Article View: alt.games.quake3
Article #982Re: Q3 weapons
From: dpn...
Date: Fri, 26 Feb 1999 00:00
Date: Fri, 26 Feb 1999 00:00
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982 bytes
> I think it would be cool to have alternate firing options like in unreal. Yeah, or like Half-Life. Neither game invented the concept. You can look back to Dark Forces to see at least one game that used that. Trejkaz -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
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From: dpn...@hotmail.com Subject: Re: Q3 weapons Date: 1999/02/26 Message-ID: <7b5bto$d6b$1@nnrp1.dejanews.com> X-Deja-AN: 448589127 References: <cQdhhPAcur02EwyA@harriben.demon.co.uk> <7b1pj8$f57$1@birch.prod.itd.earthlink.net> X-Http-Proxy: 1.0 x13.dejanews.com:80 (Squid/1.1.22) for client 137.111.132.79 Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Fri Feb 26 05:36:56 1999 GMT Newsgroups: alt.games.quake3 X-Http-User-Agent: Mozilla/3.01 (Win16; I) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit