Article View: alt.games.quake3
Article #287012*.bsp's portable?
From: Ender
Date: Tue, 30 Oct 2007 01:16
Date: Tue, 30 Oct 2007 01:16
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Anyone know if quake3 *.bsp files are compatible across platforms? Say if I were to generate one on a linux x86 and moved it into a game engine on a Linux x86_64, would that work? I'd be using q3map2 as that's all I currently have. I'd have tried it if I had the x86, but don't as of yet.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newshub.sdsu.edu!spln!extra.newsguy.com!newsp.newsguy.com!news5 From: Ender <noreply@mail.invalid> Newsgroups: alt.games.quake3 Subject: *.bsp's portable? Date: Mon, 29 Oct 2007 20:16:24 -0500 Organization: NewsGuy - Unlimited Usenet $19.95 Lines: 8 Message-ID: <2007102920162416807-noreply@mailinvalid> NNTP-Posting-Host: p04d1bfbfff000000c74f1dfbefb8043d7ece11f702ab5f8f.newsdawg.com Mime-Version: 1.0 X-No-Archive: Yes User-Agent: Unison/1.7.9 Bytes: 958 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit