Thread View: alt.games.starcraft
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Started by Artur
Wed, 09 Aug 2006 00:32
BGH - p v t - how to defeat terrain at the late phase of game?
Author: Artur
Date: Wed, 09 Aug 2006 00:32
Date: Wed, 09 Aug 2006 00:32
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Ok, I failed to kill him at the beginning as well as in the middlegame. Now he is well defended (40 turrets) with supply depots before 4-6 siege tanks at the narrow part of his land. He has also a set of wraiths a ghost squad and so on ( about 180 units). My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more scouts, few goons, 4-5 templars for defence.... how can I beat his power???? everytime I try to mass carriers on him, his turrets are a perfect protection.. ..do you have any suggestions? Links...? rplays.?
Re: BGH - p v t - how to defeat terrain at the late phase of game?
Author: Luc The Perverse
Date: Wed, 09 Aug 2006 01:54
Date: Wed, 09 Aug 2006 01:54
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"Artur" <arturmak...@wp.pl> wrote in message news:ebbae1$p65$1@news2.ipartners.pl... > Ok, I failed to kill him at the beginning as well as in the middlegame. > Now he is well defended (40 turrets) with supply depots before 4-6 siege > tanks at the narrow part of his land. He has also a set of wraiths a ghost > squad and so on ( about 180 units). > > > My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more > scouts, few goons, 4-5 templars for defence.... > how can I beat his power???? everytime I try to mass carriers on him, his > turrets are a perfect protection.. ..do you have any suggestions? > Links...? rplays.? Scouts? 5 arbiters? Ok - first - redirect the money you are wasting on scouts and arbiters on a few corsairs for disruption web. They are completely useless against turrets, if turrets truly are the problem. (Now stasis against goliaths MIGHT be useful if you already have an arbiter - but in general, I wouldn't suggest getting them) If you have templars around they are going to be shit against tanks - but gh3y air strikes can be psi stormed, so I am not saying to get rid of them. But if you have them around be sure that you are making some hallucinations of a few carriers. ghosts with lockdown should be able to take out carriers. Depending on his skill you could have a serious problem on your hands there! Terran dominates late game - I think your best bet is to try to keep the game from going on that long. You might want to consider a land attack if you can get good with disruption web. I suggest making some training maps for yourself (UMS maps with triggers) so that you can practice mad disruption webbing. It takes a lot of practice to get good at laying 6-12 of them out. Learn the hot keys and make control groups. When you have that many units on the board, it is going to come down to a lot of micro management. If you are doing something like arbiter recall to get people inside his base with the arbiter then that might work - but it sounds like you are just using them for air support, which doesn't make a lot of sense. -- LTP :)
Re: BGH - p v t - how to defeat terrain at the late phase of game?
Author: Frans
Date: Wed, 09 Aug 2006 09:55
Date: Wed, 09 Aug 2006 09:55
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"Artur" <arturmak...@wp.pl> wrote in message news:ebbae1$p65$1@news2.ipartners.pl... > Ok, I failed to kill him at the beginning as well as in the middlegame. > Now he is well defended (40 turrets) with supply depots before 4-6 siege > tanks at the narrow part of his land. He has also a set of wraiths a ghost > squad and so on ( about 180 units). > > > My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more > scouts, few goons, 4-5 templars for defence.... Use hallucination on the arbiters. First bring in a whole fake squad of them. And leave one arbiter in your base to recall if necessary.
Re: BGH - p v t - how to defeat terrain at the late phase of game?
Author: the Ayrabian sven the unpleasant
Date: Wed, 09 Aug 2006 18:08
Date: Wed, 09 Aug 2006 18:08
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On Wed, 9 Aug 2006 02:32:11 +0200, "Artur" <arturmak...@wp.pl> wrote: >Ok, I failed to kill him at the beginning as well as in the middlegame. Now >he is well defended (40 turrets) with supply depots before 4-6 siege tanks >at the narrow part of his land. He has also a set of wraiths a ghost squad >and so on ( about 180 units). > > >My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more >scouts, few goons, 4-5 templars for defence.... >how can I beat his power???? everytime I try to mass carriers on him, his >turrets are a perfect protection.. ..do you have any suggestions? Links...? >rplays.? Mount a frontal attack that will hopefully divert their attention. Be sure to d-web nearby tanks and turrets in order for the attack to be more effective, which in turn makes it more attention consuming. As this happens, take an arbiter with a group of corsairs to a distant corner of his base, d-web the turrets. Then slide the arbiter right into the middle of his base and recall a big ass force. Be sure to have a few templar on hand in order to make copies of carriers and what not in order to confuse your opponent. If you can micro well enough, you could probably manage to keep the frontal attack squad alive and in decent enough condition to make it through the depots and open a direct path to the tanks. Without the tanks, he's fucked as far as ground goes and you'll be able to have your way with him. Just remember, the most important weapon you have against terran in these situations is d-web!
Re: BGH - p v t - how to defeat terrain at the late phase of game?
Author: Artur
Date: Wed, 09 Aug 2006 18:09
Date: Wed, 09 Aug 2006 18:09
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Thanks a lot for advise - Ill consider your suggestions.
Re: BGH - p v t - how to defeat terrain at the late phase of game?
Author: Artur
Date: Wed, 09 Aug 2006 18:30
Date: Wed, 09 Aug 2006 18:30
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Thanks!!!I have never used d-web as I thought they are ineffective to 20-30 turrets. Its a Pity that there is no possibility to order a group of corsairs to d-web the selected area...and I have to select the target one by one - thats time consuming. But... maby this is the only way (...) > as ground goes and you'll be able to have your way with him. Just > remember, the most important weapon you have against terran in these > situations is d-web! >
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