Article View: alt.games.quake3
Article #229Re: The Ultimate weapon
From: a... Arganoid
Date: Sun, 07 Feb 1999 00:00
Date: Sun, 07 Feb 1999 00:00
17 lines
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1595 bytes
In alt.games.quake3, Chris wrote: > I was under the impression that Trinity was what Quake3 was before it became > Quake3 - it was a graphics engine which was meant to blow the socks off > everything else around, but id decided to cut back some of the features and > turn it into a multiplayer game, more as an experiment in marketing than > anything else. An 'experiment in marketing' wasn't the reason id chose to make it a multiplayer game. Originally, Quake III was going to be just another game along exactly the same lines as Quake II - with the same pseudo-mission- based storyline. But id couldn't get very enthusiastic about basically doing exactly the same thing again. So they decided to go in a new direction. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Sir, sure am, sir." - Chelmer Monkton, Starship Losers
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From: a...@whangomatic.freeserve.co.uk (Arganoid) Subject: Re: The Ultimate weapon Date: 1999/02/07 Message-ID: <MPG.1127d5f26a497cb198a3a7@news.freeserve.net> X-Deja-AN: 441701404 References: <79d0o6$76h$1@infoserv.netkonect.net> <uTnu2.80$FS5.178369536@news.telia.no> <79hvfh$d6q$1@infoserv.netkonect.net> <79iji3$507$4@news8.svr.pol.co.uk> <79jsj0$h82$1@the-fly.zip.com.au> X-Complaints-To: ab...@theplanet.net X-Trace: news5.svr.pol.co.uk 918406557 4061 62.136.76.146 (7 Feb 1999 16:55:57 GMT) Organization: www.release-dates.co.uk NNTP-Posting-Date: 7 Feb 1999 16:55:57 GMT Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit