Article View: alt.games.quake3
Article #981Re: Q3 weapons
From: Mike Jones
Date: Wed, 24 Feb 1999 00:00
Date: Wed, 24 Feb 1999 00:00
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I think it would be cool to have alternate firing options like in unreal. Goliath wrote in message ... >Is anyone worried about the way that the weapons in Q3 (from what I've >heard) are going to be spookily similar to the weapons in Q1/Q2/Doom? >>From what I've heard, there is going to be a rocket launcher, 2 sorts of >shotgun, a railgun, and a plasma gun (like in Doom). It's beginning to >sound like id are basically sticking to what they believe is a perfect >formula for the weapons (which are, of course, very important in a >deathmatch-orientated game), without bothering to innovate in any way. >This sucks, IMO. Half-life (eg) has weapons which are almost completely >different to those in the id games, because they all have features which >makes the weapons subtle, tactical and fun to use (anyone who's thrown >half a dozen snarks at some hapless camper and then sat back to watch >will know what I mean). id should really be aiming at expanding other >areas of the game rather than just the graphics and networking code. >-- >Goliath
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From: "Mike Jones" <mikel...@earthlink.net> Subject: Re: Q3 weapons Date: 1999/02/24 Message-ID: <7b1pj8$f57$1@birch.prod.itd.earthlink.net> X-Deja-AN: 448042591 References: <cQdhhPAcur02EwyA@harriben.demon.co.uk> X-Posted-Path-Was: not-for-mail X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-ELN-Date: 24 Feb 1999 21:05:44 GMT X-ELN-Insert-Date: Wed Feb 24 13:15:03 1999 Organization: EarthLink Network, Inc. Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit