Article View: alt.games.quake3
Article #285985Re: Convergence: PC vs. Console multiplayer gaming
From: G Hardy
Date: Sun, 13 Nov 2005 15:32
Date: Sun, 13 Nov 2005 15:32
43 lines
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3187 bytes
"Doug Jacobs" <dja...@shell.rawbw.com> wrote in message news:11n7iergbjq647c@corp.supernews.com... > In alt.games.video.xbox G Hardy <gareth...@ntlwrold.com> wrote: > > "Andrew" <spamtrap@localhost.> wrote in message > > news:9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com... > > > > ...it is a dumb idea to allow > > > merging of architectures on the same servers. > > > It's not a dumb idea, it's just not workable. > > Why? It's not like the network should care if you're using a PC, a > console, or even a PDA. A packet's a packet. End-user hardware doesn't > enter into the equation here. > > > However, the basic differences between the various consoles, and the console > > generically vs. the PC, would lead to natural segregation as players band > > together in architecture-based groups to even the playing field. > > Again, why? Yes, there would probably be a segregation of the groups, but > I suspect that it'd be more social than anything else. > > There are people who are as skilled with a console controller as those who > are skilled with a PC style keyboard & mouse. Furthermore, some consoles > have allowed you to use a keyboard & mouse with them as well. I really > don't think you'll see this segregation because of hardware or > technological reasons. I know - that's why I said the "basic differences" will cause the problems - like using a gamepad and a fixed-refresh TV. There's no reason why the hardware and software combination can't level the playing field, but it's human nature to blame a headshot (or lack of it) on the other guy's machine/connection/hacks/whatever. The fact that the other player might actually be BETTER is rarely considered. Whether such segregation is necessary is irrelevant - it's what people would do. The groupings into platform cliques would result unless you had a game that could incorporate such cliques as part of its gameplay - such as TFC. But then, you snipped that but from your reply, so you must not have understood. I apologise.
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!news-in.ntli.net!newsrout1-win.ntli.net!ntli.net!newspeer1-win.ntli.net!newsfe1-win.ntli.net.POSTED!53ab2750!not-for-mail From: "G Hardy" <gareth...@ntlwrold.com> Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2 References: <1131612565.217298.74640@o13g2000cwo.googlegroups.com> <9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com> <KOFcf.7907$fe6.1320@newsfe2-win.ntli.net> <11n7iergbjq647c@corp.supernews.com> Subject: Re: Convergence: PC vs. Console multiplayer gaming Lines: 45 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <k0Jdf.643$TL4.398@newsfe1-win.ntli.net> Date: Sun, 13 Nov 2005 15:32:32 GMT NNTP-Posting-Host: 82.27.118.46 X-Trace: newsfe1-win.ntli.net 1131895952 82.27.118.46 (Sun, 13 Nov 2005 15:32:32 GMT) NNTP-Posting-Date: Sun, 13 Nov 2005 15:32:32 GMT Organization: NTL MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit