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Article #281105

Re: Meh

#281105
From: Steven Ung
Date: Wed, 15 Sep 2004 03:48
148 lines
6753 bytes
"Byers ex machina" <don't@think.so> wrote in message 
news:om9fk0pids44jb93ijds6n5tb5k86h80ie@4ax.com...
> On Wed, 15 Sep 2004 09:58:37 +0800, "Steven Ung"
> <ste...@nodomainname.com> wrote:
>
>>Agreed. Early harassment can delay both the enemy and us (if our 
>>harassment
>>is like err ... chicken shit?).
>
> *lol*
> Sounds familiar...

Correct me if I'm wrong but I think our statistics shows that we won more 
than losing when we harass early.

>>We either harass to be successfully delay
>>the enemy or we don't harass and take chances.
>
> Sounds okay.

So, harass? :)

>>You should be stacking up gold while teching. Donate the gold to me first
>>(at least I can get Statues or something) and when your castle is almost
>>complete, I'll donate it back. Keeping the gold with you won't earn you
>>interest.
>>
>>Of course, I'll do the same whenever if I have extra resources. It's a 
>>team
>>game and we need to play like a team.
>
> Eh...Contrary to popular belief, I really don't have much gold to
> stack until the very last couple of minutes before I start production
> on the knights.

Or at least let me get the expo as for me I spend less to get the goldmine. 
I can then contribute to you to expand.

> Prior to the Castle, I'm pumping Footmen from two
> barracks to stay alive, which is something I'm not letting you talk me
> out of doing, since I basically have to provide melee for the both of
> us (due to your build - not that there's anything wrong with it).

There is nothing wrong, but if there is no attack from the enemy, chances 
are they're teching up. Melee vs casters / air normally means a win to 
casters / air (remember polymorphing the orc ?). We should think versatile 
and change our build if we see anything different. Notice I said "WE" :)

> Any
> less than what I currently make and we'll be seriously fux0red.
> Furthermore, I'll have to consecutively upgrade my HQ twice (to
> Castle) and have lumber mill, blacksmith and a whole friggin'
> metropolis of houses ready before even considering Knights.

That's why it's called tier 3 units :)

> I might
> also need some towers if early game sees a lot of worker harassment (I
> can't afford to send my peons off to war every time an enemy hero
> comes a-knocking).

Oh, now you realize how important the towers are, eh? :)

Anyway, your hero should be able to counter their lone hero and so are your 
units. 'sides, you're fighting in your own base. You have all the advantage 
to win.(blockage, extra potion from your store, towers, peons etc)

> And even if I somehow could come up with enough dough to warrant a
> significant return donation once my Castle is up, I still won't be
> able to produce as many Knights as fast as before, since the extra
> expansion I usually go for enables me to maintain an extra barracks of
> constant Knight training, something I doubt a medium gold donation
> from you will enable me to do.  :P

Units first, training/upgrades later. No point having one knight with war 
animal. I'd prefer to have 2 knights without war animal training / upgrades.

>>This week lets try to our skills on the use of the transporter :)
>
> The whatporter?

Uhmn... I always forget the unit names. Its called the Shuttle in SC to 
carry your units. But in WC, its used to keep your units from being killed 
easily :)

>>> It's so hard to tell sometimes.  :P
>>
>>You'll get the hang of it,... eventually :p
>
> Preferably while both of us are still alive...

Yes. This has been a very fruitful discussion. If you see any weaknesses 
that I can improve, just say so. I'll try to improve or find ways to 
improve.

>>> I, for one, know what I'm doing. Can't really comment on you.  :P
>>
>>Hey, so far my so called Jedi powers had never failed before. Whenever I 
>>say
>>they tech, they tech! :p
>>
>>Of course at times, it gets confused and can't really decide which units 
>>to
>>build but most importantly this is a game of skills.
>>
>>There is no skills whatsoever in just building one kind of units and 
>>expect
>>to win, right? So, if possible get a mixture of this and that to make the
>>army strong.
>
> Uh, a little bit of everything strategies won't work...Focus is
> necessary, especially in team games. If you start building every
> structure in the game to produce the ultimate mixed army, it will most
> likely be a colossal waste of time and money...
> I'm not sure what your line of reasoning is in this case...

Knights with inner fire rocks. 'Sides, human priest can do wonders. Heal, 
Dispel and Inner Fire.

<snip>
> [...]
>>> I doubt it, the blue whatchamacallit always appears over the HQ
>>> building.
>>
>>That sucks then. Should've just walked to your base and you not attacking
>>the army until the calvary arrives. Please, never attack 2 armies alone
>>unless your troops are of equal numbers. This is not like Rambo whereby 
>>one
>>lone person can conquer Russia on his own!
>
> Dude, they were *in* my friggin' base. I started to run out of places
> to retreat to...

Oh yeah, kinda forgot 'bout that :p Sorry

>>> If the relationship between waiting and arrival of good things
>>> increase exponentially relative to one another, 50 years would bring
>>> truly magnificent things. So quit yer complaining.  :P
>>
>>AM NOT!
>
> Ah well, this hasn't gotten any easier to tell since the last post, I
> see.  :P

DOES TO! (I think)
-- 
Steven Ung
"The source of all greatness lies within you" - Anonymous 
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From: "Steven Ung" <ste...@nodomainname.com>
Newsgroups: alt.games.starcraft
Subject: Re: Meh
Date: Wed, 15 Sep 2004 11:48:14 +0800
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Message-ID: <2qps96F12bobpU1@uni-berlin.de>
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