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Article #292550

Re: SC2 and 56k modems

#292550
From: ihatespamandyoumustremov... MuuM...
Date: Thu, 29 Nov 2007 15:04
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IN TEH PALECE KNOWEN AS alt.games.starcraft, TEH FAGGORTER Man-wai
Chang ToDie <toylet...@gmail.com> DUMPED HIS GHEYE SHIET ON MY
COMPUTAR SCREEN!!!!:
>> Basically the only real reason to stick with dial-up these days is if
>> you're living so out in the boonies that it is your only option due to
>> technical constraints.
>
>How about defining the number of players when hosting a game?

You can do that in SC already?

All I am saying is that if you're optimizing the game for dial-up
performance you're taking something away from everyone who's not
limited to dial-up, due to the Peer-to-peer architecture of SC
multiplayer (as opposed to a client-server one like in Quake and
virtually every other FPS). 

And unlike in 1998, that would be the vast, vast majority of the
player base - So it'd be a retarded decision to make.
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From: ihatespamandyoumustremov...@mbnet.fi (MuuMiMan)
Newsgroups: alt.games.starcraft
Subject: Re: SC2 and 56k modems
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