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Thread View: alt.games.quake3
20 messages
20 total messages Started by Chippy Thu, 04 Feb 1999 00:00
The Ultimate weapon
#215
Author: Chippy
Date: Thu, 04 Feb 1999 00:00
14 lines
1088 bytes
What is the Ultimate / Supreme weapon ( whatever it's called ) actually
going to do???

=================================================
= The Microsoft Poem    =
=================================================
= 64 bit Processor required to run  =
= 32 bit extensions for a   =
= 16 bit patch to an    =
= 8  bit operating system originally coded for a=
= 4  bit microprocessor by a   =
= 2  bit company that don't have  =
= 1  bit of common sense.   =
=================================================
Re: The Ultimate weapon
#216
Author: arga... Arganoid
Date: Thu, 04 Feb 1999 00:00
10 lines
872 bytes
In alt.games.quake3, Chippy wrote:
> What is the Ultimate / Supreme weapon ( whatever it's called ) actually
> going to do???

It'll be like a nailgun except each nail explodes like a rocket.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage

   long double double_long;
The Grappling Hook
#219
Author: Chippy
Date: Thu, 04 Feb 1999 00:00
14 lines
1164 bytes
In addition to my last post, is the grappling hook actually going to be
included? I heard they weren't to sure...

================================================
= The Microsoft Poem    =
=================================================
= 64 bit Processor required to run  =
= 32 bit extensions for a   =
= 16 bit patch to an    =
= 8  bit operating system originally coded for a=
= 4  bit microprocessor by a   =
= 2  bit company that don't have  =
= 1  bit of common sense.   =
=================================================
Re: The Ultimate weapon
#225
Author: chiller
Date: Thu, 04 Feb 1999 00:00
12 lines
890 bytes
Chippy wrote in message <79d0o6$76h$1...@infoserv.netkonect.net>...
>What is the Ultimate / Supreme weapon ( whatever it's called )actually
>going to do???


Kill ppl...............

--

webmaster / maintainer / news publisher:  http://home.telia.no/chiller

ICQ#: 11362056
Re: The Ultimate weapon
#217
Author: Chris
Date: Fri, 05 Feb 1999 00:00
15 lines
1132 bytes
Arganoid wrote in message ...
>In alt.games.quake3, Chippy wrote:
>> What is the Ultimate / Supreme weapon ( whatever it's called ) actually
>> going to do???
>
>It'll be like a nailgun except each nail explodes like a rocket.


I thought I read in one of the reviews (where the people got invited into
the id offices) that it was like a cross between a chaingun and a
railgun...? As in, very fast firing rails, with pinpoint accuracy unlike the
current spread of the chaingun...  Then again, it's probably end up being a
radioactive-cow-shooting megaweapon or something, given how many stories get
spread around with no resemblance to the truth!
Re: The Ultimate weapon
#218
Author: Scuff
Date: Sat, 06 Feb 1999 00:00
18 lines
1116 bytes
It will be a big snail which only fires snail juice with devastating
consequences.

*SPLAT*

Scuff

Arganoid wrote in message ...
>In alt.games.quake3, Chippy wrote:
>> What is the Ultimate / Supreme weapon ( whatever it's called ) actually
>> going to do???
>
>It'll be like a nailgun except each nail explodes like a rocket.
>
>--
>Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
>
>   long double double_long;
Re: The Grappling Hook
#220
Author: Scuff
Date: Sat, 06 Feb 1999 00:00
21 lines
1306 bytes
Ahhhh the poem

Chippy wrote in message <79d0qa$78j$1...@infoserv.netkonect.net>...
>In addition to my last post, is the grappling hook actually going to be
>included? I heard they weren't to sure...
>
>================================================
>= The Microsoft Poem    =
>=================================================
>= 64 bit Processor required to run  =
>= 32 bit extensions for a   =
>= 16 bit patch to an    =
>= 8  bit operating system originally coded for a=
>= 4  bit microprocessor by a   =
>= 2  bit company that don't have  =
>= 1  bit of common sense.   =
>=================================================
>
>
>
>
Re: The Grappling Hook
#221
Author: Chippy
Date: Sat, 06 Feb 1999 00:00
13 lines
1184 bytes
And what's wrong with my Poem?? It's the truth isn't it?

================================================
= The Microsoft Poem    =
=================================================
= 64 bit Processor required to run  =
= 32 bit extensions for a   =
= 16 bit patch to an    =
= 8  bit operating system originally coded for a=
= 4  bit microprocessor by a   =
= 2  bit company that don't have  =
= 1  bit of common sense.   =
=================================================
Re: The Grappling Hook
#222
Author: an... Andy Harrison
Date: Sat, 06 Feb 1999 00:00
44 lines
2251 bytes
In article <79hvd4$d6j$1...@infoserv.netkonect.net>,
	"Chippy" <st...@tinca.netkonect.co.uk> writes:
> And what's wrong with my Poem?? It's the truth isn't it?


Actually, the original goes something like:

Windows, a 32-bit front-end for a 16-bit shell to an 8-bit operating system
originally designed on a 4-bit processor by a 2-bit company that can't stand
1-bit of competition.  :)




> 
> ================================================
> = The Microsoft Poem    =
> =================================================
> = 64 bit Processor required to run  =
> = 32 bit extensions for a   =
> = 16 bit patch to an    =
> = 8  bit operating system originally coded for a=
> = 4  bit microprocessor by a   =
> = 2  bit company that don't have  =
> = 1  bit of common sense.   =
> =================================================
> 
> 
> 

--
          .==,_
         .===,_`\                                Andy Harrison
       .====,_ ` \      .====,__
 ---     .==-,`~. \           `:`.__,     __                                 
  ---      `~~=-.  \           /^^^      / /    __  _  _  _  _ __  __
    ---       `~~=. \         /         / /__  / / / \// //_// \ \/ /
                 `~. \       /         /____/ /_/ /_/\/ /___/  /_/\_\
                   ~. \____./           ...for IQs GREATER than 98...
                     `.=====                 
                  ___.--~~~--.__              
        ___\.--~~~              ~~~---.._|/  (remove the obvious
        ~~~"                             /    to e-mail me...)
-- 
Re: The Ultimate weapon
#226
Author: Chippy
Date: Sat, 06 Feb 1999 00:00
30 lines
1502 bytes
hmmm... maybe I should have thought that question through first....

=================================================
= The Microsoft Poem    =
=================================================
= 64 bit Processor required to run  =
= 32 bit extensions for a   =
= 16 bit patch to an    =
= 8  bit operating system originally coded for a=
= 4  bit microprocessor by a   =
= 2  bit company that don't have  =
= 1  bit of common sense.   =
=================================================

chiller wrote in message ...
>Chippy wrote in message <79d0o6$76h$1...@infoserv.netkonect.net>...
>>What is the Ultimate / Supreme weapon ( whatever it's called )actually
>>going to do???
>
>
>Kill ppl...............
>
>--
>
>webmaster / maintainer / news publisher:  http://home.telia.no/chiller
>
>ICQ#: 11362056
>
>
>
Re: The Ultimate weapon
#227
Author: Satan
Date: Sat, 06 Feb 1999 00:00
53 lines
2796 bytes
I might be stating the obvious here but the ultimate weapon would be a
nuclear weapon, but that would kill you too. That would be ultimate but a
bit stupid. I think another ultimate but very boring crap weapon would be an
enemy disintegrator. When you fire it a beam comes out and scrambles the
molecules leaving a sludge of organic material festering on the ground. If
your looking for the most efficient weapon then it is a gun you don't have
to fire, or point, or do anything. You just walk around and the enemies
disappear. A bit like when you type dnmonsters in Duke Nukem 3D, a game
which continues to entertain me much more than quake ever did, or quake 2
for that matter. I think sin and halflife are also better than quake and
quake 2 but my computer is too shite to run them, which is a good thing
really. I spend too much time on this evil invention as it is. Quake 3 is
going to have to be really really good to cut any butter in the fps genre.
Halflife and sin to a lesser extent have set quake 3 a task which it is
unlikely to live up to.

On a different subject altogether, what's trinity, is this quake 3 or
something different.


Chippy wrote in message <79hvfh$d6q$1...@infoserv.netkonect.net>...
>hmmm... maybe I should have thought that question through first....
>
>=================================================
>= The Microsoft Poem    =
>=================================================
>= 64 bit Processor required to run  =
>= 32 bit extensions for a   =
>= 16 bit patch to an    =
>= 8  bit operating system originally coded for a=
>= 4  bit microprocessor by a   =
>= 2  bit company that don't have  =
>= 1  bit of common sense.   =
>=================================================
>
>chiller wrote in message ...
>>Chippy wrote in message <79d0o6$76h$1...@infoserv.netkonect.net>...
>>>What is the Ultimate / Supreme weapon ( whatever it's called )actually
>>>going to do???
>>
>>
>>Kill ppl...............
>>
>>--
>>
>>webmaster / maintainer / news publisher:  http://home.telia.no/chiller
>>
>>ICQ#: 11362056
>>
>>
>>
>
>
Re: The Ultimate weapon
#228
Author: Chris
Date: Sun, 07 Feb 1999 00:00
68 lines
3663 bytes
[snip with the industrial-strength cable-cutters]

>A bit like when you type dnmonsters in Duke Nukem 3D, a game
>which continues to entertain me much more than quake ever did, or quake 2
>for that matter.
Hmmm, I played it for a bit and found it annoying more than anything...

>I think sin and halflife are also better than quake and
>quake 2 but my computer is too shite to run them, which is a good thing
>really.
Never played Sin, but Halflife definitely - IN SINGLE PLAYER. I am
incredibly disappointed in the halflife network code and everything, the
player animations are pretty poor... I mean, the models move around like
it's a badly designed robot, no realistic movement or anything, and it's
like it's on a conveyor belt or something... Skeletal animation? Big deal if
you only use it like they have... Quake and Quake2 still can't be beaten for
long-term multiplayer interest.

>I spend too much time on this evil invention as it is.
Hahahahah ditto!

> Quake 3 is
>going to have to be really really good to cut any butter in the fps genre.

Quake3 isn't competing with any previous fps, because it is designed only
for multiplayer use. Sin and Halflife are fantastic when you're working
through the single player levels, because you can include atmosphere, a
storyline (optional, according to some software companies, id included) etc,
but single player does not sustain a game. Monsters included in the levels
nearly always react in exactly the same way, and bots (so far) are still a
long way short of a human player... Multiplayer against REAL opponents is
definitely the only thing which keeps a game in use months and months after
it is bought.

Quake 3 is simply going to be a more visually spectacular, customisable
deathmatch game - if you want a game with a storyline, don't buy it. If you
want a game which will keep you playing for months to come, buy something
like Quake 3 or Unreal Tournament (they'll probably have their act together
by then) and play against real people.


>Halflife and sin to a lesser extent have set quake 3 a task which it is
>unlikely to live up to.

I disagree. Halflife and Sin set an example which the fps has been heading
down for a long time, and leading it in a big way too. Quake3 is going down
a different, although controversial path, and in my opinion will be all the
better for it.

After all, id are going to license their Quake3 engine to companies, (like
they did for Sin and Halflife, remember) meaning that companies who WANT to
follow the single-player concept, can have a super-powerful 3d graphics
engine to go with it, as well as probably some of the finest network code.


>On a different subject altogether, what's trinity, is this quake 3 or
>something different.


I was under the impression that Trinity was what Quake3 was before it became
Quake3 - it was a graphics engine which was meant to blow the socks off
everything else around, but id decided to cut back some of the features and
turn it into a multiplayer game, more as an experiment in marketing than
anything else.



Mr M
Re: The Ultimate weapon
#229
Author: a... Arganoid
Date: Sun, 07 Feb 1999 00:00
17 lines
1595 bytes
In alt.games.quake3, Chris wrote:
> I was under the impression that Trinity was what Quake3 was before it became
> Quake3 - it was a graphics engine which was meant to blow the socks off
> everything else around, but id decided to cut back some of the features and
> turn it into a multiplayer game, more as an experiment in marketing than
> anything else.

An 'experiment in marketing' wasn't the reason id chose to make it a 
multiplayer game. Originally, Quake III was going to be just another game 
along exactly the same lines as Quake II - with the same pseudo-mission-
based storyline. But id couldn't get very enthusiastic about basically 
doing exactly the same thing again. So they decided to go in a new 
direction.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Sir, sure am, sir." - Chelmer Monkton, Starship Losers
Re: The Ultimate weapon
#230
Author: Scuff
Date: Sun, 07 Feb 1999 00:00
1 lines
813 bytes
Heavy
Re: The Ultimate weapon
#231
Author: Scuff
Date: Sun, 07 Feb 1999 00:00
2 lines
917 bytes
Personally I think that Q3 will be the best thing since some one got some
bread and took to it with a knife.
Re: The Ultimate weapon
#234
Author: a... Arganoid
Date: Sun, 07 Feb 1999 00:00
11 lines
1156 bytes
In alt.games.quake3, Satan wrote:
> If your looking for the most efficient weapon then it is a gun you don't have
> to fire, or point, or do anything. You just walk around and the enemies
> disappear.

I wrote a mod for Quake 1 which did that. Any monster that came into your 
vicinity would die instantly.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Green! We're going to die! Help! Run away!" - Bonecrusher, Starship Losers
Re: The Ultimate weapon
#232
Author: Chris
Date: Tue, 09 Feb 1999 00:00
31 lines
2213 bytes
Arganoid wrote in message ...
>In alt.games.quake3, Chris wrote:
>> I was under the impression that Trinity was what Quake3 was before it
became
>> Quake3 - it was a graphics engine which was meant to blow the socks off
>> everything else around, but id decided to cut back some of the features
and
>> turn it into a multiplayer game, more as an experiment in marketing than
>> anything else.
>
>An 'experiment in marketing' wasn't the reason id chose to make it a
>multiplayer game. Originally, Quake III was going to be just another game
>along exactly the same lines as Quake II - with the same pseudo-mission-
>based storyline. But id couldn't get very enthusiastic about basically
>doing exactly the same thing again. So they decided to go in a new
>direction.


I wasn't saying that they were doing it just to test the marketing
potential, sorry, I just meant that it is an approach no other company was
willing to take before, so they decided that since they were financially
secure as a company they could afford to try making something they WANTED to
make, and see how it sold. They could handle if it was a flop, but were
interested in just how such a product would be taken to by consumers. The
range of reactions has already been very interesting, with people saying
that it will suck with no single player, and others saying who gives a
flying fook about single, Quake3 multi is going to be awesome.

Experiment in marketing just meant they were unsure of how it was going to
sell, and were doing it to test the water for future multiplayer only games.
Re: The Grappling Hook
#223
Author: Scuff
Date: Fri, 12 Feb 1999 00:00
21 lines
1355 bytes
Yeah nothing wrong with the poem.

It is good

Chippy wrote in message <79hvd4$d6j$1...@infoserv.netkonect.net>...
>And what's wrong with my Poem?? It's the truth isn't it?
>
>================================================
>= The Microsoft Poem    =
>=================================================
>= 64 bit Processor required to run  =
>= 32 bit extensions for a   =
>= 16 bit patch to an    =
>= 8  bit operating system originally coded for a=
>= 4  bit microprocessor by a   =
>= 2  bit company that don't have  =
>= 1  bit of common sense.   =
>=================================================
>
>
>
Re: The Grappling Hook
#224
Author: Chippy
Date: Sun, 14 Feb 1999 00:00
9 lines
1028 bytes
Hehehe
Anyway Im not using the Poem now just incase anyone from Microsoft happened
to read it just by chance....

Chippy
ICQ #17344669

================================================
"Ahh I see" said the blind man, "Pardon?" said the deaf man....
Re: The Ultimate weapon
#233
Author: Drekken
Date: Mon, 15 Feb 1999 00:00
41 lines
2650 bytes
By the looks of it, Q3 will probably do better than most games just based on
the reputation of Q1&Q2.  Hell, Q1 is still being played, and it's pobably
the only thing thats keeping out dated computers useful.  :)
Drekken
Chris wrote in message <79p83e$n4u$1...@the-fly.zip.com.au>...
:
:Arganoid wrote in message ...
:>In alt.games.quake3, Chris wrote:
:>> I was under the impression that Trinity was what Quake3 was before it
:became
:>> Quake3 - it was a graphics engine which was meant to blow the socks off
:>> everything else around, but id decided to cut back some of the features
:and
:>> turn it into a multiplayer game, more as an experiment in marketing than
:>> anything else.
:>
:>An 'experiment in marketing' wasn't the reason id chose to make it a
:>multiplayer game. Originally, Quake III was going to be just another game
:>along exactly the same lines as Quake II - with the same pseudo-mission-
:>based storyline. But id couldn't get very enthusiastic about basically
:>doing exactly the same thing again. So they decided to go in a new
:>direction.
:
:
:I wasn't saying that they were doing it just to test the marketing
:potential, sorry, I just meant that it is an approach no other company was
:willing to take before, so they decided that since they were financially
:secure as a company they could afford to try making something they WANTED
to
:make, and see how it sold. They could handle if it was a flop, but were
:interested in just how such a product would be taken to by consumers. The
:range of reactions has already been very interesting, with people saying
:that it will suck with no single player, and others saying who gives a
:flying fook about single, Quake3 multi is going to be awesome.
:
:Experiment in marketing just meant they were unsure of how it was going to
:sell, and were doing it to test the water for future multiplayer only
games.
:
:
:
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