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Article #51

Re: Quake 3 for BeOS

#51
From: Chris
Date: Sun, 24 Jan 1999 00:00
34 lines
2063 bytes
>>I very much doubt it. As far as I know BeOS is still in beta stages, so
>>although it works fine and everything with most things, they are still
>>working on it. I don't think it has the graphics drivers needed for 3d
>>acceleration yet either (this is really up to the manufacturers like
>>Diamond, Creative, etc, and I haven't seen ANY sign of drivers from these
>>companies for BeOS.)
>3D acceleration in in preparation: the next release of BeOS (R5, coming in
>summer) will be capable of 3d acceleration based on OpenGL. OpenGL is
>already running, but in software mode. It should take no great efforts to
>write those OpenGL drivers, because several companies have announced
support
>for BeOS.

Cool! I'd love to see a real alternative to Windows come up, and one which
is easy enough to use to become "mainstream". Old Billy Boy has had it too
easy for too long! :) As for OpenGL, I was aware that software mode was
already up and running - but which companies are actually going to invest
money to write drivers for an OS which is almost unheard of? Companies like
Diamond probably don't see a huge market for games in BeOS at this stage.
It'd be great if they did though - i'll have to keep my eyes peeled.


>By the way: i have already read in some newsletters etc. that the guys at
Be
>are already playing Quake II at Be...so why shouldn't it be possible to
port
>Quake 3??


Really? Wow! They must have done the port themselves though, because I
haven't seen a peep about BeOS in the Quake2 news, or from id software...


Mr M
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From: "Chris" <ccha...@zipworld.com.au>
Subject: Re: Quake 3 for BeOS
Date: 1999/01/24
Message-ID: <78f3od$6r4$1@the-fly.zip.com.au>
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