumdisplay.php?f=85 Since I started dromeding (working on FMs), my respect for anybody that has worked on a game, even the crappy ones, has grown. If it was easy, everybody would be doing it. > Say once you have made the complete mission couldn't you just play it > through yourself to test it? Instead of getting 5 beta testers to preview > it. The author of the game knows what he is looking for and what to do. Beta testers go into it not knowing exactly what is what. They see that things do work for the players (who don't know exactly what is where), notice errors the maker may have missed so they can be corrected. Nightwalker is one that often does beta testing, see how it plays, and I don't envy her job to find the mistakes and let the author know so they can be corrected. Sometimes different eyes can see what others can not.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!nntp.pcisys.net!news.pcisys.net.POSTED!not-for-mail NNTP-Posting-Date: Sat, 04 Nov 2006 23:22:01 -0600 From: "MosNot" <StillNot@YourHouse> Newsgroups: alt.games.thief-dark-project References: <cRb3h.255232$1T2.197330@pd7urf2no> <dqc3h.4327$Qn2.3459@tornado.texas.rr.com> <5Dc3h.262667$R63.32926@pd7urf1no> Subject: Re: How Hard is it? Date: Sat, 4 Nov 2006 22:22:01 -0700 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2962 X-RFC2646: Format=Flowed; Response Message-ID: <IvmdnUTwosRk6dDYnZ2dnUVZ_tidnZ2d@pcisys.net> Lines: 54 NNTP-Posting-Host: 206.53.30.176 X-Trace: sv3-CTQ7nsqAefY5wbALvgyLrl1USfAJhSuxgMolsVughFWnza9VAb/HjkPWQoSBcv8vpvydbDtd2kOBVxy!j4P/Rd9vqf/NDe8hktvFL4itdQTd1Ir5na+iXAgsxKkpL7F4Ylklt5R25AnoiOAqvGYDr3y/jG/f!3bYjnWFYrg== X-Complaints-To: abuse@pcisys.net X-DMCA-Complaints-To: abuse@pcisys.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit