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Article #229

Re: The Ultimate weapon

#229
From: a... Arganoid
Date: Sun, 07 Feb 1999 00:00
17 lines
1595 bytes
In alt.games.quake3, Chris wrote:
> I was under the impression that Trinity was what Quake3 was before it became
> Quake3 - it was a graphics engine which was meant to blow the socks off
> everything else around, but id decided to cut back some of the features and
> turn it into a multiplayer game, more as an experiment in marketing than
> anything else.

An 'experiment in marketing' wasn't the reason id chose to make it a 
multiplayer game. Originally, Quake III was going to be just another game 
along exactly the same lines as Quake II - with the same pseudo-mission-
based storyline. But id couldn't get very enthusiastic about basically 
doing exactly the same thing again. So they decided to go in a new 
direction.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Sir, sure am, sir." - Chelmer Monkton, Starship Losers
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From: a...@whangomatic.freeserve.co.uk (Arganoid)
Subject: Re: The Ultimate weapon
Date: 1999/02/07
Message-ID: <MPG.1127d5f26a497cb198a3a7@news.freeserve.net>
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