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6 messages
6 total messages Started by Artur Wed, 09 Aug 2006 00:32
BGH - p v t - how to defeat terrain at the late phase of game?
#291435
Author: Artur
Date: Wed, 09 Aug 2006 00:32
11 lines
1481 bytes
Ok, I failed to kill him at the beginning as well as in the middlegame.  Now 
he is well defended (40 turrets) with supply depots before 4-6 siege tanks 
at the narrow part of his land. He has also a set of wraiths a ghost squad 
and so on ( about 180 units).


My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more 
scouts, few goons, 4-5 templars for defence....
how can I beat his power???? everytime I try to mass carriers on him, his 
turrets are a perfect protection.. ..do you have any suggestions? Links...? 
rplays.?
Re: BGH - p v t - how to defeat terrain at the late phase of game?
#291436
Author: Luc The Perverse
Date: Wed, 09 Aug 2006 01:54
52 lines
3083 bytes
"Artur" <arturmak...@wp.pl> wrote in message 
news:ebbae1$p65$1@news2.ipartners.pl...
> Ok, I failed to kill him at the beginning as well as in the middlegame. 
> Now he is well defended (40 turrets) with supply depots before 4-6 siege 
> tanks at the narrow part of his land. He has also a set of wraiths a ghost 
> squad and so on ( about 180 units).
>
>
> My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more 
> scouts, few goons, 4-5 templars for defence....
> how can I beat his power???? everytime I try to mass carriers on him, his 
> turrets are a perfect protection.. ..do you have any suggestions? 
> Links...? rplays.?

Scouts?   5 arbiters?

Ok - first - redirect the money you are wasting on scouts and arbiters on a 
few corsairs for disruption web.   They are completely useless against 
turrets, if turrets truly are the problem.   (Now stasis against goliaths 
MIGHT be useful if you already have an arbiter - but in general, I wouldn't 
suggest getting them)

If you have templars around they are going to be shit against tanks - but 
gh3y air strikes can be psi stormed, so I am not saying to get rid of them. 
But if you have them around be sure that you are making some hallucinations 
of a few carriers.

ghosts with lockdown should be able to take out carriers.  Depending on his 
skill you could have a serious problem on your hands there!

Terran dominates late game - I think your best bet is to try to keep the 
game from going on that long.

You might want to consider a land attack if you can get good with disruption 
web.

I suggest making some training maps for yourself (UMS maps with triggers) so 
that you can practice mad disruption webbing.  It takes a lot of practice to 
get good at laying 6-12 of them out.  Learn the hot keys and make control 
groups.

When you have that many units on the board, it is going to come down to a 
lot of micro management.

If you are doing something like arbiter recall to get people inside his base 
with the arbiter then that might work - but it sounds like you are just 
using them for air support, which doesn't make a lot of sense.

--
LTP

:) 
Re: BGH - p v t - how to defeat terrain at the late phase of game?
#291438
Author: Frans
Date: Wed, 09 Aug 2006 09:55
13 lines
1477 bytes
"Artur" <arturmak...@wp.pl> wrote in message 
news:ebbae1$p65$1@news2.ipartners.pl...
> Ok, I failed to kill him at the beginning as well as in the middlegame. 
> Now he is well defended (40 turrets) with supply depots before 4-6 siege 
> tanks at the narrow part of his land. He has also a set of wraiths a ghost 
> squad and so on ( about 180 units).
>
>
> My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more 
> scouts, few goons, 4-5 templars for defence....

Use hallucination on the arbiters. First bring in a whole fake squad of 
them. And leave one arbiter in your base to recall if necessary. 
Re: BGH - p v t - how to defeat terrain at the late phase of game?
#291439
Author: the Ayrabian sven the unpleasant
Date: Wed, 09 Aug 2006 18:08
29 lines
2538 bytes
On Wed, 9 Aug 2006 02:32:11 +0200, "Artur" <arturmak...@wp.pl>
wrote:

>Ok, I failed to kill him at the beginning as well as in the middlegame.  Now 
>he is well defended (40 turrets) with supply depots before 4-6 siege tanks 
>at the narrow part of his land. He has also a set of wraiths a ghost squad 
>and so on ( about 180 units).
>
>
>My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more 
>scouts, few goons, 4-5 templars for defence....
>how can I beat his power???? everytime I try to mass carriers on him, his 
>turrets are a perfect protection.. ..do you have any suggestions? Links...? 
>rplays.?

Mount a frontal attack that will hopefully divert their attention. Be
sure to d-web nearby tanks and turrets in order for the attack to be
more effective, which in turn makes it more attention consuming. As
this happens, take an arbiter with a group of corsairs to a distant
corner of his base, d-web the turrets. Then slide the arbiter right
into the middle of his base and recall a big ass force. Be sure to
have a few templar on hand in order to make copies of carriers and
what not in order to confuse your opponent. If you can micro well
enough, you could probably manage to keep the frontal attack squad
alive and in decent enough condition to make it through the depots and
open a direct path to the tanks. Without the tanks, he's fucked as far
as ground goes and you'll be able to have your way with him. Just
remember, the most important weapon you have against terran in these
situations is d-web!
Re: BGH - p v t - how to defeat terrain at the late phase of game?
#291437
Author: Artur
Date: Wed, 09 Aug 2006 18:09
1 lines
1123 bytes
Thanks a lot for advise - Ill consider your suggestions.
Re: BGH - p v t - how to defeat terrain at the late phase of game?
#291440
Author: Artur
Date: Wed, 09 Aug 2006 18:30
10 lines
1545 bytes
Thanks!!!I have never used d-web as I thought they are ineffective to 20-30 
turrets. Its a Pity that there is no possibility to order a group of 
corsairs to d-web the selected area...and I have to select the target one by 
one  - thats time consuming. But... maby this is the only way

(...)
> as ground goes and you'll be able to have your way with him. Just
> remember, the most important weapon you have against terran in these
> situations is d-web!
> 
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