Thread View: alt.games.starcraft
5 messages
5 total messages
Started by Man-wai Chang ToDie
Sat, 24 Nov 2007 12:40
SC2 and 56k modems
Author: Man-wai Chang ToDie
Date: Sat, 24 Nov 2007 12:40
Date: Sat, 24 Nov 2007 12:40
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Will SC2 care about poor users? -- @~@ Might, Courage, Vision, SINCERITY. / v \ Simplicity is Beauty! May the Force and Farce be with you! /( _ )\ (Xubuntu 7.04) Linux 2.6.23.8 ^ ^ 20:40:01 up 6 days 1:02 0 users load average: 1.19 1.13 1.03 news://news.3home.net news://news.hkpcug.org news://news.newsgroup.com.hk
Re: SC2 and 56k modems
Author: Luc The Perverse
Date: Sat, 24 Nov 2007 22:05
Date: Sat, 24 Nov 2007 22:05
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Man-wai Chang ToDie wrote: > Will SC2 care about poor users? > Blizzard would not shoot themselves in the foot by forcing people to have high throughput to play the game. While most people (ahem, gamers) in the USA have upgraded to higher speed connections, there are still many millions of potential customers around the world who can't either because of cost or availability. As always, you will still need a low latency connection to play. -- LTP :)
Re: SC2 and 56k modems
Author: ihatespamandyoumustremov... MuuM...
Date: Thu, 29 Nov 2007 10:57
Date: Thu, 29 Nov 2007 10:57
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IN TEH PALECE KNOWEN AS alt.games.starcraft, TEH FAGGORTER Luc The Perverse <ataylor_no_spa_am@_letterC_solutions.n3t> DUMPED HIS GHEYE SHIET ON MY COMPUTAR SCREEN!!!!: >Man-wai Chang ToDie wrote: >> Will SC2 care about poor users? >> > >Blizzard would not shoot themselves in the foot by forcing people to >have high throughput to play the game. While most people (ahem, gamers) >in the USA have upgraded to higher speed connections, there are still >many millions of potential customers around the world who can't either >because of cost or availability. > >As always, you will still need a low latency connection to play. Eh, I'd say the majority of people who are the potential target audience have at least some form of DSL/Cable. Things change in 10 years, you know - I honestly don't think dial-up users are of much concern to anyone making multiplayer games in this day and age. If it works on dial-up, well, good for them, but it should be optimized for mainstream connections and not the lowest common demeanor - Which, in this day and age, means either low-end DSL or Cable. Basically the only real reason to stick with dial-up these days is if you're living so out in the boonies that it is your only option due to technical constraints.
Re: SC2 and 56k modems
Author: Man-wai Chang ToDie
Date: Thu, 29 Nov 2007 13:33
Date: Thu, 29 Nov 2007 13:33
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> Basically the only real reason to stick with dial-up these days is if > you're living so out in the boonies that it is your only option due to > technical constraints. How about defining the number of players when hosting a game? -- @~@ Might, Courage, Vision, SINCERITY. / v \ Simplicity is Beauty! May the Force and Farce be with you! /( _ )\ (Xubuntu 7.04) Linux 2.6.23.9 ^ ^ 21:32:01 up 2 days 4:27 0 users load average: 1.06 1.10 1.03 ? ? (CSSA): http://www.swd.gov.hk/tc/index/site_pubsvc/page_socsecu/sub_addressesa/
Re: SC2 and 56k modems
Author: ihatespamandyoumustremov... MuuM...
Date: Thu, 29 Nov 2007 15:04
Date: Thu, 29 Nov 2007 15:04
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IN TEH PALECE KNOWEN AS alt.games.starcraft, TEH FAGGORTER Man-wai Chang ToDie <toylet...@gmail.com> DUMPED HIS GHEYE SHIET ON MY COMPUTAR SCREEN!!!!: >> Basically the only real reason to stick with dial-up these days is if >> you're living so out in the boonies that it is your only option due to >> technical constraints. > >How about defining the number of players when hosting a game? You can do that in SC already? All I am saying is that if you're optimizing the game for dial-up performance you're taking something away from everyone who's not limited to dial-up, due to the Peer-to-peer architecture of SC multiplayer (as opposed to a client-server one like in Quake and virtually every other FPS). And unlike in 1998, that would be the vast, vast majority of the player base - So it'd be a retarded decision to make.
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