Article View: alt.games.quake3
Article #287014Re: *.bsp's portable?
From: Fraki
Date: Sun, 06 Jan 2008 06:54
Date: Sun, 06 Jan 2008 06:54
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EvilBill schrieb: > Ender wrote: >> Anyone know if quake3 *.bsp files are compatible across platforms? Say >> if I were to generate one on a linux x86 and moved it into a game >> engine on a Linux x86_64, would that work? I'd be using q3map2 as >> that's all I currently have. >> >> I'd have tried it if I had the x86, but don't as of yet. >> >> > > Sorry for the late response: as far as I know a BSP is a BSP is a BSP; > it's only the Q3 program files that are platform-specific. Totally correct.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!tiscali!newsfeed1.ip.tiscali.net!news.addix.net!feed.news.schlund.de!schlund.de!news.online.de!not-for-mail From: Fraki <fraki@the_difference.co.uk> Newsgroups: alt.games.quake3 Subject: Re: *.bsp's portable? Date: Sun, 06 Jan 2008 07:54:32 +0100 Organization: 1&1 Internet AG Lines: 14 Message-ID: <flptv9$ofd$1@online.de> References: <2007102920162416807-noreply@mailinvalid> <5r8f90F123lsqU1@mid.individual.net> NNTP-Posting-Host: p57a02df3.dip0.t-ipconnect.de Mime-Version: 1.0 X-Trace: online.de 1199602473 25069 87.160.45.243 (6 Jan 2008 06:54:33 GMT) X-Complaints-To: abuse@einsundeins.com NNTP-Posting-Date: Sun, 6 Jan 2008 06:54:33 +0000 (UTC) User-Agent: Thunderbird 2.0.0.9 (Windows/20071031) In-Reply-To: <5r8f90F123lsqU1@mid.individual.net> Bytes: 1533 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit