Thread View: alt.games.quake3
3 messages
3 total messages
Started by Ender
Tue, 30 Oct 2007 01:16
*.bsp's portable?
Author: Ender
Date: Tue, 30 Oct 2007 01:16
Date: Tue, 30 Oct 2007 01:16
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Anyone know if quake3 *.bsp files are compatible across platforms? Say if I were to generate one on a linux x86 and moved it into a game engine on a Linux x86_64, would that work? I'd be using q3map2 as that's all I currently have. I'd have tried it if I had the x86, but don't as of yet.
Re: *.bsp's portable?
Author: EvilBill
Date: Thu, 29 Nov 2007 18:38
Date: Thu, 29 Nov 2007 18:38
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Ender wrote: > Anyone know if quake3 *.bsp files are compatible across platforms? Say > if I were to generate one on a linux x86 and moved it into a game engine > on a Linux x86_64, would that work? I'd be using q3map2 as that's all I > currently have. > > I'd have tried it if I had the x86, but don't as of yet. > > Sorry for the late response: as far as I know a BSP is a BSP is a BSP; it's only the Q3 program files that are platform-specific.
Re: *.bsp's portable?
Author: Fraki
Date: Sun, 06 Jan 2008 06:54
Date: Sun, 06 Jan 2008 06:54
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EvilBill schrieb: > Ender wrote: >> Anyone know if quake3 *.bsp files are compatible across platforms? Say >> if I were to generate one on a linux x86 and moved it into a game >> engine on a Linux x86_64, would that work? I'd be using q3map2 as >> that's all I currently have. >> >> I'd have tried it if I had the x86, but don't as of yet. >> >> > > Sorry for the late response: as far as I know a BSP is a BSP is a BSP; > it's only the Q3 program files that are platform-specific. Totally correct.
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