🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake3
3 messages
3 total messages Started by Ender Tue, 30 Oct 2007 01:16
*.bsp's portable?
#287012
Author: Ender
Date: Tue, 30 Oct 2007 01:16
6 lines
930 bytes
Anyone know if quake3 *.bsp files are compatible across platforms? Say 
if I were to generate one on a linux x86 and moved it into a game 
engine on a Linux x86_64, would that work? I'd be using q3map2 as 
that's all I currently have.

I'd have tried it if I had the x86, but don't as of yet.
Re: *.bsp's portable?
#287013
Author: EvilBill
Date: Thu, 29 Nov 2007 18:38
12 lines
1271 bytes
Ender wrote:
> Anyone know if quake3 *.bsp files are compatible across platforms? Say 
> if I were to generate one on a linux x86 and moved it into a game engine 
> on a Linux x86_64, would that work? I'd be using q3map2 as that's all I 
> currently have.
> 
> I'd have tried it if I had the x86, but don't as of yet.
> 
> 

Sorry for the late response: as far as I know a BSP is a BSP is a BSP; 
it's only the Q3 program files that are platform-specific.
Re: *.bsp's portable?
#287014
Author: Fraki
Date: Sun, 06 Jan 2008 06:54
14 lines
1500 bytes
EvilBill schrieb:
> Ender wrote:
>> Anyone know if quake3 *.bsp files are compatible across platforms? Say 
>> if I were to generate one on a linux x86 and moved it into a game 
>> engine on a Linux x86_64, would that work? I'd be using q3map2 as 
>> that's all I currently have.
>>
>> I'd have tried it if I had the x86, but don't as of yet.
>>
>>
> 
> Sorry for the late response: as far as I know a BSP is a BSP is a BSP; 
> it's only the Q3 program files that are platform-specific.
Totally correct.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads