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Article #281107

Re: Meh

#281107
From: Steven Ung
Date: Thu, 16 Sep 2004 00:54
73 lines
4267 bytes
"Byers ex machina" <don't@think.so> wrote in message 
news:o5cgk05krg14j32hi6j06eeacvpa2cd16h@4ax.com...
> On Wed, 15 Sep 2004 11:48:14 +0800, "Steven Ung"
> <ste...@nodomainname.com> wrote:
>
<Snip>
>>There is nothing wrong, but if there is no attack from the enemy, chances
>>are they're teching up. Melee vs casters / air normally means a win to
>>casters / air (remember polymorphing the orc ?). We should think versatile
>>and change our build if we see anything different. Notice I said "WE" :)
>
> Yeah well, rarely does an enemy army not consist of some kind of heavy
> melee units...

Yeah but what I'm trying to say is that we might need to change our 
build/plan/strategy if we spot otherwise.

>>That's why it's called tier 3 units :)
>
> Yeah well, the alternative is footmen, so I have to rush to Knights. I
> can get to Castle pretty fast if I set my mind to it.  :P

IMO, for pumping footmen, one barrack is enough but keep pumping non-stop. 
Pop in the second barrack when you're teching to castle. By getting the 
second barrack early, you're actually delaying the production of knights 
(which is your main objective). Well, make your own judgement.

> And the point is that, with your build, the only sensible thing for me
> to do is to go heavy melee. You're getting ranged and casters, if I
> get casters as well all we've got for melee is the puny number of
> footmen I'll be able to crank out of one barracks. Our front line will
> get creamed, and out casters will be left standing around healing
> themselves and generally looking very uncomfortable.

Depends. The more you get creamed at the front line, the more skellys I can 
generate. *Burst into evil laughter*

>>Oh, now you realize how important the towers are, eh? :)
>
> I've never doubted towers to be generally useful, but every time I've
> built them, I've been called a total n00b by my allies. (In random
> games...).

In RT, it depends on where you are. Assuming it is a 3v3 and you're in the 
middle cramped between 2 allies, building towers doesn't make sense as 
you're normally not at risk of being attack. One to two towers won't hurt if 
the enemy is just beside you.

<snip>
>>Yes. This has been a very fruitful discussion. If you see any weaknesses
>>that I can improve, just say so. I'll try to improve or find ways to
>>improve.
>
> TP out of battles less.  :P

I thought by typing "Back" or "B" was enough of a signal to TP out. 
Apparently not. So, next time I'll type "Hey Byers, can we just get the F*** 
outta here? My units are getting squashed like mash potatoes in a grinder. 
What?! You don't have TP? Shit! Well if you die, I die (like Titanic, you 
jump I jump)"

>>Knights with inner fire rocks. 'Sides, human priest can do wonders. Heal,
>>Dispel and Inner Fire.
>
> Bah.

Whilst upgrading to castle, you can get 2~4 priest or 1~2 sorcerer for slow 
but not autocast. Cast slow on units that deserve it. (Slow is really good 
vs Orcs).
 <snip>
-- 
Steven Ung
"The source of all greatness lies within you" - Anonymous 
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From: "Steven Ung" <ste...@nodomainname.com>
Newsgroups: alt.games.starcraft
Subject: Re: Meh
Date: Thu, 16 Sep 2004 08:54:39 +0800
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Message-ID: <2qs6eoF12mv28U1@uni-berlin.de>
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