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Article #287013Re: *.bsp's portable?
From: EvilBill
Date: Thu, 29 Nov 2007 18:38
Date: Thu, 29 Nov 2007 18:38
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Ender wrote: > Anyone know if quake3 *.bsp files are compatible across platforms? Say > if I were to generate one on a linux x86 and moved it into a game engine > on a Linux x86_64, would that work? I'd be using q3map2 as that's all I > currently have. > > I'd have tried it if I had the x86, but don't as of yet. > > Sorry for the late response: as far as I know a BSP is a BSP is a BSP; it's only the Q3 program files that are platform-specific.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: EvilBill <quake2lives@gmail.com> Newsgroups: alt.games.quake3 Subject: Re: *.bsp's portable? Date: Thu, 29 Nov 2007 18:38:08 +0000 Lines: 12 Message-ID: <5r8f90F123lsqU1@mid.individual.net> References: <2007102920162416807-noreply@mailinvalid> Mime-Version: 1.0 X-Trace: individual.net zSyMm5WPL5KKXLzOww0olQzNFE1XedBBlanVvYQQUfY93yGx6i Cancel-Lock: sha1:KvyOBJNTRkfYVegBU9IOj6/wDc4= User-Agent: Thunderbird 2.0.0.9 (Windows/20071031) In-Reply-To: <2007102920162416807-noreply@mailinvalid> Bytes: 1304 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit