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Article #285918

Re: Quake IV Performance Question(s)

#285918
From: Scratcher
Date: Wed, 02 Nov 2005 12:51
48 lines
2603 bytes
"Martin Welch" <martin@welch.co.uk.eclipse> wrote in message 
news:Cd2dnR4wjd6LGvXenZ2dnUVZ8qGdnZ2d@eclipse.net.uk...
> Hi,
>
> Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play 
> Quake IV which is great - 60fps at 1024x768 High detail (which is all my 
> flat screen will allow). The box is running W2KPro, by the way.
>
> But....
>
> The game stutters. To be specific: the game briefly slows (1-2 sec) to <10 
> fps when I enter a new area of a map that contains monsters. Then the game 
> goes back to 60fps.
>
> Is this normal - does this stuttering occur no matter what machine you 
> have?
>
> I've tried changing the following in Quake4Config.cfg:
>
> seta image_useCache "1"
> seta image_cacheMegs "256"
> seta image_cacheMinK "16384"
>
> This seemed to improve things a bit but the game still stutters. I've also 
> read conflicting descriptions - one says that these settings influence the 
> amount of RAM used by the game, the other suggests it's the amount of swap 
> file space used. Does anyone know the correct answer?
>
> Is the cause of the stuttering down to insufficient memory?
>
> If not, does anyone have any other suggestions?
>
> I'd really appreciate any help.
>
> Martin

It runs smooth on my computer, no stuttering or lag at all.

Athlon 64 X2 3800
Asus A8N SLI
1GB Corsair PC3200 Memory

I don't like telling people to spend more money, but I would add RAM if it 
were me.

Rob
pF.Scratcher 
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