Article View: alt.games.quake3
Article #232Re: The Ultimate weapon
From: Chris
Date: Tue, 09 Feb 1999 00:00
Date: Tue, 09 Feb 1999 00:00
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Arganoid wrote in message ... >In alt.games.quake3, Chris wrote: >> I was under the impression that Trinity was what Quake3 was before it became >> Quake3 - it was a graphics engine which was meant to blow the socks off >> everything else around, but id decided to cut back some of the features and >> turn it into a multiplayer game, more as an experiment in marketing than >> anything else. > >An 'experiment in marketing' wasn't the reason id chose to make it a >multiplayer game. Originally, Quake III was going to be just another game >along exactly the same lines as Quake II - with the same pseudo-mission- >based storyline. But id couldn't get very enthusiastic about basically >doing exactly the same thing again. So they decided to go in a new >direction. I wasn't saying that they were doing it just to test the marketing potential, sorry, I just meant that it is an approach no other company was willing to take before, so they decided that since they were financially secure as a company they could afford to try making something they WANTED to make, and see how it sold. They could handle if it was a flop, but were interested in just how such a product would be taken to by consumers. The range of reactions has already been very interesting, with people saying that it will suck with no single player, and others saying who gives a flying fook about single, Quake3 multi is going to be awesome. Experiment in marketing just meant they were unsure of how it was going to sell, and were doing it to test the water for future multiplayer only games.
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From: "Chris" <ccha...@zipworld.com.au> Subject: Re: The Ultimate weapon Date: 1999/02/09 Message-ID: <79p83e$n4u$1@the-fly.zip.com.au> X-Deja-AN: 442372026 References: <79d0o6$76h$1@infoserv.netkonect.net> <uTnu2.80$FS5.178369536@news.telia.no> <79hvfh$d6q$1@infoserv.netkonect.net> <79iji3$507$4@news8.svr.pol.co.uk> <79jsj0$h82$1@the-fly.zip.com.au> <MPG.1127d5f26a497cb198a3a7@news.freeserve.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: The Zipsters Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit