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Article #291436Re: BGH - p v t - how to defeat terrain at the late phase of game?
From: Luc The Perverse
Date: Wed, 09 Aug 2006 01:54
Date: Wed, 09 Aug 2006 01:54
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3083 bytes
"Artur" <arturmak...@wp.pl> wrote in message news:ebbae1$p65$1@news2.ipartners.pl... > Ok, I failed to kill him at the beginning as well as in the middlegame. > Now he is well defended (40 turrets) with supply depots before 4-6 siege > tanks at the narrow part of his land. He has also a set of wraiths a ghost > squad and so on ( about 180 units). > > > My force contains usually: 10 or more carriers, 4-5 arbiters, 10 or more > scouts, few goons, 4-5 templars for defence.... > how can I beat his power???? everytime I try to mass carriers on him, his > turrets are a perfect protection.. ..do you have any suggestions? > Links...? rplays.? Scouts? 5 arbiters? Ok - first - redirect the money you are wasting on scouts and arbiters on a few corsairs for disruption web. They are completely useless against turrets, if turrets truly are the problem. (Now stasis against goliaths MIGHT be useful if you already have an arbiter - but in general, I wouldn't suggest getting them) If you have templars around they are going to be shit against tanks - but gh3y air strikes can be psi stormed, so I am not saying to get rid of them. But if you have them around be sure that you are making some hallucinations of a few carriers. ghosts with lockdown should be able to take out carriers. Depending on his skill you could have a serious problem on your hands there! Terran dominates late game - I think your best bet is to try to keep the game from going on that long. You might want to consider a land attack if you can get good with disruption web. I suggest making some training maps for yourself (UMS maps with triggers) so that you can practice mad disruption webbing. It takes a lot of practice to get good at laying 6-12 of them out. Learn the hot keys and make control groups. When you have that many units on the board, it is going to come down to a lot of micro management. If you are doing something like arbiter recall to get people inside his base with the arbiter then that might work - but it sounds like you are just using them for air support, which doesn't make a lot of sense. -- LTP :)
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news3.google.com!news.glorb.com!newsfeed-east.nntpserver.com!nntpserver.com!statler.nntpserver.com!news1.optus.net.au!optus!newsfeeder.syd.optusnet.com.au!news.optusnet.com.au!not-for-mail From: "Luc The Perverse" <sll_noSpamli...@cc.usu.edu> Newsgroups: alt.games.starcraft References: <ebbae1$p65$1@news2.ipartners.pl> Subject: Re: BGH - p v t - how to defeat terrain at the late phase of game? Date: Tue, 8 Aug 2006 19:54:50 -0600 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2869 X-RFC2646: Format=Flowed; Response Message-ID: <fsrnq3x6j5.ln2@loki.cmears.id.au> Lines: 54 NNTP-Posting-Host: 220.237.36.237 X-Trace: 1155088502 22359 220.237.36.237 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit