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Article #281106Re: Meh
From: Byers ex machina
Date: Wed, 15 Sep 2004 12:23
Date: Wed, 15 Sep 2004 12:23
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3962 bytes
On Wed, 15 Sep 2004 11:48:14 +0800, "Steven Ung" <ste...@nodomainname.com> wrote: >Correct me if I'm wrong but I think our statistics shows that we won more >than losing when we harass early. I'll be damned if I know... >So, harass? :) Bah, whichever! >Or at least let me get the expo as for me I spend less to get the goldmine. >I can then contribute to you to expand. Que? >There is nothing wrong, but if there is no attack from the enemy, chances >are they're teching up. Melee vs casters / air normally means a win to >casters / air (remember polymorphing the orc ?). We should think versatile >and change our build if we see anything different. Notice I said "WE" :) Yeah well, rarely does an enemy army not consist of some kind of heavy melee units... >That's why it's called tier 3 units :) Yeah well, the alternative is footmen, so I have to rush to Knights. I can get to Castle pretty fast if I set my mind to it. :P And the point is that, with your build, the only sensible thing for me to do is to go heavy melee. You're getting ranged and casters, if I get casters as well all we've got for melee is the puny number of footmen I'll be able to crank out of one barracks. Our front line will get creamed, and out casters will be left standing around healing themselves and generally looking very uncomfortable. >Oh, now you realize how important the towers are, eh? :) I've never doubted towers to be generally useful, but every time I've built them, I've been called a total n00b by my allies. (In random games...). >Anyway, your hero should be able to counter their lone hero and so are your >units. 'sides, you're fighting in your own base. You have all the advantage >to win.(blockage, extra potion from your store, towers, peons etc) Yeah well, assuming he is anywhere near the base. >Units first, training/upgrades later. No point having one knight with war >animal. I'd prefer to have 2 knights without war animal training / upgrades. Gah! Training = production, morno. I wasn't talking about upgrades. I don't get them until my mass production is up and running. >Uhmn... I always forget the unit names. Its called the Shuttle in SC to >carry your units. But in WC, its used to keep your units from being killed >easily :) Oh, those... >Yes. This has been a very fruitful discussion. If you see any weaknesses >that I can improve, just say so. I'll try to improve or find ways to >improve. TP out of battles less. :P >Knights with inner fire rocks. 'Sides, human priest can do wonders. Heal, >Dispel and Inner Fire. Bah. [...] >DOES TO! (I think) If you say so. :P -- theobliviousbyers
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From: Byers ex machina <don't@think.so> Newsgroups: alt.games.starcraft Subject: Re: Meh Date: Wed, 15 Sep 2004 14:23:48 +0200 Message-ID: <o5cgk05krg14j32hi6j06eeacvpa2cd16h@4ax.com> References: <s0eak09allmjpkiggfgr7qtftbghlg8o4s@4ax.com> <2ql0hoF10pmk7U1@uni-berlin.de> <p48bk0hepum5o9lgv1klo4n5i6i43127ef@4ax.com> <2qmp6lF111hhhU1@uni-berlin.de> <c1bdk0l25ipsc18vgef2f4bnd04scbdt4c@4ax.com> <2qns6uF11n7luU1@uni-berlin.de> <49jdk01iblummsf3t1a01mlvi7rhn2hlv9@4ax.com> <2qpfnkF12qk0jU1@uni-berlin.de> <1h3fk019ldvtifocd8uhvv4236nktvk86n@4ax.com> <2qpls5F128b1rU1@uni-berlin.de> <om9fk0pids44jb93ijds6n5tb5k86h80ie@4ax.com> <2qps96F12bobpU1@uni-berlin.de> X-Newsreader: Forte Agent 1.8/32.553 MIME-Version: 1.0 NNTP-Posting-Host: 131.80-202-122.nextgentel.com X-Original-NNTP-Posting-Host: 131.80-202-122.nextgentel.com X-Trace: news.broadpark.no 1095250375 131.80-202-122.nextgentel.com (15 Sep 2004 14:12:55 +0200) Lines: 79 Path: mbox-mo1.pugleaf.net!g2news1.google.com!news1.google.com!news.glorb.com!ecngs!feeder.ecngs.de!npeer.de.kpn-eurorings.net!news-FFM2.ecrc.net!News-Peer-Europe!news.stupi.se!news.net.hanse.com!nntp.gblx.net!nntp3.phx1!news.broadpark.no Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit