Article View: alt.games.quake3
Article #51Re: Quake 3 for BeOS
From: Chris
Date: Sun, 24 Jan 1999 00:00
Date: Sun, 24 Jan 1999 00:00
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2063 bytes
>>I very much doubt it. As far as I know BeOS is still in beta stages, so >>although it works fine and everything with most things, they are still >>working on it. I don't think it has the graphics drivers needed for 3d >>acceleration yet either (this is really up to the manufacturers like >>Diamond, Creative, etc, and I haven't seen ANY sign of drivers from these >>companies for BeOS.) >3D acceleration in in preparation: the next release of BeOS (R5, coming in >summer) will be capable of 3d acceleration based on OpenGL. OpenGL is >already running, but in software mode. It should take no great efforts to >write those OpenGL drivers, because several companies have announced support >for BeOS. Cool! I'd love to see a real alternative to Windows come up, and one which is easy enough to use to become "mainstream". Old Billy Boy has had it too easy for too long! :) As for OpenGL, I was aware that software mode was already up and running - but which companies are actually going to invest money to write drivers for an OS which is almost unheard of? Companies like Diamond probably don't see a huge market for games in BeOS at this stage. It'd be great if they did though - i'll have to keep my eyes peeled. >By the way: i have already read in some newsletters etc. that the guys at Be >are already playing Quake II at Be...so why shouldn't it be possible to port >Quake 3?? Really? Wow! They must have done the port themselves though, because I haven't seen a peep about BeOS in the Quake2 news, or from id software... Mr M
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From: "Chris" <ccha...@zipworld.com.au> Subject: Re: Quake 3 for BeOS Date: 1999/01/24 Message-ID: <78f3od$6r4$1@the-fly.zip.com.au> X-Deja-AN: 436292200 References: <s5Vp2.253$jw.2124@news2.cityweb.de> <789oei$32u$1@the-fly.zip.com.au> <x16q2.574$qr2.3436@news1.cityweb.de> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: The Zipsters Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit