Article View: alt.games.quake3
Article #285986Re: Convergence: PC vs. Console multiplayer gaming
From: EvilBill
Date: Sun, 13 Nov 2005 16:21
Date: Sun, 13 Nov 2005 16:21
60 lines
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3501 bytes
"G Hardy" <gareth...@ntlwrold.com> wrote in message news:k0Jdf.643$TL4.398@newsfe1-win.ntli.net... > > "Doug Jacobs" <dja...@shell.rawbw.com> wrote in message > news:11n7iergbjq647c@corp.supernews.com... > > In alt.games.video.xbox G Hardy <gareth...@ntlwrold.com> wrote: > > > "Andrew" <spamtrap@localhost.> wrote in message > > > news:9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com... > > > > > > ...it is a dumb idea to allow > > > > merging of architectures on the same servers. > > > > > It's not a dumb idea, it's just not workable. > > > > Why? It's not like the network should care if you're using a PC, a > > console, or even a PDA. A packet's a packet. End-user hardware doesn't > > enter into the equation here. > > > > > However, the basic differences between the various consoles, and the > console > > > generically vs. the PC, would lead to natural segregation as players > band > > > together in architecture-based groups to even the playing field. > > > > Again, why? Yes, there would probably be a segregation of the groups, but > > I suspect that it'd be more social than anything else. > > > > There are people who are as skilled with a console controller as those who > > are skilled with a PC style keyboard & mouse. Furthermore, some consoles > > have allowed you to use a keyboard & mouse with them as well. I really > > don't think you'll see this segregation because of hardware or > > technological reasons. > > I know - that's why I said the "basic differences" will cause the problems - > like using a gamepad and a fixed-refresh TV. There's no reason why the > hardware and software combination can't level the playing field, but it's > human nature to blame a headshot (or lack of it) on the other guy's > machine/connection/hacks/whatever. The fact that the other player might > actually be BETTER is rarely considered. > Yeah... the old spouting off of 'damn lag', 'lucky shot', 'my FPS took a dive', 'damn camper' etc etc ;) -- -- EvilBill - http://www.evilbill.org.uk > Whether such segregation is necessary is irrelevant - it's what people would > do. The groupings into platform cliques would result unless you had a game > that could incorporate such cliques as part of its gameplay - such as TFC. > But then, you snipped that but from your reply, so you must not have > understood. I apologise. > >
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news3.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news-lei1.dfn.de!news-ber1.dfn.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: "EvilBill" <quake...@gmail.com> Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2 Subject: Re: Convergence: PC vs. Console multiplayer gaming Date: Sun, 13 Nov 2005 16:21:47 -0000 Lines: 62 Message-ID: <3tp7gjFtlvmrU1@individual.net> References: <1131612565.217298.74640@o13g2000cwo.googlegroups.com> <9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com> <KOFcf.7907$fe6.1320@newsfe2-win.ntli.net> <11n7iergbjq647c@corp.supernews.com> <k0Jdf.643$TL4.398@newsfe1-win.ntli.net> X-Trace: individual.net v6EyU8dle0cHo95u64xTngmTIaCj3jadRp63mTJly8ZPERYUsO X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1506 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1506 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit