Article View: alt.games.quake3
Article #50Re: Quake 3 for BeOS
From: Jörg van der Vlies
Date: Fri, 22 Jan 1999 00:00
Date: Fri, 22 Jan 1999 00:00
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Chris schrieb in Nachricht <789oei$32u$1...@the-fly.zip.com.au>... > >Jörg van der Vlies wrote in message ... >>Does anybody know whether Quake 3 is going to be written for BeOS, too? > > >I very much doubt it. As far as I know BeOS is still in beta stages, so >although it works fine and everything with most things, they are still >working on it. I don't think it has the graphics drivers needed for 3d >acceleration yet either (this is really up to the manufacturers like >Diamond, Creative, etc, and I haven't seen ANY sign of drivers from these >companies for BeOS.) 3D acceleration in in preparation: the next release of BeOS (R5, coming in summer) will be capable of 3d acceleration based on OpenGL. OpenGL is already running, but in software mode. It should take no great efforts to write those OpenGL drivers, because several companies have announced support for BeOS. By the way: i have already read in some newsletters etc. that the guys at Be are already playing Quake II at Be...so why shouldn't it be possible to port Quake 3?? Jörg
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From: Jörg van der Vlies <her...@cityweb.de> Subject: Re: Quake 3 for BeOS Date: 1999/01/22 Message-ID: <x16q2.574$qr2.3436@news1.cityweb.de> X-Deja-AN: 435769621 References: <s5Vp2.253$jw.2124@news2.cityweb.de> <789oei$32u$1@the-fly.zip.com.au> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Trace: news1.cityweb.de 917040349 62.52.249.158 (Fri, 22 Jan 1999 22:25:49 MET DST) MIME-Version: 1.0 NNTP-Posting-Date: Fri, 22 Jan 1999 22:25:49 MET DST Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit