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Article #981

Re: Q3 weapons

#981
From: Mike Jones
Date: Wed, 24 Feb 1999 00:00
17 lines
1621 bytes
I think it would be cool to have alternate firing options like in unreal.
Goliath wrote in message ...
>Is anyone worried about the way that the weapons in Q3 (from what I've
>heard) are going to be spookily similar to the weapons in Q1/Q2/Doom?
>>From what I've heard, there is going to be a rocket launcher, 2 sorts of
>shotgun, a railgun, and a plasma gun (like in Doom). It's beginning to
>sound like id are basically sticking to what they believe is a perfect
>formula for the weapons (which are, of course, very important in a
>deathmatch-orientated game), without bothering to innovate in any way.
>This sucks, IMO. Half-life (eg) has weapons which are almost completely
>different to those in the id games, because they all have features which
>makes the weapons subtle, tactical and fun to use (anyone who's thrown
>half a dozen snarks at some hapless camper and then sat back to watch
>will know what I mean). id should really be aiming at expanding other
>areas of the game rather than just the graphics and networking code.
>--
>Goliath
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From: "Mike Jones" <mikel...@earthlink.net>
Subject: Re: Q3 weapons
Date: 1999/02/24
Message-ID: <7b1pj8$f57$1@birch.prod.itd.earthlink.net>
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