Article View: alt.games.quake3
Article #983Re: Q3 weapons
From: Goliath
Date: Fri, 26 Feb 1999 00:00
Date: Fri, 26 Feb 1999 00:00
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In article <7b5bto$d6b$1...@nnrp1.dejanews.com>, dpn...@hotmail.com writes > >> I think it would be cool to have alternate firing options like in unreal. > >Yeah, or like Half-Life. Neither game invented the concept. You can >look back to Dark Forces to see at least one game that used that. It don't matter who invented the concept - it's executed really well in Half-life... (don't talk to me about Unreal) -- Goliath
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From: Goliath <harr...@harriben.demon.co.uk> Subject: Re: Q3 weapons Date: 1999/02/26 Message-ID: <yozqPsAiIz12Ew9n@harriben.demon.co.uk> X-Deja-AN: 449238518 X-NNTP-Posting-Host: harriben.demon.co.uk:193.237.177.219 References: <cQdhhPAcur02EwyA@harriben.demon.co.uk> <7b1pj8$f57$1@birch.prod.itd.earthlink.net> <7b5bto$d6b$1@nnrp1.dejanews.com> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 920113969 nnrp-06:19077 NO-IDENT harriben.demon.co.uk:193.237.177.219 MIME-Version: 1.0 Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit